Transform your geometry with Metal mesh shaders

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Discuss the WWDC22 Session Transform your geometry with Metal mesh shaders

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Looks like it has been posted: https://developer.apple.com/documentation/metal/metal_sample_code_library/adjusting_the_level_of_detail_using_metal_mesh_shaders
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by DavidRees.
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Hello! I am starting to dig into the docs on object and mesh shaders. I see that the Metal API on the CPU side has new functions for setting object and mesh buffers in the new programable stage. But I don't see corresponding changes to the API for MTLIndirectCommandBuffer. Will we be able to use the GPU to encode draw commands using a pipeline that leverages the new shader types? Thanks,
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by lducot2.
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