Discover Metal debugging, profiling, and asset creation tools

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Discuss the WWDC21 session Discover Metal debugging, profiling, and asset creation tools.

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I have a simple "vertex shader" in metal file. and then use metal.exe -std=ios-metal1.1 mios-version-min=8.0 -c test.metal -o test.air metalilb.exe test.air -o test.metallib metal.exe/metalib.exe is under folder "Metal Developer Toos"/ios/bin/ ("Metal Develop tools for windows") I found that the .metallib file(3434 bytes) is bigger than the origin metal file(995 bytes) is that right ?? how explain it ?
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Debugging gputrace from M1 Max on older hardware in XCode warns "No compatible devices connected" and to "Connect a device that supports the screen resolution and Metal feature profile that this gputrace file was generated on. Seriously? I was boasting about XCode/Metals ability to get a gputrace and play it back, which is super helpful, but this was quite a let down. Is there no way other than buying a new Mac with M1 Max to get a look at the gputrace?
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