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Hello, I want to set up an in app event for the coming event in my application. But when I enter the deep link, which is custom URL (i.e. myapp://), error comes out with message "The event deep link entered is invalid".
In the document, it said that the link can be a universal link or custom URL. Do I set something wrong? Or actually custom URL is invalid for in app event?
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Hi developers!
We are a couple of parents running a parenting app and need some help understanding in app events.
We want to host our first in-app event via Apple. We have created it in our dev account but it is asking for an event deep link.
In trying to learn how to make this deep link we went here:
https://developer.apple.com/app-store/in-app-events/
Upon further learning, this is the page they link to, to tell us how to create this link.
https://developer.apple.com/documentation/xcode/allowing-apps-and-websites-to-link-to-your-content
This requires coding beyond our capabilities.
HOW do people who are not developers make this universal deep link?
The In app event page does give us this event URL at the bottom of the page
https://apps.apple.com/us/app/id1559949055?eventid=6442723662
But I guess this is different from the universal deep link as they ask for that too, separately?
THANK YOU!!!!
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Hello, my game is made in Unity for iOS how to test In-App events which I have added in AppStore.
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It would be great that it were possible to clone past In-App
events with all their data except for the Event dates.
Some games have recurring or very similar Live Ops events
and having to create them from scratch with all the localized texts and images
is very time consuming. Having the option to clone past events, then adjust only
some little changes would be awesome!
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After subscription purchase, We plan to do JWS signature validation on the server-side instead of decoding the JWS in the IOS app.
Currently, after purchase, I am getting the decoded details instead of the JWS in response.
Could you please let me know which methods give the JWS after the subscription purchase inside the IOS app?
Method's I am calling the inside the APP
Product.purchase() ->given the purchase result.
After purchase, we get the transaction object as a response
Transaction.finish() //concluding the transaction
Fetch the purchase information of the product transaction.currentEntitlement
Sample response after the purchase was made. But we required the JWS instead of the below-decoded data.
({
"header" : {
"alg" : "ES256",
"x5c" : [
"**********",
"***********",
"*****************"
]
},
"payload" : {
"bundleId" : "com.*******",
"deviceVerification" : "",
"deviceVerificationNonce" : "",
"expiresDate" : 1640100970000,
"inAppOwnershipType" : "PURCHASED",
"originalPurchaseDate" : 1631601452000,
"originalTransactionId" : "1000000877135811",
"productId" : "com.e**********",
"purchaseDate" : 1640100670000,
"quantity" : 1,
"signedDate" : 1640100987198,
"subscriptionGroupIdentifier" : "*****",
"transactionId" : "1000000935313340",
"type" : "Auto-Renewable Subscription",
"webOrderLineItemId" : "************"
},
"signature" : "64 bytes (verified)"
})
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Hello,
My app is currently handling purchases via a 3rd party payment gateway for booking events at our physical co-working space.
We do not sell app features because our app is rather a booking system.
Why am I asked to accept this agreement under 3.4 then and without agreeing I cannot release app updates.
Would appreciate your immediate attention on this as we need to release the new update.
Sanjeeva