Use Accelerate to improve performance and incorporate encrypted archives

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Discuss the WWDC21 session Use Accelerate to improve performance and incorporate encrypted archives.

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I am able to play AES encrypted content in online mode and download it . But the downloaded content does not play in offline mode. Steps: Get encrypted content url call backend api to get token to decrypt the url play the content . works download content. works off the internet and try to play . Fails to play.
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I am really lost and very much a newbie to programming. I am trying to use the BLAS and LAPACK libraries. I am programming in VSCODE and at the terminal when I'm trying to run my code I am using this command - g++ MV_mult_sequential.cpp -I/usr/local/include -L/usr/local/lib -llapack -lblas. I think there is some way I could be using Accelerate to do this, but again I have no clue. I have no idea if I'm doing anything correctly. I could use some guidance.
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How can I make the nft game which can be approved in apple store, I am using my custom market place from where players can buy/sell cars/parts etc. But it is not allowed by rules of App store, if I add in app purchases for those cars/parts, can my game be approved by apple store? Or any other solution to this issue
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