Not Getting Custom Sound in Push Notification in Production

I'm Facing an issue when i Debug Project in Real Device, I'm Getting Notification With Custom Sound, But After making a Build Via Diwai, I'm Not Getting Custom Sound, It Play Default Sound with Notification.I'm Using Firebase. I have Added Custom Sound in Project and added in Bundle Resources as well. Please Have A look on My Code.

Here's My Code

func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
    // Override point for customization after application launch.

    let content = UNMutableNotificationContent()
      content.sound = UNNotificationSound(named:UNNotificationSoundName(rawValue: 
      "EigenIntro.caf"))
    

    FirebaseApp.configure()
    Messaging.messaging().delegate = self
    if #available(iOS 10.0, *) {
        // For iOS 10 display notification (sent via APNS)
        UNUserNotificationCenter.current().delegate = self
        
        let authOptions: UNAuthorizationOptions = [.alert, .badge, .sound]
        UNUserNotificationCenter.current().requestAuthorization(
            options: authOptions,
            completionHandler: { _, _ in
                
            }
        )
    } else {
        let settings: UIUserNotificationSettings =
        UIUserNotificationSettings(types: [.alert, .badge, .sound], categories: nil)
        application.registerUserNotificationSettings(settings)
        
    }
    
    Messaging.messaging().token { token, error in
        if let error = error {
            print("Error fetching FCM registration token: \(error)")
        } else if let token = token {
            print("FCM registration token: \(token)")
        }
    }
    application.registerForRemoteNotifications()
    return true
}

func messaging(_ messaging: Messaging, didReceiveRegistrationToken fcmToken: String?) {
    print("Firebase registration token: \(String(describing: fcmToken))")
    self.sendDataToServer(token: fcmToken!)
}


func userNotificationCenter(_ center: UNUserNotificationCenter,
                            willPresent notification: UNNotification,
                            withCompletionHandler completionHandler: @escaping (UNNotificationPresentationOptions)
                            -> Void) {
    let userInfo = notification.request.content.userInfo
    print(userInfo)
    completionHandler([[.alert, .sound, .badge]])
}

func userNotificationCenter(_ center: UNUserNotificationCenter,
                            didReceive response: UNNotificationResponse,
                            withCompletionHandler completionHandler: @escaping () -> Void) {
    let userInfo = response.notification.request.content.userInfo
    print(userInfo)
    completionHandler()
 }


func application(_ application: UIApplication,
didRegisterForRemoteNotificationsWithDeviceToken deviceToken: Data) {
    let token = deviceToken.hexString
    
    print("APNs Device Token: \(token)")
    Messaging.messaging().apnsToken = deviceToken
    Messaging.messaging().setAPNSToken(deviceToken, type: .prod)
    
}



func application(_ application: UIApplication,
                 didReceiveRemoteNotification userInfo: [AnyHashable : Any],
                 fetchCompletionHandler completionHandler: @escaping (UIBackgroundFetchResult) -> Void) {
    Messaging.messaging().appDidReceiveMessage(userInfo)
    completionHandler(.noData)
}
Not Getting Custom Sound in Push Notification in Production
 
 
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