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Important: The information in this document is obsolete and should not be used for new development.

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Inside Macintosh: QuickDraw GX Environment and Utilities /
Chapter 8 - QuickDraw GX Mathematics


Using QuickDraw GX Mathematics

This section describes how you can use QuickDraw GX number formats, macros, and functions in your application.


Subtopics
Converting Number Formats
Performing Fixed-Point Operations
Converting Between Cartesian and Polar Coordinates
Performing Vector Operations
Shifting the Bits of a wide Number
Determining the Highest Order Bit of a wide Number
Generating Random Numbers
Analyzing the Bits in a Number
Resetting a Mapping

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© Apple Computer, Inc.
7 JUL 1996