Retired Document
Important: This sample code may not represent best practices for current development. The project may use deprecated symbols and illustrate technologies and techniques that are no longer recommended.
Audio_Units/Audio_Unit_Effect/Source/StarterAU.h
/* |
* File: ÇPROJECTNAMEÈ.h |
* |
* Version: 1.0 |
* |
* Created: ÇDATEÈ |
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* Copyright: Copyright © ÇYEARÈ ÇORGANIZATIONNAMEÈ, All Rights Reserved |
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*/ |
#include "AUEffectBase.h" |
#include "ÇPROJECTNAMEÈVersion.h" |
#if AU_DEBUG_DISPATCHER |
#include "AUDebugDispatcher.h" |
#endif |
#ifndef __ÇPROJECTNAMEÈ_h__ |
#define __ÇPROJECTNAMEÈ_h__ |
#pragma mark ____ÇPROJECTNAMEÈ Parameters |
// parameters |
static const float kDefaultValue_ParamOne = 0.5; |
static CFStringRef kParameterOneName = CFSTR("Parameter One"); |
enum { |
kParam_One =0, |
//Add your parameters here... |
kNumberOfParameters=1 |
}; |
#pragma mark ____ÇPROJECTNAMEÈ |
class ÇPROJECTNAMEÈ : public AUEffectBase |
{ |
public: |
ÇPROJECTNAMEÈ(AudioUnit component); |
#if AU_DEBUG_DISPATCHER |
virtual ~ÇPROJECTNAMEÈ () { delete mDebugDispatcher; } |
#endif |
virtual AUKernelBase * NewKernel() { return new ÇPROJECTNAMEÈKernel(this); } |
virtual ComponentResult GetParameterValueStrings(AudioUnitScope inScope, |
AudioUnitParameterID inParameterID, |
CFArrayRef * outStrings); |
virtual ComponentResult GetParameterInfo(AudioUnitScope inScope, |
AudioUnitParameterID inParameterID, |
AudioUnitParameterInfo &outParameterInfo); |
virtual ComponentResult GetPropertyInfo(AudioUnitPropertyID inID, |
AudioUnitScope inScope, |
AudioUnitElement inElement, |
UInt32 & outDataSize, |
Boolean & outWritable ); |
virtual ComponentResult GetProperty(AudioUnitPropertyID inID, |
AudioUnitScope inScope, |
AudioUnitElement inElement, |
void * outData); |
virtual bool SupportsTail () { return false; } |
/*! @method Version */ |
virtual ComponentResult Version() { return kÇPROJECTNAMEÈVersion; } |
protected: |
class ÇPROJECTNAMEÈKernel : public AUKernelBase // most of the real work happens here |
{ |
public: |
ÇPROJECTNAMEÈKernel(AUEffectBase *inAudioUnit ) |
: AUKernelBase(inAudioUnit) |
{ |
} |
// *Required* overides for the process method for this effect |
// processes one channel of interleaved samples |
virtual void Process( const Float32 *inSourceP, |
Float32 *inDestP, |
UInt32 inFramesToProcess, |
UInt32 inNumChannels, |
bool &ioSilence); |
virtual void Reset(); |
//private: //state variables... |
}; |
}; |
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
#endif |
Copyright © 2005 Apple Computer, Inc. All Rights Reserved. Terms of Use | Privacy Policy | Updated: 2005-06-06