C Headers/CarbonEventHandlers.h

//////////////////////////////////////////////////////////////////////////////////
/*
    File:       CarbonEventHandlers.h
 
    Project:    CarbonEvent Shell
 
    Contains:   Declarations for the Carbon event functions demonstrated
            in this project
            
    Author:     Todd Previte
    
    Copyright:  2001 Apple Computer, Inc., All Rights Reserved
 
    Copyright:  (c) 2002 Apple Computer, Inc., All Rights Reserved
    
    Disclaimer: 
 
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    to these terms, Apple grants you a personal, non-exclusive license, under Appleƕs
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*/
//////////////////////////////////////////////////////////////////////////////////
 
#ifndef __CarbonEventHandlers
#define __CarbonEventHandlers
 
#include "CarbonHead.h"
#include "ControlInfo.h"
#include "MenuInfo.h"
#include "GLDataStructs.h"
#include "WindowControl.h"
 
// NOTE: Globals are defined in CarbonEventHandlers.c
 
extern EventHandlerUPP      appCommandProcessor;
extern EventHandlerUPP      windowEventProcessor;
extern EventHandlerUPP      menuEventProcessor;
extern EventHandlerUPP      controlEventProcessor;
 
extern ControlRef       buttonSnapshot;
extern ControlRef       buttonSequence;
extern ControlRef       buttonStart;
 
extern ControlRef       sequenceTimeInterval;
extern ControlRef       sequenceFrameCount;
 
extern ControlRef       movieTimeLimit;
extern ControlRef       movieFrameCount;
extern ControlRef       movieFramesCapturedCounter;
extern ControlRef       movieProgressBar;
extern ControlRef       movieSwitchUseTimeLimit;
extern ControlRef       movieSwitchUseFrameLimit;
extern ControlRef       movieFrameRate;
 
// Rendering loop timer. Controls the rate at which we're drawing frames
extern EventLoopTimerRef    renderTimer;
extern EventLoopTimerUPP    renderTimerUPP;
 
// Snapshot timer. Controls the rate at which we're taking snapshot/movie sequences
extern EventLoopTimerRef    snapshotTimer;
extern EventLoopTimerUPP    snapshotTimerUPP;
 
// Other globals
extern WindowRef        pMainWindow;
extern MenuHandle       pMainMenu;
extern MenuRef          theMenu;
extern bool         appQuit;
extern ControlRef       ctrlRef;
extern ControlID        ctrlID;
extern bool         appQuit;
extern GLWindow         mainWindow;
 
extern int          movieUseFrameLimit;
extern int          movieUseTimeLimit;
extern long         seqTimeInt;
extern long         seqFrameCount;
extern long         movTimeLimit;
extern long         movFrameCount;
extern long         fps;
extern long             movFramesCaptured;
extern GWorldPtr        *gwBuffer;
extern long         imageCount;
 
// Event handlers & their global variables
extern pascal OSStatus  MainAppEventHandler(EventHandlerCallRef appHandler, EventRef theEvent, void* appData);
extern pascal OSStatus  MainWindowEventHandler(EventHandlerCallRef windowHandler, EventRef theEvent, void* winData);
extern pascal OSStatus  MainMenuEventHandler(EventHandlerCallRef windowHandler, EventRef theEvent, void* winData);
extern pascal OSStatus  ControlEventHandler(EventHandlerCallRef windowHandler, EventRef theEvent, void* ctrlData);
 
extern pascal void  RenderTimedEventProcessor(EventLoopTimerRef inTimer, void* timeData);
extern pascal void  SnapshotTimedEventProcessor(EventLoopTimerRef inTimer, void* timeData);
extern pascal void  MovieCaptureTimedEventProcessor(EventLoopTimerRef inTimer, void* timeData);
 
// Other utility functions
extern        void  UpdateTimer(long newFireTime);
extern        void  InstallEventHandlers(void);
 
// The following is defined in GLMain.c
extern        void  Render(GLWindow *glw);
 
// These are the event types we're registering for. The complete list (semi-documented) is contained
// in the CarbonEvents.h header file in the Carbon SDK.
// Note on mouse deltas: if you install the handler at the APPLICATION level, you get the global
// delta, as in for the entire width of the screen. If you install it at the WINDOW level,
// you only get the deltas while the mouse remains within the bounds of the window.
// I don't deal with menu events here. They're mainly for doing things when you need to know when your
// menus begin and end tracking, when they display, etc. To handle commands from menus, it's best to 
// specify them in InterfaceBuilder (if nib-based. programmatically otherwise) and handle them with 
// your HICommand handling function.
 
static const EventTypeSpec  appEventList[] = 
{
    {kEventClassCommand, kEventCommandProcess},
 
    {kEventClassMouse, kEventMouseDown},
        {kEventClassMouse, kEventMouseUp},
        {kEventClassMouse, kEventMouseMoved},
        {kEventClassMouse, kEventMouseDragged},
        {kEventClassMouse, kEventMouseWheelMoved}
}; 
 
static const EventTypeSpec  windowEventList[] = 
{
        {kEventClassKeyboard, kEventRawKeyDown},
        {kEventClassKeyboard, kEventRawKeyRepeat},
        {kEventClassKeyboard, kEventRawKeyUp},
        {kEventClassKeyboard, kEventRawKeyModifiersChanged},
        {kEventClassKeyboard, kEventHotKeyPressed},
        {kEventClassKeyboard, kEventHotKeyReleased},
 
    {kEventClassWindow, kEventWindowClose},
    {kEventClassWindow, kEventWindowDrawContent},
    {kEventClassWindow, kEventWindowBoundsChanged},
    
// Handled at the APP level. Change if need to be window-constrained
//        {kEventClassMouse, kEventMouseDown},
//        {kEventClassMouse, kEventMouseUp},
//        {kEventClassMouse, kEventMouseMoved},
//        {kEventClassMouse, kEventMouseDragged},
//        {kEventClassMouse, kEventMouseWheelMoved}
};
 
static const EventTypeSpec  menuEventList[] = 
{
    {kEventClassMenu, kEventMenuBeginTracking},
    {kEventClassMenu, kEventMenuEndTracking},
    {kEventClassMenu, kEventMenuChangeTrackingMode},
    {kEventClassMenu, kEventMenuOpening},
    {kEventClassMenu, kEventMenuClosed},
    {kEventClassMenu, kEventMenuTargetItem},
    {kEventClassMenu, kEventMenuMatchKey},
    {kEventClassMenu, kEventMenuEnableItems},
};
 
// These are the events we handle for controls in our support window
// Note, this list is basically all control events. We handle very few.
static const EventTypeSpec  supportWindowEventList[] = 
{
//      {kEventClassControl, kEventControlInitialize},
//      {kEventClassControl, kEventControlDispose},
//      {kEventClassControl, kEventControlGetOptimalBounds},
//      {kEventClassControl, kEventControlDefInitialize},
//      {kEventClassControl, kEventControlDefDispose},
    {kEventClassControl, kEventControlHit},
//      {kEventClassControl, kEventControlSimulateHit},
//      {kEventClassControl, kEventControlHitTest},
//      {kEventClassControl, kEventControlDraw},
//      {kEventClassControl, kEventControlApplyBackground},
//      {kEventClassControl, kEventControlApplyTextColor},
//      {kEventClassControl, kEventControlSetFocusPart},
//      {kEventClassControl, kEventControlGetFocusPart},
//      {kEventClassControl, kEventControlActivate},
//      {kEventClassControl, kEventControlDeactivate},
//      {kEventClassControl, kEventControlSetCursor},
//      {kEventClassControl, kEventControlContextualMenuClick },
//      {kEventClassControl, kEventControlClick},
//      {kEventClassControl, kEventControlTrack},
//      {kEventClassControl, kEventControlGetScrollToHereStartPoint},
//      {kEventClassControl, kEventControlGetIndicatorDragConstraint},
//      {kEventClassControl, kEventControlIndicatorMoved},
//      {kEventClassControl, kEventControlGhostingFinished},
//      {kEventClassControl, kEventControlGetActionProcPart},
//      {kEventClassControl, kEventControlGetPartRegion},
//      {kEventClassControl, kEventControlGetPartBounds},
    {kEventClassControl, kEventControlSetData},
    {kEventClassControl, kEventControlGetData},
//      {kEventClassControl, kEventControlValueFieldChanged},
//      {kEventClassControl, kEventControlAddedSubControl},
//  {kEventClassControl, kEventControlRemovingSubControl},
//      {kEventClassControl, kEventControlBoundsChanged},
//      {kEventClassControl, kEventControlOwningWindowChanged},
//      {kEventClassControl, kEventControlArbitraryMessage}
};
#endif