MyObject.m

/*
    File:       MyObject.m
    
    Description: MyObject class file. Contains code showing how to bring up the 
                QuickTime Standard Effects Parameter dialog.
    
    Copyright:  © Copyright 2003 Apple Computer, Inc. All rights reserved.
    
    Disclaimer: IMPORTANT:  This Apple software is supplied to you by Apple Computer, Inc.
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                copyrights in this original Apple software (the "Apple Software"), to use,
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                The Apple Software is provided by Apple on an "AS IS" basis.  APPLE MAKES NO
                WARRANTIES, EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION THE IMPLIED
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                PURPOSE, REGARDING THE APPLE SOFTWARE OR ITS USE AND OPERATION ALONE OR IN
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    Change History (most recent first):
 
    8/15/03     srk     first
 
*/
 
#import "MyObject.h"
 
#define BailErr(x) {if (x != noErr) goto bail;}
 
@implementation MyObject
 
static QTParameterDialog gParamDlg = nil;
 
static pascal Boolean effectDialogModalFilter(DialogRef dialog, EventRecord
*eventPtr, DialogItemIndex *itemHit);
 
//////////
//
// awakeFromNib
// Invoked to unarchive objects from our nib file
// We'll use this opportunity to initialize the Movie
// Toolbox.
//
//////////
 
- (void)awakeFromNib
{
    EnterMovies();  // initialize Movie Toolbox
}
 
//////////
//
// effectDialogModalFilter
// Filter procedure which allows us to trap events for
// the dialog. We'll look for ok or cancel button presses
// and pass these back to our event loop.
//
//////////
 
static pascal Boolean effectDialogModalFilter(DialogRef dialog, EventRecord
*eventPtr, DialogItemIndex *itemHit)
{
  OSErr   dlgResult = QTIsStandardParameterDialogEvent ( eventPtr, gParamDlg);
 
  switch (dlgResult)
  {
    case codecParameterDialogConfirm:
        *itemHit = ok;
    break;
    
    case userCanceledErr:
        *itemHit = cancel;
    break;
    
    default:
        *itemHit = 0;
  }
 
  return true;
}
 
//////////
//
// prepareNullEvent
// Feed the dialog some null events to make sure initialization 
// is complete. We need at least one to make the dialog appear.
// Additional null events may be unnecessary but can't hurt.
//
//////////
 
void prepareNullEvent(EventRecord *evt)
{
    // modifier key IDs
    // use these to construct our null event
    // (see below for details)
    #define cmdCode       55
    #define shiftCode     56
    #define capsLockCode  57
    #define optionCode    58
    #define controlCode   59
    
    KeyMap keys;
    
    // We need to construct a "fake" null event 
    // from scratch and pass this to the standard
    // parameter dialog to give it time to initialize.
    
    // We'll simply grab the current mouse position
    // and use that for the "where" field of the
    // EventRecord. For the current time (EventRecord 
    // "when" field) we'll just grab the TickCount value.
    evt->what       = nullEvent;
    evt->message    = 0;
    evt->when       = TickCount();
    GetMouse(&evt->where);
    LocalToGlobal(&evt->where);
    
    // Get the current state of the keyboard, and 
    // use the modifier key information to fill in 
    // the "modifiers" field of the EventRecord. 
    // More specifically, we'll check for the shift, 
    // caps lock, option or control modifier keys 
    GetKeys(keys);
    evt->modifiers = 0;
    if (keys[cmdCode]) evt->modifiers |= cmdKey;
    if (keys[shiftCode]) evt->modifiers |= shiftKey;
    if (keys[capsLockCode]) evt->modifiers |= alphaLock;
    if (keys[optionCode]) evt->modifiers |= optionKey;
    if (keys[controlCode]) evt->modifiers |= controlKey;
}
 
 
//////////
//
// showQTEffectsDialog
// Bring up the QT Effects dialog.
//
//////////
 
- (void) showQTEffectsDialog 
{
    QTAtomContainer      fxList = nil;
    long                 minSrcs = 2;
    long                 maxSrcs = 2;
    QTEffectListOptions  options = 0;
    ModalFilterUPP       modalFilterUPP = nil;
    short                itemHit = -1;
    short                i;
    
    // Returns a QT atom container holding a list of the 
    // currently installed effects components.
    BailErr(QTGetEffectsList ( &fxList, minSrcs, maxSrcs, options ));
    
    // An effect description containing the default parameter 
    // values for the effect. Pass in an empty atom container 
    // to have the dialog box display the first effect in the list, 
    // set to its default parameters
    QTAtomContainer fxDesc = nil;
    BailErr(QTNewAtomContainer ( &fxDesc ));
    
    // dialog box should be modal
    QTEffectListOptions dOpts = pdOptionsModalDialogBox;
    
    // Creates a dialog box that allows the user to choose an
    // effect from the list of effects passed to the function
    BailErr(QTCreateStandardParameterDialog ( fxList, fxDesc, dOpts, &gParamDlg ));
    
    for (i = 0; i < 3; i++)
    {
        EventRecord event;
        
        // Feed the dialog some null events to make sure initialization is complete.
        // We need at least one to make the dialog appear.
        // Additional null events may be unnecessary but can't hurt.
        prepareNullEvent(&event);
        
        QTIsStandardParameterDialogEvent ( &event, gParamDlg );
    }
    
    // filter proc allows us to trap dialog events
    modalFilterUPP = NewModalFilterUPP(effectDialogModalFilter);
    if (modalFilterUPP)
    {
        do 
        {
            // handle dialog events
            ModalDialog(modalFilterUPP, &itemHit);
            
            // exit when ok or cancel buttons pressed
        } while ( itemHit != ok && itemHit != cancel );
    }
    
    // fxDesc now holds an effect description for the effect selected by the user
    
    //  ... your code here ... 
    
bail:
 
    // clean up...
    
    if (gParamDlg)
    {
        QTDismissStandardParameterDialog(gParamDlg);
        gParamDlg = nil;
    }
 
    if (modalFilterUPP)
        DisposeModalFilterUPP(modalFilterUPP);
    
    if (fxDesc)
        QTDisposeAtomContainer(fxDesc);
 
}
 
//////////
//
// buttonPressAction
// When the user presses our button, we will
// create and bring up the effects dialog
//
//////////
 
- (IBAction)buttonPressAction:(id)sender
{
    // button press brings up the QT Effects dialog
    [self showQTEffectsDialog];
}
 
@end