main.c

/*
 
File: main.c
 
Abstract: main program.  displays the window, runs ui.
This is a very simple Carbon application.  The two places
where it has been modified to support Cocoa scripting have
been called out in the comments below.  Search for the
string 'Cocoa Scripting' to find those two comments.
 
Version: 1.0
 
© Copyright 2007 Apple Computer, Inc. All rights reserved.
 
IMPORTANT:  This Apple software is supplied to 
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The Apple Software is provided by Apple on an "AS 
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IN NO EVENT SHALL APPLE BE LIABLE FOR ANY 
SPECIAL, INDIRECT, INCIDENTAL OR CONSEQUENTIAL 
DAMAGES (INCLUDING, BUT NOT LIMITED TO, 
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*/ 
 
 
#include <Carbon/Carbon.h>
 
    /* *** Cocoa Scripting, step 1 -- include the initialization code's header file */
#include "Scriptability.h"
 
 
 
 
    /* DoAppCommandProcess
    The carbon event handler used all of the carbon events related to the ui.  */
pascal OSStatus DoAppCommandProcess(EventHandlerCallRef nextHandler,
            EventRef theEvent, void* userData) {
    HICommand aCommand;
    OSStatus err;
    UInt32 eclass, ekind;
 
        /* decode the event class and kind */
    eclass = GetEventClass(theEvent);                               
    ekind = GetEventKind(theEvent);
    if ( (kEventClassWindow == eclass) && (kEventWindowClosed == ekind) ) {
    
            /* quit the app after the window is closed. */
        QuitApplicationEventLoop();
        err = noErr;
        
    } else if ( (kEventClassCommand == eclass) && (kEventCommandProcess == ekind) ) {
    
        err = GetEventParameter( theEvent, kEventParamDirectObject, 
                typeHICommand, NULL, sizeof(HICommand), NULL, &aCommand );
        if ( noErr == err ) {
            switch ( aCommand.commandID ) {
                    
                    /* quit command. */
                case kHICommandQuit:
                    QuitApplicationEventLoop();
                    err = noErr;
                    break;
                    
                    /* not our event  */
                default:
                    err = eventNotHandledErr;
                    break;
            }
        }
        
    }
    return err;
}
 
 
 
    /* the Application's Quit Apple event handler.  */
static pascal OSErr QuitAppleEventHandler(const AppleEvent *appleEvt, 
                                AppleEvent* reply, long refcon) {
                                
    QuitApplicationEventLoop();
    
    return noErr;
}
 
 
 
 
    /* OpenMainWindowAndMenu
    Load our window and menu bar from the nib file.  We return the WindowRef as a side
    effect in *theWindow.  */
static OSStatus OpenMainWindowAndMenu(WindowRef *theWindow) {
    OSStatus err;
    IBNibRef myNibRef;
    CFBundleRef myBundleRef;
    
        /* Get the application's bundle reference. */
    myBundleRef = CFBundleGetMainBundle();
    if ( NULL == myBundleRef ) err = fnfErr; else err = noErr;
    if ( noErr == err ) {
            
            /* open the nib file containing our window and menu bar. */
        err = CreateNibReferenceWithCFBundle( myBundleRef, CFSTR("main"), &myNibRef );
        if ( noErr == err ) {
        
            err = CreateWindowFromNib( myNibRef, CFSTR("MainWindow"), theWindow );
            if ( noErr == err ) {
                err = SetMenuBarFromNib( myNibRef, CFSTR("MenuBar") );
            }
            DisposeNibReference(myNibRef);
        }
        myNibRef = NULL;
    }
    return err;
}
 
 
int main( void ) {
 
    OSStatus err;
        
        /*  *** Cocoa Scripting, step 2 -- call the initialization code
        
        We are running a Carbon application and, as such, the Cocoa runtime and
        the parts of it that we require for AppleScript to function have not been
        set up yet.
    
        Here, we call the Initialization routine defined in the Scriptability.m
        to create and initialize a Cocoa object that serves as the root
        of the scripting object model.  In a Cocoa application, an NSApplication
        instance would automatically fill this role, but since we don't have one,
        we have to manually supply our own object.  */
        
    err = InitializeScriptability();
    if ( noErr == err ) {
    
        WindowRef window;
        
            /* Set up the UI.
            get our bundle reference. */
        err = OpenMainWindowAndMenu(&window);
        if ( noErr == err ) {
            
                /* Install a Quit Apple event handler */
            err = AEInstallEventHandler( kCoreEventClass, kAEQuitApplication, 
                    NewAEEventHandlerUPP(QuitAppleEventHandler), 0, false );
            if ( noErr == err ) {
            
                EventTypeSpec appEvents[] = { { kEventClassCommand, kEventCommandProcess} };
                EventTypeSpec winEvents[] = { { kEventClassWindow, kEventWindowClosed} };
                EventHandlerUPP handler = NewEventHandlerUPP( DoAppCommandProcess );
 
                    /* install application's carbon event handler. */
                err = InstallApplicationEventHandler( handler, 
                    GetEventTypeCount(appEvents), appEvents, NULL, NULL );
                
                if ( noErr == err ) {
                
                        /* ...which is doubling as the window's carbon event handler. */
                    err = InstallWindowEventHandler( window, handler,
                        GetEventTypeCount(winEvents), winEvents, NULL, NULL );
                    
                    if ( noErr == err ) {
                    
                            /* run the event loop */
                        ShowWindow(window);
                        RunApplicationEventLoop();
                    
                    }
                }
                
            }
            DisposeWindow(window);
        }
    }
    return 0;
}