TexturePerformanceDemo

Last Revision:
Version 1.0, 2005-06-01
OpenGL texture optimization demo for WWDC Session 214
Build Requirements:
Xcode 2.0 or later
Runtime Requirements:
Mac OS X 10.4 or later

This is the texturing optimization demo used in WWDC Session 214: Hands-On Maximizing OpenGL Performance. It is a staged sample that shows both a slow path and a fast path for texture uploads on Mac OS X.