Application Files/ComApplication.c

//////////
//
//  File:       ComApplication.c
//
//  Contains:   Application-specific code for basic QuickTime movie display and control.
//
//  Written by: Tim Monroe
//              Based on the QTShell code written by Tim Monroe, which in turn was based on the MovieShell
//              code written by Kent Sandvik (Apple DTS). This current version is now very far removed from
//              MovieShell.
//
//  Copyright:  © 1999 by Apple Computer, Inc., all rights reserved.
//
//  Change History (most recent first):
//     
//     <4>      10/06/00    rtm     tweaked QTApp_Draw: don't erase windows associated with graphics importers
//     <3>      08/11/00    rtm     simplified QTApp_Draw
//     <2>      03/02/00    rtm     made changes to get things running under CarbonLib
//     <1>      11/05/99    rtm     first file
//
//////////
 
//////////
//
// header files
//
//////////
 
#include "ComApplication.h"
#include "QTBigScreen.h"
 
 
//////////
//
// global variables
//
//////////
 
#if TARGET_OS_MAC
AEEventHandlerUPP       gHandleOpenAppAEUPP;                    // UPPs for our Apple event handlers
AEEventHandlerUPP       gHandleOpenDocAEUPP;
AEEventHandlerUPP       gHandlePrintDocAEUPP;
AEEventHandlerUPP       gHandleQuitAppAEUPP;
extern Boolean          gAppInForeground;                       // is our application in the foreground?    
#endif
 
#if TARGET_OS_WIN32
extern HWND             ghWnd;                                  // the MDI frame window; this window has the menu bar
#endif
 
extern WindowObject     gFullScreenWindowObject;
 
 
//////////
//
// QTApp_Init
// Do any application-specific initialization.
//
// The theStartPhase parameter determines which "phase" of application start-up is executed,
// *before* the MDI frame window is created or *after*. This distinction is relevant only on
// Windows, so on MacOS, you should always use kInitAppPhase_BothPhases.
//
//////////
 
void QTApp_Init (UInt32 theStartPhase)
{
    // do any start-up activities that should occur before the MDI frame window is created
    if (theStartPhase & kInitAppPhase_BeforeCreateFrameWindow) {
#if TARGET_OS_MAC
        // make sure that the Apple Event Manager is available; install handlers for required Apple events
        QTApp_InstallAppleEventHandlers();
#endif
    }
 
    // do any start-up activities that should occur after the MDI frame window is created
    if (theStartPhase & kInitAppPhase_AfterCreateFrameWindow) {
#if TARGET_OS_WIN32
        // on Windows, open as movie documents any files specified on the command line
        SendMessage(ghWnd, WM_OPENDROPPEDFILES, 0L, 0L);
#endif
    }
}
 
 
//////////
//
// QTApp_Stop
// Do any application-specific shut-down.
//
// The theStopPhase parameter determines which "phase" of application shut-down is executed,
// *before* any open movie windows are destroyed or *after*.
//
//////////
 
void QTApp_Stop (UInt32 theStopPhase)
{   
    // do any shut-down activities that should occur before the movie windows are destroyed
    if (theStopPhase & kStopAppPhase_BeforeDestroyWindows) {
        
    }
    
    // do any shut-down activities that should occur after the movie windows are destroyed
    if (theStopPhase & kStopAppPhase_AfterDestroyWindows) {
#if TARGET_OS_MAC
        // dispose of routine descriptors for Apple event handlers
        DisposeAEEventHandlerUPP(gHandleOpenAppAEUPP);
        DisposeAEEventHandlerUPP(gHandleOpenDocAEUPP);
        DisposeAEEventHandlerUPP(gHandlePrintDocAEUPP);
        DisposeAEEventHandlerUPP(gHandleQuitAppAEUPP);
#endif
    
    }
}
 
 
//////////
//
// QTApp_Idle
// Do any processing that can/should occur at idle time.
//
//////////
 
void QTApp_Idle (WindowReference theWindow)
{
    WindowObject        myWindowObject = NULL;
    GrafPtr             mySavedPort;
    
    GetPort(&mySavedPort);
    MacSetPort(QTFrame_GetPortFromWindowReference(theWindow));
    
    myWindowObject = QTFrame_GetWindowObjectFromWindow(theWindow);
    if (myWindowObject != NULL) {
        MovieController     myMC = NULL;
    
        myMC = (**myWindowObject).fController;
        if (myMC != NULL) {
            
            // run any idle-time tasks for the movie
            
#if TARGET_OS_MAC
            // restore the cursor to the arrow
            // if it's outside the front movie window or outside the window's visible region
            if (theWindow == QTFrame_GetFrontMovieWindow()) {
                Rect            myRect;
                Point           myPoint;
                RgnHandle       myVisRegion;
                Cursor          myArrow;
                
                GetMouse(&myPoint);
                myVisRegion = NewRgn();
                GetPortVisibleRegion(QTFrame_GetPortFromWindowReference(theWindow), myVisRegion);
                GetWindowPortBounds(theWindow, &myRect);
                if (gFullScreenWindowObject == NULL)
                    if (!MacPtInRect(myPoint, &myRect) || !PtInRgn(myPoint, myVisRegion))
                        MacSetCursor(GetQDGlobalsArrow(&myArrow));
                    
                DisposeRgn(myVisRegion);
            }
#endif // TARGET_OS_MAC
        }
    }
    
    // ***insert application-specific idle-time processing here***
 
    MacSetPort(mySavedPort);
}
 
 
//////////
//
// QTApp_Draw
// Update the non-movie controller parts of the specified window.
//
//////////
 
void QTApp_Draw (WindowReference theWindow)
{
    GrafPtr                     mySavedPort = NULL;
    GrafPtr                     myWindowPort = NULL;
    WindowPtr                   myWindow = NULL;
    Rect                        myRect;
    
    GetPort(&mySavedPort);
    
    myWindowPort = QTFrame_GetPortFromWindowReference(theWindow);
    myWindow = QTFrame_GetWindowFromWindowReference(theWindow);
    
    if (myWindowPort == NULL)
        return;
        
    MacSetPort(myWindowPort);
    
#if TARGET_API_MAC_CARBON
    GetPortBounds(myWindowPort, &myRect);
#else
    myRect = myWindowPort->portRect;
#endif
 
    BeginUpdate(myWindow);
 
    // erase any part of a movie window that hasn't already been updated
    // by the movie controller
    if (QTFrame_IsMovieWindow(theWindow))
        if ((gFullScreenWindowObject == NULL) || ((**gFullScreenWindowObject).fWindow != theWindow))
            EraseRect(&myRect);
 
    // ***insert application-specific drawing here***
    
    EndUpdate(myWindow);
    MacSetPort(mySavedPort);
}
 
 
//////////
//
// QTApp_HandleContentClick
// Handle mouse button clicks in the specified window.
//
//////////
 
void QTApp_HandleContentClick (WindowReference theWindow, EventRecord *theEvent)
{
#pragma unused(theEvent)
 
    GrafPtr             mySavedPort;
    
    GetPort(&mySavedPort);
    MacSetPort(QTFrame_GetPortFromWindowReference(theWindow));
    
    // ***insert application-specific content-click processing here***
 
    MacSetPort(mySavedPort);
}
 
 
//////////
//
// QTApp_HandleKeyPress
// Handle application-specific key presses.
// Returns true if the key press was handled, false otherwise.
//
//////////
 
Boolean QTApp_HandleKeyPress (char theCharCode)
{
    Boolean                 isHandled = false;
        
    switch (theCharCode) {
    
        // Escape key during fullscreen display means to restore the window to its original state
        case kEscapeCharCode:
            if (gFullScreenWindowObject != NULL)
                isHandled = (QTBig_StopFullscreen(gFullScreenWindowObject) == noErr);
            break;
 
        default:
            isHandled = false;
            break;
    }
 
    return(isHandled);
}
 
 
//////////
//
// QTApp_HandleMenu
// Handle selections in the application's menus.
//
// The theMenuItem parameter is a UInt16 version of the Windows "menu item identifier". 
// When called from Windows, theMenuItem is simply the menu item identifier passed to the window procedure.
// When called from MacOS, theMenuItem is constructed like this:
//  *high-order 8 bits == the Macintosh menu ID (1 thru 256)
//  *low-order 8 bits == the Macintosh menu item (sequential from 1 to ordinal of last menu item in menu)
// In this way, we can simplify the menu-handling code. There are, however, some limitations, mainly that
// the menu item identifiers on Windows must be derived from the Mac values. 
//
//////////
 
Boolean QTApp_HandleMenu (UInt16 theMenuItem)
{
    Boolean             myIsHandled = false;            // false => allow caller to process the menu item
    
    switch (theMenuItem) {
    
        case IDM_FULLSCREEN:
            QTBig_StartFullscreen(QTFrame_GetWindowObjectFromFrontWindow());
            myIsHandled = true;
            break;
 
        default:
            break;
            
    } // switch (theMenuItem)
    
    return(myIsHandled);
}
 
 
//////////
//
// QTApp_AdjustMenus
// Adjust state of items in the application's menus.
//
// Currently, the Mac application has only one app-specific menu ("Test"); you could change that.
//
//////////
 
void QTApp_AdjustMenus (WindowReference theWindow, MenuReference theMenu)
{
#if TARGET_OS_MAC
#pragma unused(theMenu)
#endif
 
    WindowObject        myWindowObject = NULL; 
    MovieController     myMC = NULL;
    MenuReference       myMenu;
    
#if TARGET_OS_WIN32
    myMenu = theMenu;
#endif
#if TARGET_OS_MAC
    myMenu = GetMenuHandle(kTestMenuResID);
#endif
    
    if (theWindow != NULL)
        myWindowObject = QTFrame_GetWindowObjectFromWindow(theWindow);
 
    if (myWindowObject != NULL)
        myMC = (**myWindowObject).fController;
 
    QTFrame_SetMenuItemState(myMenu, IDM_FULLSCREEN, myMC == NULL ? kDisableMenuItem : kEnableMenuItem);
}
 
 
//////////
//
// QTApp_HandleEvent
// Perform any application-specific event loop actions.
//
// Return true to indicate that we've completely handled the event here, false otherwise.
//
//////////
 
Boolean QTApp_HandleEvent (EventRecord *theEvent)
{
    WindowReference     myWindow = NULL;
    WindowReference     myNextWindow = NULL;
    WindowObject        myWindowObject = NULL;
    ApplicationDataHdl  myAppData = NULL;
    
    // see if there are any windows marked for closing or ending fullscreen mode
    myWindow = QTFrame_GetFrontMovieWindow();
    while (myWindow != NULL) {
        myNextWindow = QTFrame_GetNextMovieWindow(myWindow);
        
        myAppData = (ApplicationDataHdl)QTFrame_GetAppDataFromWindow(myWindow);
        if (myAppData != NULL) {
                    
            if ((**myAppData).fEndFullscreenNeeded) {
                (**myAppData).fEndFullscreenNeeded = false;
                QTBig_StopFullscreen(QTFrame_GetWindowObjectFromWindow(myWindow));
            }
            
            if ((**myAppData).fDestroyWindowNeeded) {
                (**myAppData).fDestroyWindowNeeded = false;
                QTFrame_DestroyMovieWindow(myWindow);
            }
        }
 
        myWindow = myNextWindow;
    }
 
    myWindowObject = QTFrame_GetWindowObjectFromFrontWindow();
    if (myWindowObject == NULL)
        return(false);
        
    myAppData = (ApplicationDataHdl)QTFrame_GetAppDataFromWindowObject(myWindowObject);
    if (myAppData == NULL)
        return(false);
        
    if ((**myAppData).fFullScreenWindow == NULL)
        return(false);
 
    // if the movie is playing big screen, process events for it
    return(MCIsPlayerEvent((**myWindowObject).fController, theEvent));
}
 
 
//////////
//
// QTApp_SetupController
// Configure the movie controller.
//
//////////
 
void QTApp_SetupController (MovieController theMC)
{
    long            myControllerFlags;
    
    // CLUT table use
    MCDoAction(theMC, mcActionGetFlags, &myControllerFlags);
    MCDoAction(theMC, mcActionSetFlags, (void *)(myControllerFlags | mcFlagsUseWindowPalette));
 
    // enable keyboard event handling
    MCDoAction(theMC, mcActionSetKeysEnabled, (void *)true);
    
    // disable drag support
    MCDoAction(theMC, mcActionSetDragEnabled, (void *)false);
}
 
 
//////////
//
// QTApp_SetupWindowObject
// Do any application-specific initialization of the window object.
//
//////////
 
void QTApp_SetupWindowObject (WindowObject theWindowObject)
{
    if (theWindowObject == NULL)
        return;
 
    (**theWindowObject).fAppData = (Handle)QTBig_InitWindowData(theWindowObject);
}
 
 
//////////
//
// QTApp_RemoveWindowObject
// Do any application-specific clean-up of the window object.
//
//////////
 
void QTApp_RemoveWindowObject (WindowObject theWindowObject)
{
    QTBig_DumpWindowData(theWindowObject);
 
    // QTFrame_DestroyMovieWindow in MacFramework.c or QTFrame_MovieWndProc in WinFramework.c
    // releases the window object itself
}
 
 
//////////
//
// QTApp_MCActionFilterProc 
// Intercept some actions for the movie controller.
//
// NOTE: The theRefCon parameter is a handle to a window object record.
//
//////////
 
PASCAL_RTN Boolean QTApp_MCActionFilterProc (MovieController theMC, short theAction, void *theParams, long theRefCon)
{
#pragma unused(theMC, theParams)
 
    Boolean             isHandled = false;          // false => allow controller to process the action
    WindowObject        myWindowObject = NULL;
    ApplicationDataHdl  myAppData = NULL;
    
    myWindowObject = (WindowObject)theRefCon;
    if (myWindowObject == NULL)
        return(isHandled);
        
    switch (theAction) {
    
        // handle window resizing
        case mcActionControllerSizeChanged:
            QTFrame_SizeWindowToMovie(myWindowObject);
            isHandled = true;
            break;
 
        // handle idle events
        case mcActionIdle:
            QTApp_Idle((**myWindowObject).fWindow);
            break;
            
        // handle application messages
        case mcActionAppMessageReceived:
            switch ((long)theParams) {
                case kQTAppMessageEnterFullScreenRequested:
                    QTBig_StartFullscreen(myWindowObject);
                    isHandled = true;
                    break;
                    
                case kQTAppMessageExitFullScreenRequested:
                    QTBig_StopFullscreen(myWindowObject);
                    isHandled = true;
                    break;
                    
                case kQTAppMessageWindowCloseRequested:
                    myAppData = (ApplicationDataHdl)QTFrame_GetAppDataFromWindowObject(myWindowObject);
                    if (myAppData != NULL)
                        (**myAppData).fDestroyWindowNeeded = true;
                    isHandled = true;
                    break;
            }
            
            break;
            
        default:
            break;
            
    } // switch (theAction)
    
    return(isHandled);  
}
 
 
#if TARGET_OS_MAC
///////////////////////////////////////////////////////////////////////////////////////////////////////////
//
// Apple Event functions.
//
// Use these functions to install handlers for Apple Events and to handle those events.
//
///////////////////////////////////////////////////////////////////////////////////////////////////////////
 
//////////
//
// QTApp_InstallAppleEventHandlers 
// Install handlers for Apple Events.
//
//////////
 
void QTApp_InstallAppleEventHandlers (void)
{
    long        myAttrs;
    OSErr       myErr = noErr;
    
    // see whether the Apple Event Manager is available in the present operating environment;
    // if it is, install handlers for the four required Apple Events
    myErr = Gestalt(gestaltAppleEventsAttr, &myAttrs);
    if (myErr == noErr) {
        if (myAttrs & (1L << gestaltAppleEventsPresent)) {
            // create routine descriptors for the Apple event handlers
            gHandleOpenAppAEUPP = NewAEEventHandlerUPP(QTApp_HandleOpenApplicationAppleEvent);
            gHandleOpenDocAEUPP = NewAEEventHandlerUPP(QTApp_HandleOpenDocumentAppleEvent);
            gHandlePrintDocAEUPP = NewAEEventHandlerUPP(QTApp_HandlePrintDocumentAppleEvent);
            gHandleQuitAppAEUPP = NewAEEventHandlerUPP(QTApp_HandleQuitApplicationAppleEvent);
            
            // install the handlers
            AEInstallEventHandler(kCoreEventClass, kAEOpenApplication, gHandleOpenAppAEUPP, 0L, false);
            AEInstallEventHandler(kCoreEventClass, kAEOpenDocuments, gHandleOpenDocAEUPP, 0L, false);
            AEInstallEventHandler(kCoreEventClass, kAEPrintDocuments, gHandlePrintDocAEUPP, 0L, false);
            AEInstallEventHandler(kCoreEventClass, kAEQuitApplication, gHandleQuitAppAEUPP, 0L, false);
        }
    }
}
        
        
//////////
//
// QTApp_HandleOpenApplicationAppleEvent 
// Handle the open-application Apple Events.
//
//////////
 
PASCAL_RTN OSErr QTApp_HandleOpenApplicationAppleEvent (const AppleEvent *theMessage, AppleEvent *theReply, long theRefcon)         
{
#pragma unused(theMessage, theReply, theRefcon)
    
    // we don't need to do anything special when opening the application
    return(noErr);
}
 
 
//////////
//
// QTApp_HandleOpenDocumentAppleEvent 
// Handle the open-document Apple Events. This is based on Inside Macintosh: IAC, pp. 4-15f.
//
// Here we process an Open Documents AE only for files of type MovieFileType.
//
//////////
 
PASCAL_RTN OSErr QTApp_HandleOpenDocumentAppleEvent (const AppleEvent *theMessage, AppleEvent *theReply, long theRefcon)            
{
#pragma unused(theReply, theRefcon)
 
    long            myIndex;
    long            myItemsInList;
    AEKeyword       myKeyWd;
    AEDescList      myDocList;
    long            myActualSize;
    DescType        myTypeCode;
    FSSpec          myFSSpec;
    OSErr           myIgnoreErr = noErr;
    OSErr           myErr = noErr;
    
    // get the direct parameter and put it into myDocList
    myDocList.dataHandle = NULL;
    myErr = AEGetParamDesc(theMessage, keyDirectObject, typeAEList, &myDocList);
    
    // count the descriptor records in the list
    if (myErr == noErr)
        myErr = AECountItems(&myDocList, &myItemsInList);
    else
        myItemsInList = 0;
    
    // open each specified file
    for (myIndex = 1; myIndex <= myItemsInList; myIndex++)
        if (myErr == noErr) {
            myErr = AEGetNthPtr(&myDocList, myIndex, typeFSS, &myKeyWd, &myTypeCode, (Ptr)&myFSSpec, sizeof(myFSSpec), &myActualSize);
            if (myErr == noErr) {
                FInfo       myFinderInfo;
            
                // verify that the file type is MovieFileType; to do this, get the Finder information
                myErr = FSpGetFInfo(&myFSSpec, &myFinderInfo);  
                if (myErr == noErr) {
                    if (myFinderInfo.fdType == MovieFileType)
                        // we've got a movie file; just open it
                        QTFrame_OpenMovieInWindow(NULL, &myFSSpec);
                }
            }
        }
 
    if (myDocList.dataHandle)
        myIgnoreErr = AEDisposeDesc(&myDocList);
    
    // make sure we open the document in the foreground     
    gAppInForeground = true;
    return(myErr);
}
 
 
//////////
//
// QTApp_HandlePrintDocumentAppleEvent 
// Handle the print-document Apple Events.
//
// NOT YET IMPLEMENTED.
//
//////////
 
PASCAL_RTN OSErr QTApp_HandlePrintDocumentAppleEvent (const AppleEvent *theMessage, AppleEvent *theReply, long theRefcon)           
{
#pragma unused(theMessage, theReply, theRefcon)
 
    return(errAEEventNotHandled);
}
 
 
//////////
//
// QTApp_HandleQuitApplicationAppleEvent 
// Handle the quit-application Apple Events.
//
//////////
 
PASCAL_RTN OSErr QTApp_HandleQuitApplicationAppleEvent (const AppleEvent *theMessage, AppleEvent *theReply, long theRefcon)         
{
#pragma unused(theMessage, theReply, theRefcon)
 
    // close down the entire framework and application
    QTFrame_QuitFramework();
    return(noErr);
}
#endif // TARGET_OS_MAC