Readme.txt

GETTING STARTED
 
    Projects in this folder expect to find the QuickTime Mac
    OS SDK and QuickTime Win32 SDK (that is, the QuickTime
    header files and libraries) in the folders QTDevMac and
    QTDevWin, respectively, both of which are expected to be in
    the parent of the parent of the parent of the folder
    containing the .mcp file. If you have placed the required
    header files and libraries elsewhere, you will need to change
    the access paths of the projects.
    
 
QUICKTIME STREAMING SAMPLE CODE
 
    This folder contains sample code for QuickTime Streaming
    RTPMediaPacketizer components and RTPReassembler components.
    These components packetize or reassemble multimedia data that
    is streamed over RTP.
 
 
Sample Code Organization
 
    The sample code is organized into two Metrowerks CodeWarrior
    Pro 3 projects, one for Component Video RTP components and
    one for IMA Audio RTP components.  Each project defines four
    targets:
    
        - a Mac OS packetizer component ('thng') file;
        
        - a Mac OS reassembler component file;
        
        - a Win32 packetizer DLL; and,
        
        - a Win32 reassembler DLL.
 
 
Building Win32 Component (.qtx) Files
 
    The .dll files need to be converted into QuickTime component (.qtx)
    files. In general, you do this by first creating the .dll file, then
    building the QTML resource (.qtr) file using the Rez tool, and then
    combining the .dll file and the .qtr file into a QuickTime component
    (.qtx) file using the RezWack tool. 
    
    If you are using CodeWarrior on the Windows platform, you can build
    the .dll file using CodeWarrior and then build the .qtr and the
    .qtx files using the batch file (.bat) provided (for example,
    RTPMPIMAAudio.rez.bat).
    
    If you are using CodeWarrior on the MacOS platform, you can build
    the .dll file using CodeWarrior, but you must build the .qtr and the
    .qtx files on Windows, using the batch file (.bat) provided. Here's
    what you need to do:
    
        (1) Build the .dll file using CodeWarrior on the MacOS.
        (2) Copy the .dll file, the Headers folder, and all the .r files
        in the Sources folder to a Windows machine. Put them into a folder
        that is a child of a sibling of the QTDevWin folder. (In other words,
        put those files into a folder in the WinSampleCode folder that is a 
        sibling of the QTDevWin folder.)
        (3) Execute the batch files (for example, RTPMPIMAAudio.rez.bat). The
        batch file will build the .qtr and .qtx files.