Version 1.5, 2010-06-25
Changed deployment target back to iPhone OS 3.2 and added CFBundleIconFiles in Info.plist.
(Full Revision History)
iOS 4.0 SDK
iPhone OS 3.2 or later
This sample demonstrates how to use a texture atlas to draw multiple objects with different textures simultaneously using OpenGL ES. The application uses a texture atlas in the PVR format. By adding in degenerated triangles, and compute 3D transformations ourselves using matrices, we are able to collapse all the draw calls into one.