Creating Legacy Plug-ins with Cocoa and WebKit

In versions of OS X prior to version 10.7, WebKit supported plug-ins written to the native WebKit plug-in API. Because WebKit plug-ins are so closely tied to browser data structures, these plug-ins cannot run in a separate process. Thus, to improve security and stability, Safari in OS X v10.7 no longer supports this model.

Newer versions of the Netscape plug-in model and the Extensions model supersede the functionality of WebKit plug-ins. For more information on the Netscape plug-in model, read Creating Plug-ins with the Netscape API.

Introduction To Legacy WebKit-based Plug-ins

WebKit-based plug-ins are written using Objective-C API that is unique to WebKit. Although the API is not cross-platform, any plug-in created in this fashion can be used in Safari and all other WebKit-based applications prior to OS X v10.7.

WebKit plug-ins are based on core Cocoa API. Written in Objective-C, WebKit-based plug-ins are supported only by WebKit-based applications and cannot be ported to other platforms.

A WebKit plug-in itself is simply an instance of the NSView class, which is a common class in many other Objective-C applications. It provides a wide range of features, including management of events such as mouse and keyboard input. Your plug-in inherits these “for free.” For example, you can easily load URLs using an NSURLConnection object.

Apple has also provided these types of plug-ins with access to the enclosing scripting environment; a script can call methods and read properties from the plug-in, and vice versa. You can also access WebKit classes through the plug-in’s WebFrame object and the browser scripting environment through the WebKit WebScriptMethods protocol.

When you create a WebKit-based plug-in you need to compile it as a universal binary. For more information, see Universal Binary Programming Guidelines, Second Edition.

Becoming A Plug-in

For a plug-in to act like a standard web browser plug-in, it needs to conform to the WebPlugIn informal protocol. This protocol has just one required constructor method, plugInViewWithArguments:, which your NSView subclass should implement.

Optional methods you can implement include:

These methods are implemented by the container of the plug-in; that is, they affect the web view that surrounds the plug-in:

Using Plug-in Scripting

The WebKit API allows your plug-ins to easily access a scripting environment (such as JavaScript) from the plug-in, and vice versa. Your plug-in can call JavaScript methods and read JavaScript properties, while your containing page can call methods from your plug-in from its JavaScript environment.

When the browser encounters your plug-in, it will use JavaScript to request the object representing your plug-in using objectForWebScript. The object that you return from that method represents the interface to your plug-in. This can be, but is not required to be, the same object as your plug-in. In that case, your implementation of objectForWebScript would simply look like:

- (id)objectForWebScript
{
    return self;
}

The object you return needs to have control over which of its methods should be visible to the scripting environment. By default, Objective-C methods are not exposed as JavaScript methods. To expose some of your instance methods in JavaScript, override the following methods:

Similarly, you may want to give the scripting environment access to certain properties in your plug-in object. The syntax is very similar for restricting those:

Implementing a Plug-in

In this example, you create a QuickTime movie plug-in. This is a powerful example, because it requires very few lines of code and yet provides a useful extension to a web browser or WebKit application.

First, you need to create the view class. In this case, you use Cocoa’s built-in NSMovieView class and subclass it to create your PlugInMovieView (see Listing 1).

Listing 1  PlugInMovieView header (PlugInMovieView.h)

#import <AppKit/AppKit.h>
 
@interface PlugInMovieView : NSMovieView
{
    NSDictionary *_arguments;
    BOOL _loadedMovie;
    BOOL muted;
}
 
- (void)setArguments:(NSDictionary *)arguments;
 
@end

Now you can write the implementation. You first need to conform to the WebPlugIn protocol, by implementing plugInViewWithArguments: (see Listing 2). Create an instance of your movie view, assign it the arguments passed into your method, and return it. Notice that an accessor method is being used to set the arguments—this is good Cocoa coding style.

Listing 2  Returning your plug-in’s view

+ (NSView *)plugInViewWithArguments:(NSDictionary *)arguments
{
    PlugInMovieView *movieView = [[[self alloc] initWithFrame:NSZeroRect] autorelease];
    [movieView setArguments:arguments];
    return movieView;
}

Now that you’ve returned the view, you need to make a decision. Do you have any operations to perform on initialization? In the case of the NSMovieView class , you can set a movie’s controller to be visible (or not) and also specify whether or not you’d like the user to be able to adjust its size. In this case, you should show the controller but prevent the user from resizing the movie in the frame—the most common layout for embedded movies (see Listing 3).

Listing 3  Initializing the movie plug-in

- (void)webPlugInInitialize
{
    [self showController:YES adjustingSize:NO];
}

From the enclosing container, nestled in an embed tag, you’ll receive a URL pointing to a movie. This will arrive in one of the keys specified by the arguments dictionary that you set in Listing 2. Use that URL to load and play the movie (see Listing 4).

Listing 4  Loading and playing a movie from a URL

- (void)webPlugInStart
{
    if (!_loadedMovie) {
        _loadedMovie = YES;
        NSString *URLString = [[_arguments objectForKey:WebPlugInAttributesKey] objectForKey:@"src"];
        if ([URLString length] != 0) {
            NSURL *baseURL = [_arguments objectForKey:WebPlugInBaseURLKey];
            NSURL *URL = [NSURL URLWithString:URLString relativeToURL:baseURL];
            NSMovie *movie = [[NSMovie alloc] initWithURL:URL byReference:NO];
            [self setMovie:movie];
            [movie release];
        }
    }
 
    [self start:self];
}

Eventually, all good things must come to an end, and so shall your plug-in. This will be announced by a call to webPlugInStop. You should take the opportunity to stop the movie from playing (see Listing 5).

Listing 5  Stopping the movie

- (void)webPlugInStop
{
    [self stop:self];
}

You’ve just implemented a fully functional WebKit movie-playing plug-in. You could build this code, install the plug-in, and have your own working QuickTime player embedded in Safari or a WebKit-based application. However, you might want to add a little more flair and use a form—with HTML buttons—to play and pause the movie. It just takes a few more lines of code (see Listing 6).

Listing 6  Opening the plug-in to JavaScript

+ (BOOL)isSelectorExcludedFromWebScript:(SEL)selector
{
    if (selector == @selector(play) || selector == @selector(pause)) {
        return NO;
    }
    return YES;
}
 
+ (BOOL)isKeyExcludedFromWebScript:(const char *)property
{
    if (strcmp(property,"muted") == 0) {
        return NO;
    }
    return YES;
}
 
- (id)objectForWebScript
{
    return self;
}
 
- (void)play
{
    [self start:self];
}
 
- (void)pause
{
    [self stop:self];
}

You only had to add two extra methods, play and pause, so that the buttons in the interface could be tied to public methods. Then you exposed those methods to the JavaScript scripting environment.

If you want to explore further, this example is available at:

    /Developer/Examples/WebKit/WebKitMoviePlugIn

on a computer running OS X v10.5 or earlier with Xcode Tools 3.1.3 or earlier installed.

Transitioning a WebKit Plug-In to 64-bit

Beginning in OS X v10.6, Safari is a 64-bit WebKit-based application. Thus, all WebKit plug-ins must be updated to include 64-bit slices in their universal binaries in order to work with Safari.

Because WebKit plug-ins are inherently Cocoa-based code, relatively few changes should be needed to make your code work in a 64-bit version of Safari (beyond recompiling it with different architecture settings). You do not need to make any changes specific to WebKit plug-ins.

Before you begin, read the documents 64-Bit Transition Guide and 64-Bit Transition Guide for Cocoa. The main transition guide describes compiler settings and changes you must make to port any code to a 64-bit environment. The Cocoa transition guide describes additional changes you must make that are specific to a Cocoa environment.

Once you have read these documents, the porting a WebKit plug-in is essentially the same as porting a Cocoa application. This is a four step process:

Registering Your Plug-in

Your plug-in will need to register itself with the application that uses it, so that the application knows what content types you support. Your plug-in bundle needs to contain this important registration information. In addition to setting the correct registration information for your plug-in, you must set the correct CFBundlePackageType. The default CFBundlePackageType when you create a new WebKit plug-in in Xcode is BNDL, this must be changed to WBPL to be recognized by WebKit.

There are two different ways of storing this registration information. One is with an Info.plist file stored within the plug-in bundle. This is an easy-to-edit and easy-to-maintain way to register your content types, but is supported only by applications based on the WebKit (no matter in what style you wrote the plug-in). The other way to register the information—and this method is required if you want other browsers on the Mac platform to support your plug-in—you also have to include a Carbon resources file.

The Info.plist file contains important information. Let’s use an example from the WebKit movie plug-in, which you will create in Creating Legacy Plug-ins with Cocoa and WebKit . First, you need to register a description of the plug-in (see Listing 7).

Listing 7  Plug-in description in the Info.plist file

<key>WebPluginDescription</key>
    <string>Simple WebKit plug-in that displays movies</string>

Next, you’ll need to register the MIME types that your plug-in supports (see Listing 8).

Listing 8  Registering MIME types in the Info.plist file

<key>WebPluginMIMETypes</key>
    <dict>
        <key>video/x-webkitmovie</key>
        <dict>
            <key>WebPluginExtensions</key>
            <array>
                <string>mov</string>
            </array>
            <key>WebPluginTypeDescription</key>
            <string>QuickTime Movie</string>
        </dict>
    </dict>

Finally, your plug-in needs a useful name for the application to call it by (see Listing 9).

Listing 9  Name That Plug-in

<key>WebPluginName</key>
    <string>WebKit Movie Plug-in</string>