- Inherits from:
- EOAssociation : EODelayedObserver (EOControl) : NSObject
- EOObserving (EODelayedObserver)
An EOMasterCopyAssociation object synchronizes two EODisplayGroups that share the same data source but have different qualifiers.
|Note: This class doesn't exist in the com.apple.client.eointerface package.|
By binding two display groups with an EOMasterCopyAssociation, any changes performed in one display group are immediately reflected in the other. Similarly, changing the selection in one display group immediately changes it in the other one.
|parent||An EODisplayGroup with which the association's display group should be synchronized.|
|Object Keys Taken|
Suppose you have an EODisplayGroup for displaying Talent objects (actors and directors) and another display group for displaying the pictures of the Talents who are actors. When a Talent is selected in the first display group, you want the "actor" display group to select that Talent's picture if the selected Talent is an actor. Since both display groups manage Talent objects, they can share the same EODataSource. However, the first display group is unqualified-it fetches all Talent objects; the second display group is qualified to fetch only the Talents who are actors.
To do this, in Interface Builder, start with an unqualified
display group for displaying all the Talents. Drag a second display
group from the Enterprise Objects palette into your nib. Control-drag
a connection from the new display group to the unqualified Talent
display group. In the Connections inspector, choose EOMasterCopyAssociation,
parent aspect, and click Connect.
This action automatically sets the second display group's data
source. Initially, the data source is set to an EODetailDataSource-that's
what you'll see in Interface Builder. However, at runtime, the
association switches the second display group's data source to
that of the
parent display group.
Now when you run the application, the display groups will be synchronized with one another. (You'll programmatically assign a qualifier to the second display group so that it filters out non-actor Talents.)
Creates a new EOMasterCopyAssociation to monitor
and update the value in aDisplayObject,
You normally set up associations with the Interface Builder application, in which case you don't need to create them programmatically. However, if you do create them up programmatically, setting them up is a multi-step process. After creating an association, you must bind its aspects and establish its connections.
See Also: bindAspect (EOAssociation), establishConnection (EOAssociation)