Retired Document
Important: Apple recommends that developers explore QTKit and Core Video for new development in this technology area. See QTKit Framework Reference and Core Video Programming Guide for more information.
Introduction to QuickTime Streaming Guide
QuickTime streaming allows QuickTime movies to play on a client computer while being transmitted from a server. This document describes the basics of QuickTime streaming and the types of protocols supported.
The document also describes in detail the requirements for packetizer components that divide movies into packets for streaming and reassemble packets into movies for display on the receiving end. It lists the functions relevant to media packetizers and reassemblers, along with common streaming error codes.
You need to read this chapter if you want to do any of the following:
play streamed movies within your application
write RTP server software that transmits streamed QuickTime movies
write a media packetizer
write a media reassembler
Organization of This Document
This book is divided into the following chapters:
About QuickTime Streaming discusses the basics of QuickTime streaming and the variety of protocols that can be used to stream QuickTime movies.
Using QuickTime Streaming describes from a programming perspective how to create, send, and receive streamed movies.
Media Packetizers describes the media packetizer and packet builder, and tells you how to build a packetizer.
Packet Reassemblers tells you how to build a packet reassembler.
See Also
The following Apple books cover related aspects of QuickTime programming:
QuickTime Overview gives you the starting information you need to do QuickTime programming.
QuickTime Movie Basics introduces you to some of the basic concepts you need to understand when working with QuickTime movies.
QuickTime Movie Creation Guide describes some of the different ways your application can create a new QuickTime movie.
QuickTime API Reference provides encyclopedic details of all the functions, callbacks, data types and structures, atom types, and constants in the QuickTime API.
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