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Important: This document is part of the Legacy section of the ADC Reference Library. This information should not be used for new development.

Current information on this Reference Library topic can be found here:

NOTE: This Technical Q&A has been retired. Please see the Technical Q&As page for current documentation.

U and V limits in RAVE


Q: Is there a fixed limit for u and v when using wrapped textures?

A: No, other than the limits imposed on the regular floating point variable. If the engine has some other limit, it needs to deal with the numbers passed into RAVE to successfully render.

[Apr 20 1998]