GameController Changes
GameController
Added GCAcceleration.init()
Added GCAcceleration.init(x: Double, y: Double, z: Double)
Added GCExtendedGamepadSnapShotDataV100.init()
Added GCExtendedGamepadSnapShotDataV100.init(version: UInt16, size: UInt16, dpadX: float_t, dpadY: float_t, buttonA: float_t, buttonB: float_t, buttonX: float_t, buttonY: float_t, leftShoulder: float_t, rightShoulder: float_t, leftThumbstickX: float_t, leftThumbstickY: float_t, rightThumbstickX: float_t, rightThumbstickY: float_t, leftTrigger: float_t, rightTrigger: float_t)
Added GCGamepadSnapShotDataV100.init()
Added GCGamepadSnapShotDataV100.init(version: UInt16, size: UInt16, dpadX: float_t, dpadY: float_t, buttonA: float_t, buttonB: float_t, buttonX: float_t, buttonY: float_t, leftShoulder: float_t, rightShoulder: float_t)
Added GCQuaternion.init()
Added GCQuaternion.init(x: Double, y: Double, z: Double, w: Double)
Added GCRotationRate.init()
Added GCRotationRate.init(x: Double, y: Double, z: Double)
Modified GCAcceleration [struct]
Declaration | |
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From | struct GCAcceleration { var x: Double var y: Double var z: Double } |
To | struct GCAcceleration { var x: Double var y: Double var z: Double init() init(x x: Double, y y: Double, z z: Double) } |
Modified GCController
Introduction | |
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From | OS X 10.10 |
To | OS X 10.9 |
Modified GCControllerAxisInput
Introduction | |
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From | OS X 10.10 |
To | OS X 10.9 |
Modified GCControllerButtonInput
Introduction | |
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From | OS X 10.10 |
To | OS X 10.9 |
Modified GCControllerDirectionPad
Introduction | |
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From | OS X 10.10 |
To | OS X 10.9 |
Modified GCControllerElement
Introduction | |
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From | OS X 10.10 |
To | OS X 10.9 |
Modified GCControllerElement.collection
Declaration | |
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From | var collection: GCControllerElement! { get } |
To | weak var collection: GCControllerElement! { get } |
Modified GCExtendedGamepad
Introduction | |
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From | OS X 10.10 |
To | OS X 10.9 |
Modified GCExtendedGamepad.controller
Declaration | |
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From | var controller: GCController! { get } |
To | weak var controller: GCController! { get } |
Modified GCExtendedGamepadSnapShotDataV100 [struct]
Declaration | |
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From | struct GCExtendedGamepadSnapShotDataV100 { var version: UInt16 var size: UInt16 var dpadX: float_t var dpadY: float_t var buttonA: float_t var buttonB: float_t var buttonX: float_t var buttonY: float_t var leftShoulder: float_t var rightShoulder: float_t var leftThumbstickX: float_t var leftThumbstickY: float_t var rightThumbstickX: float_t var rightThumbstickY: float_t var leftTrigger: float_t var rightTrigger: float_t } |
To | struct GCExtendedGamepadSnapShotDataV100 { var version: UInt16 var size: UInt16 var dpadX: float_t var dpadY: float_t var buttonA: float_t var buttonB: float_t var buttonX: float_t var buttonY: float_t var leftShoulder: float_t var rightShoulder: float_t var leftThumbstickX: float_t var leftThumbstickY: float_t var rightThumbstickX: float_t var rightThumbstickY: float_t var leftTrigger: float_t var rightTrigger: float_t init() init(version version: UInt16, size size: UInt16, dpadX dpadX: float_t, dpadY dpadY: float_t, buttonA buttonA: float_t, buttonB buttonB: float_t, buttonX buttonX: float_t, buttonY buttonY: float_t, leftShoulder leftShoulder: float_t, rightShoulder rightShoulder: float_t, leftThumbstickX leftThumbstickX: float_t, leftThumbstickY leftThumbstickY: float_t, rightThumbstickX rightThumbstickX: float_t, rightThumbstickY rightThumbstickY: float_t, leftTrigger leftTrigger: float_t, rightTrigger rightTrigger: float_t) } |
Modified GCExtendedGamepadSnapshot
Introduction | |
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From | OS X 10.10 |
To | OS X 10.9 |
Modified GCExtendedGamepadSnapshot.init(controller: GCController!, snapshotData: NSData!)
Declaration | |
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From | init(controller controller: GCController!, snapshotData data: NSData!) |
To | init!(controller controller: GCController!, snapshotData data: NSData!) |
Modified GCExtendedGamepadSnapshot.snapshotData
Declaration | |
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From | var snapshotData: NSData! |
To | @NSCopying var snapshotData: NSData! |
Modified GCExtendedGamepadSnapshot.init(snapshotData: NSData!)
Declaration | |
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From | init(snapshotData data: NSData!) |
To | init!(snapshotData data: NSData!) |
Modified GCGamepad
Introduction | |
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From | OS X 10.10 |
To | OS X 10.9 |
Modified GCGamepad.controller
Declaration | |
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From | var controller: GCController! { get } |
To | weak var controller: GCController! { get } |
Modified GCGamepadSnapShotDataV100 [struct]
Declaration | |
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From | struct GCGamepadSnapShotDataV100 { var version: UInt16 var size: UInt16 var dpadX: float_t var dpadY: float_t var buttonA: float_t var buttonB: float_t var buttonX: float_t var buttonY: float_t var leftShoulder: float_t var rightShoulder: float_t } |
To | struct GCGamepadSnapShotDataV100 { var version: UInt16 var size: UInt16 var dpadX: float_t var dpadY: float_t var buttonA: float_t var buttonB: float_t var buttonX: float_t var buttonY: float_t var leftShoulder: float_t var rightShoulder: float_t init() init(version version: UInt16, size size: UInt16, dpadX dpadX: float_t, dpadY dpadY: float_t, buttonA buttonA: float_t, buttonB buttonB: float_t, buttonX buttonX: float_t, buttonY buttonY: float_t, leftShoulder leftShoulder: float_t, rightShoulder rightShoulder: float_t) } |
Modified GCGamepadSnapshot
Introduction | |
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From | OS X 10.10 |
To | OS X 10.9 |
Modified GCGamepadSnapshot.init(controller: GCController!, snapshotData: NSData!)
Declaration | |
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From | init(controller controller: GCController!, snapshotData data: NSData!) |
To | init!(controller controller: GCController!, snapshotData data: NSData!) |
Modified GCGamepadSnapshot.snapshotData
Declaration | |
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From | var snapshotData: NSData! |
To | @NSCopying var snapshotData: NSData! |
Modified GCGamepadSnapshot.init(snapshotData: NSData!)
Declaration | |
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From | init(snapshotData data: NSData!) |
To | init!(snapshotData data: NSData!) |
Modified GCMotion.controller
Declaration | |
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From | var controller: GCController! { get } |
To | weak var controller: GCController! { get } |
Modified GCQuaternion [struct]
Declaration | |
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From | struct GCQuaternion { var x: Double var y: Double var z: Double var w: Double } |
To | struct GCQuaternion { var x: Double var y: Double var z: Double var w: Double init() init(x x: Double, y y: Double, z z: Double, w w: Double) } |
Modified GCRotationRate [struct]
Declaration | |
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From | struct GCRotationRate { var x: Double var y: Double var z: Double } |
To | struct GCRotationRate { var x: Double var y: Double var z: Double init() init(x x: Double, y y: Double, z z: Double) } |
Modified GCControllerDidConnectNotification
Declaration | |
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From | let GCControllerDidConnectNotification: NSString! |
To | let GCControllerDidConnectNotification: String |
Modified GCControllerDidDisconnectNotification
Declaration | |
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From | let GCControllerDidDisconnectNotification: NSString! |
To | let GCControllerDidDisconnectNotification: String |
Modified GCExtendedGamepadSnapShotDataV100FromNSData(UnsafeMutablePointer<GCExtendedGamepadSnapShotDataV100>, NSData!) -> Bool
Declaration | Introduction | |
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From | func GCExtendedGamepadSnapShotDataV100FromNSData(_ snapshotData: UnsafePointer<GCExtendedGamepadSnapShotDataV100>, _ data: NSData!) -> Bool | OS X 10.10 |
To | func GCExtendedGamepadSnapShotDataV100FromNSData(_ snapshotData: UnsafeMutablePointer<GCExtendedGamepadSnapShotDataV100>, _ data: NSData!) -> Bool | OS X 10.9 |
Modified GCGamepadSnapShotDataV100FromNSData(UnsafeMutablePointer<GCGamepadSnapShotDataV100>, NSData!) -> Bool
Declaration | Introduction | |
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From | func GCGamepadSnapShotDataV100FromNSData(_ snapshotData: UnsafePointer<GCGamepadSnapShotDataV100>, _ data: NSData!) -> Bool | OS X 10.10 |
To | func GCGamepadSnapShotDataV100FromNSData(_ snapshotData: UnsafeMutablePointer<GCGamepadSnapShotDataV100>, _ data: NSData!) -> Bool | OS X 10.9 |
Modified NSDataFromGCExtendedGamepadSnapShotDataV100(UnsafeMutablePointer<GCExtendedGamepadSnapShotDataV100>) -> NSData!
Declaration | Introduction | |
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From | func NSDataFromGCExtendedGamepadSnapShotDataV100(_ snapshotData: UnsafePointer<GCExtendedGamepadSnapShotDataV100>) -> NSData! | OS X 10.10 |
To | func NSDataFromGCExtendedGamepadSnapShotDataV100(_ snapshotData: UnsafeMutablePointer<GCExtendedGamepadSnapShotDataV100>) -> NSData! | OS X 10.9 |
Modified NSDataFromGCGamepadSnapShotDataV100(UnsafeMutablePointer<GCGamepadSnapShotDataV100>) -> NSData!
Declaration | Introduction | |
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From | func NSDataFromGCGamepadSnapShotDataV100(_ snapshotData: UnsafePointer<GCGamepadSnapShotDataV100>) -> NSData! | OS X 10.10 |
To | func NSDataFromGCGamepadSnapShotDataV100(_ snapshotData: UnsafeMutablePointer<GCGamepadSnapShotDataV100>) -> NSData! | OS X 10.9 |