SpriteKit Changes
SpriteKit
Removed SK3DNode.nodeWithViewportSize(CGSize) -> Self! [class]
Removed SKMutableTexture.mutableTextureWithSize(CGSize) -> Self! [class]
Removed SKNode.node() -> Self! [class]
Removed SKNode.objectForKeyedSubscript(String!) -> [AnyObject]!
Removed SKRange.rangeWithLowerLimit(CGFloat, upperLimit: CGFloat) -> Self! [class]
Removed SKScene.sceneWithSize(CGSize) -> Self! [class]
Removed SKShader.shaderWithSource(String!) -> Self! [class]
Removed SKShader.shaderWithSource(String!, uniforms:[AnyObject]!) -> Self! [class]
Removed SKShapeNode.getMirror() -> Mirror
Removed SKSpriteNode.getMirror() -> Mirror
Removed SKTexture.getMirror() -> Mirror
Removed SKTextureAtlas.getMirror() -> Mirror
Added NSEvent.locationInNode(SKNode!) -> CGPoint
Added SK3DNode.init(coder: NSCoder)
Added SK3DNode.pointOfView
Added SK3DNode.scnScene
Added SKKeyframeSequence.init(coder: NSCoder)
Added SKNode.init(coder: NSCoder)
Added SKShapeNode.getMirror() -> MirrorType
Added SKSpriteNode.init(coder: NSCoder)
Added SKSpriteNode.getMirror() -> MirrorType
Added SKTexture.getMirror() -> MirrorType
Added SKTextureAtlas.getMirror() -> MirrorType
Added SKUniform.floatMatrix2Value
Added SKUniform.floatMatrix3Value
Added SKUniform.floatMatrix4Value
Added SKUniform.floatVector2Value
Added SKUniform.floatVector3Value
Added SKUniform.floatVector4Value
Added SKUniform.init(name: String!, floatMatrix2: GLKMatrix2)
Added SKUniform.init(name: String!, floatMatrix3: GLKMatrix3)
Added SKUniform.init(name: String!, floatMatrix4: GLKMatrix4)
Added SKUniform.init(name: String!, floatVector2: GLKVector2)
Added SKUniform.init(name: String!, floatVector3: GLKVector3)
Added SKUniform.init(name: String!, floatVector4: GLKVector4)
Added SKVideoNode.init(AVPlayer: AVPlayer!)
Added SKVideoNode.init(coder: NSCoder)
Added SKVideoNode.init(videoFileNamed: String)
Added SKVideoNode.init(videoURL: NSURL)
Modified SKAction.animateWithTextures([AnyObject], timePerFrame: NSTimeInterval) -> SKAction [class]
Declaration | |
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From | class func animateWithTextures(_ textures: [AnyObject]!, timePerFrame sec: NSTimeInterval) -> SKAction! |
To | class func animateWithTextures(_ textures: [AnyObject], timePerFrame sec: NSTimeInterval) -> SKAction |
Modified SKAction.animateWithTextures([AnyObject], timePerFrame: NSTimeInterval, resize: Bool, restore: Bool) -> SKAction [class]
Declaration | |
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From | class func animateWithTextures(_ textures: [AnyObject]!, timePerFrame sec: NSTimeInterval, resize resize: Bool, restore restore: Bool) -> SKAction! |
To | class func animateWithTextures(_ textures: [AnyObject], timePerFrame sec: NSTimeInterval, resize resize: Bool, restore restore: Bool) -> SKAction |
Modified SKAction.colorizeWithColor(NSColor, colorBlendFactor: CGFloat, duration: NSTimeInterval) -> SKAction [class]
Declaration | |
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From | class func colorizeWithColor(_ color: NSColor!, colorBlendFactor colorBlendFactor: CGFloat, duration sec: NSTimeInterval) -> SKAction! |
To | class func colorizeWithColor(_ color: NSColor, colorBlendFactor colorBlendFactor: CGFloat, duration sec: NSTimeInterval) -> SKAction |
Modified SKAction.colorizeWithColorBlendFactor(CGFloat, duration: NSTimeInterval) -> SKAction [class]
Declaration | |
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From | class func colorizeWithColorBlendFactor(_ colorBlendFactor: CGFloat, duration sec: NSTimeInterval) -> SKAction! |
To | class func colorizeWithColorBlendFactor(_ colorBlendFactor: CGFloat, duration sec: NSTimeInterval) -> SKAction |
Modified SKAction.customActionWithDuration(NSTimeInterval, actionBlock:(SKNode!, CGFloat) -> Void) -> SKAction [class]
Declaration | |
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From | class func customActionWithDuration(_ seconds: NSTimeInterval, actionBlock block: ((SKNode!, CGFloat) -> Void)!) -> SKAction! |
To | class func customActionWithDuration(_ seconds: NSTimeInterval, actionBlock block: (SKNode!, CGFloat) -> Void) -> SKAction |
Modified SKAction.fadeAlphaBy(CGFloat, duration: NSTimeInterval) -> SKAction [class]
Declaration | |
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From | class func fadeAlphaBy(_ factor: CGFloat, duration sec: NSTimeInterval) -> SKAction! |
To | class func fadeAlphaBy(_ factor: CGFloat, duration sec: NSTimeInterval) -> SKAction |
Modified SKAction.fadeAlphaTo(CGFloat, duration: NSTimeInterval) -> SKAction [class]
Declaration | |
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From | class func fadeAlphaTo(_ alpha: CGFloat, duration sec: NSTimeInterval) -> SKAction! |
To | class func fadeAlphaTo(_ alpha: CGFloat, duration sec: NSTimeInterval) -> SKAction |
Modified SKAction.fadeInWithDuration(NSTimeInterval) -> SKAction [class]
Declaration | |
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From | class func fadeInWithDuration(_ sec: NSTimeInterval) -> SKAction! |
To | class func fadeInWithDuration(_ sec: NSTimeInterval) -> SKAction |
Modified SKAction.fadeOutWithDuration(NSTimeInterval) -> SKAction [class]
Declaration | |
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From | class func fadeOutWithDuration(_ sec: NSTimeInterval) -> SKAction! |
To | class func fadeOutWithDuration(_ sec: NSTimeInterval) -> SKAction |
Modified SKAction.falloffBy(Float, duration: NSTimeInterval) -> SKAction [class]
Declaration | |
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From | class func falloffBy(_ falloff: Float, duration sec: NSTimeInterval) -> SKAction! |
To | class func falloffBy(_ falloff: Float, duration sec: NSTimeInterval) -> SKAction |
Modified SKAction.falloffTo(Float, duration: NSTimeInterval) -> SKAction [class]
Declaration | |
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From | class func falloffTo(_ falloff: Float, duration sec: NSTimeInterval) -> SKAction! |
To | class func falloffTo(_ falloff: Float, duration sec: NSTimeInterval) -> SKAction |
Modified SKAction.followPath(CGPath, asOffset: Bool, orientToPath: Bool, duration: NSTimeInterval) -> SKAction [class]
Declaration | |
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From | class func followPath(_ path: CGPath!, asOffset offset: Bool, orientToPath orient: Bool, duration sec: NSTimeInterval) -> SKAction! |
To | class func followPath(_ path: CGPath, asOffset offset: Bool, orientToPath orient: Bool, duration sec: NSTimeInterval) -> SKAction |
Modified SKAction.followPath(CGPath, asOffset: Bool, orientToPath: Bool, speed: CGFloat) -> SKAction [class]
Declaration | |
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From | class func followPath(_ path: CGPath!, asOffset offset: Bool, orientToPath orient: Bool, speed speed: CGFloat) -> SKAction! |
To | class func followPath(_ path: CGPath, asOffset offset: Bool, orientToPath orient: Bool, speed speed: CGFloat) -> SKAction |
Modified SKAction.followPath(CGPath, duration: NSTimeInterval) -> SKAction [class]
Declaration | |
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From | class func followPath(_ path: CGPath!, duration sec: NSTimeInterval) -> SKAction! |
To | class func followPath(_ path: CGPath, duration sec: NSTimeInterval) -> SKAction |
Modified SKAction.followPath(CGPath, speed: CGFloat) -> SKAction [class]
Declaration | |
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From | class func followPath(_ path: CGPath!, speed speed: CGFloat) -> SKAction! |
To | class func followPath(_ path: CGPath, speed speed: CGFloat) -> SKAction |
Modified SKAction.group([AnyObject]) -> SKAction! [class]
Declaration | |
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From | class func group(_ actions: [AnyObject]!) -> SKAction! |
To | class func group(_ actions: [AnyObject]) -> SKAction! |
Modified SKAction.hide() -> SKAction [class]
Declaration | |
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From | class func hide() -> SKAction! |
To | class func hide() -> SKAction |
Modified SKAction.moveBy(CGVector, duration: NSTimeInterval) -> SKAction [class]
Declaration | |
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From | class func moveBy(_ delta: CGVector, duration sec: NSTimeInterval) -> SKAction! |
To | class func moveBy(_ delta: CGVector, duration sec: NSTimeInterval) -> SKAction |
Modified SKAction.moveByX(CGFloat, y: CGFloat, duration: NSTimeInterval) -> SKAction [class]
Declaration | |
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From | class func moveByX(_ deltaX: CGFloat, y deltaY: CGFloat, duration sec: NSTimeInterval) -> SKAction! |
To | class func moveByX(_ deltaX: CGFloat, y deltaY: CGFloat, duration sec: NSTimeInterval) -> SKAction |
Modified SKAction.moveTo(CGPoint, duration: NSTimeInterval) -> SKAction [class]
Declaration | |
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From | class func moveTo(_ location: CGPoint, duration sec: NSTimeInterval) -> SKAction! |
To | class func moveTo(_ location: CGPoint, duration sec: NSTimeInterval) -> SKAction |
Modified SKAction.moveToX(CGFloat, duration: NSTimeInterval) -> SKAction [class]
Declaration | |
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From | class func moveToX(_ x: CGFloat, duration sec: NSTimeInterval) -> SKAction! |
To | class func moveToX(_ x: CGFloat, duration sec: NSTimeInterval) -> SKAction |
Modified SKAction.moveToY(CGFloat, duration: NSTimeInterval) -> SKAction [class]
Declaration | |
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From | class func moveToY(_ y: CGFloat, duration sec: NSTimeInterval) -> SKAction! |
To | class func moveToY(_ y: CGFloat, duration sec: NSTimeInterval) -> SKAction |
Modified SKAction.playSoundFileNamed(String, waitForCompletion: Bool) -> SKAction [class]
Declaration | |
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From | class func playSoundFileNamed(_ soundFile: String!, waitForCompletion wait: Bool) -> SKAction! |
To | class func playSoundFileNamed(_ soundFile: String, waitForCompletion wait: Bool) -> SKAction |
Modified SKAction.reachTo(CGPoint, rootNode: SKNode, duration: NSTimeInterval) -> SKAction [class]
Declaration | |
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From | class func reachTo(_ position: CGPoint, rootNode root: SKNode!, duration sec: NSTimeInterval) -> SKAction! |
To | class func reachTo(_ position: CGPoint, rootNode root: SKNode, duration sec: NSTimeInterval) -> SKAction |
Modified SKAction.reachTo(CGPoint, rootNode: SKNode, velocity: CGFloat) -> SKAction [class]
Declaration | |
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From | class func reachTo(_ position: CGPoint, rootNode root: SKNode!, velocity velocity: CGFloat) -> SKAction! |
To | class func reachTo(_ position: CGPoint, rootNode root: SKNode, velocity velocity: CGFloat) -> SKAction |
Modified SKAction.reachToNode(SKNode, rootNode: SKNode, duration: NSTimeInterval) -> SKAction [class]
Declaration | |
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From | class func reachToNode(_ node: SKNode!, rootNode root: SKNode!, duration sec: NSTimeInterval) -> SKAction! |
To | class func reachToNode(_ node: SKNode, rootNode root: SKNode, duration sec: NSTimeInterval) -> SKAction |
Modified SKAction.reachToNode(SKNode, rootNode: SKNode, velocity: CGFloat) -> SKAction [class]
Declaration | |
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From | class func reachToNode(_ node: SKNode!, rootNode root: SKNode!, velocity velocity: CGFloat) -> SKAction! |
To | class func reachToNode(_ node: SKNode, rootNode root: SKNode, velocity velocity: CGFloat) -> SKAction |
Modified SKAction.removeFromParent() -> SKAction [class]
Declaration | |
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From | class func removeFromParent() -> SKAction! |
To | class func removeFromParent() -> SKAction |
Modified SKAction.repeatAction(SKAction, count: Int) -> SKAction [class]
Declaration | |
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From | class func repeatAction(_ action: SKAction!, count count: Int) -> SKAction! |
To | class func repeatAction(_ action: SKAction, count count: Int) -> SKAction |
Modified SKAction.repeatActionForever(SKAction) -> SKAction [class]
Declaration | |
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From | class func repeatActionForever(_ action: SKAction!) -> SKAction! |
To | class func repeatActionForever(_ action: SKAction) -> SKAction |
Modified SKAction.resizeByWidth(CGFloat, height: CGFloat, duration: NSTimeInterval) -> SKAction [class]
Declaration | |
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From | class func resizeByWidth(_ width: CGFloat, height height: CGFloat, duration duration: NSTimeInterval) -> SKAction! |
To | class func resizeByWidth(_ width: CGFloat, height height: CGFloat, duration duration: NSTimeInterval) -> SKAction |
Modified SKAction.resizeToHeight(CGFloat, duration: NSTimeInterval) -> SKAction [class]
Declaration | |
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From | class func resizeToHeight(_ height: CGFloat, duration duration: NSTimeInterval) -> SKAction! |
To | class func resizeToHeight(_ height: CGFloat, duration duration: NSTimeInterval) -> SKAction |
Modified SKAction.resizeToWidth(CGFloat, duration: NSTimeInterval) -> SKAction [class]
Declaration | |
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From | class func resizeToWidth(_ width: CGFloat, duration duration: NSTimeInterval) -> SKAction! |
To | class func resizeToWidth(_ width: CGFloat, duration duration: NSTimeInterval) -> SKAction |
Modified SKAction.resizeToWidth(CGFloat, height: CGFloat, duration: NSTimeInterval) -> SKAction [class]
Declaration | |
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From | class func resizeToWidth(_ width: CGFloat, height height: CGFloat, duration duration: NSTimeInterval) -> SKAction! |
To | class func resizeToWidth(_ width: CGFloat, height height: CGFloat, duration duration: NSTimeInterval) -> SKAction |
Modified SKAction.reversedAction() -> SKAction
Declaration | |
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From | func reversedAction() -> SKAction! |
To | func reversedAction() -> SKAction |
Modified SKAction.rotateByAngle(CGFloat, duration: NSTimeInterval) -> SKAction [class]
Declaration | |
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From | class func rotateByAngle(_ radians: CGFloat, duration sec: NSTimeInterval) -> SKAction! |
To | class func rotateByAngle(_ radians: CGFloat, duration sec: NSTimeInterval) -> SKAction |
Modified SKAction.rotateToAngle(CGFloat, duration: NSTimeInterval) -> SKAction [class]
Declaration | |
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From | class func rotateToAngle(_ radians: CGFloat, duration sec: NSTimeInterval) -> SKAction! |
To | class func rotateToAngle(_ radians: CGFloat, duration sec: NSTimeInterval) -> SKAction |
Modified SKAction.rotateToAngle(CGFloat, duration: NSTimeInterval, shortestUnitArc: Bool) -> SKAction [class]
Declaration | |
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From | class func rotateToAngle(_ radians: CGFloat, duration sec: NSTimeInterval, shortestUnitArc shortestUnitArc: Bool) -> SKAction! |
To | class func rotateToAngle(_ radians: CGFloat, duration sec: NSTimeInterval, shortestUnitArc shortestUnitArc: Bool) -> SKAction |
Modified SKAction.runAction(SKAction, onChildWithName: String) -> SKAction [class]
Declaration | |
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From | class func runAction(_ action: SKAction!, onChildWithName name: String!) -> SKAction! |
To | class func runAction(_ action: SKAction, onChildWithName name: String) -> SKAction |
Modified SKAction.runBlock(dispatch_block_t) -> SKAction [class]
Declaration | |
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From | class func runBlock(_ block: dispatch_block_t!) -> SKAction! |
To | class func runBlock(_ block: dispatch_block_t) -> SKAction |
Modified SKAction.runBlock(dispatch_block_t, queue: dispatch_queue_t?) -> SKAction [class]
Declaration | |
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From | class func runBlock(_ block: dispatch_block_t!, queue queue: dispatch_queue_t!) -> SKAction! |
To | class func runBlock(_ block: dispatch_block_t, queue queue: dispatch_queue_t?) -> SKAction |
Modified SKAction.scaleBy(CGFloat, duration: NSTimeInterval) -> SKAction [class]
Declaration | |
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From | class func scaleBy(_ scale: CGFloat, duration sec: NSTimeInterval) -> SKAction! |
To | class func scaleBy(_ scale: CGFloat, duration sec: NSTimeInterval) -> SKAction |
Modified SKAction.scaleTo(CGFloat, duration: NSTimeInterval) -> SKAction [class]
Declaration | |
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From | class func scaleTo(_ scale: CGFloat, duration sec: NSTimeInterval) -> SKAction! |
To | class func scaleTo(_ scale: CGFloat, duration sec: NSTimeInterval) -> SKAction |
Modified SKAction.scaleXBy(CGFloat, y: CGFloat, duration: NSTimeInterval) -> SKAction [class]
Declaration | |
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From | class func scaleXBy(_ xScale: CGFloat, y yScale: CGFloat, duration sec: NSTimeInterval) -> SKAction! |
To | class func scaleXBy(_ xScale: CGFloat, y yScale: CGFloat, duration sec: NSTimeInterval) -> SKAction |
Modified SKAction.scaleXTo(CGFloat, duration: NSTimeInterval) -> SKAction [class]
Declaration | |
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From | class func scaleXTo(_ scale: CGFloat, duration sec: NSTimeInterval) -> SKAction! |
To | class func scaleXTo(_ scale: CGFloat, duration sec: NSTimeInterval) -> SKAction |
Modified SKAction.scaleXTo(CGFloat, y: CGFloat, duration: NSTimeInterval) -> SKAction [class]
Declaration | |
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From | class func scaleXTo(_ xScale: CGFloat, y yScale: CGFloat, duration sec: NSTimeInterval) -> SKAction! |
To | class func scaleXTo(_ xScale: CGFloat, y yScale: CGFloat, duration sec: NSTimeInterval) -> SKAction |
Modified SKAction.scaleYTo(CGFloat, duration: NSTimeInterval) -> SKAction [class]
Declaration | |
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From | class func scaleYTo(_ scale: CGFloat, duration sec: NSTimeInterval) -> SKAction! |
To | class func scaleYTo(_ scale: CGFloat, duration sec: NSTimeInterval) -> SKAction |
Modified SKAction.sequence([AnyObject]) -> SKAction! [class]
Declaration | |
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From | class func sequence(_ actions: [AnyObject]!) -> SKAction! |
To | class func sequence(_ actions: [AnyObject]) -> SKAction! |
Modified SKAction.setTexture(SKTexture) -> SKAction [class]
Declaration | |
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From | class func setTexture(_ texture: SKTexture!) -> SKAction! |
To | class func setTexture(_ texture: SKTexture) -> SKAction |
Modified SKAction.setTexture(SKTexture, resize: Bool) -> SKAction [class]
Declaration | |
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From | class func setTexture(_ texture: SKTexture!, resize resize: Bool) -> SKAction! |
To | class func setTexture(_ texture: SKTexture, resize resize: Bool) -> SKAction |
Modified SKAction.speedBy(CGFloat, duration: NSTimeInterval) -> SKAction [class]
Declaration | |
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From | class func speedBy(_ speed: CGFloat, duration sec: NSTimeInterval) -> SKAction! |
To | class func speedBy(_ speed: CGFloat, duration sec: NSTimeInterval) -> SKAction |
Modified SKAction.speedTo(CGFloat, duration: NSTimeInterval) -> SKAction [class]
Declaration | |
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From | class func speedTo(_ speed: CGFloat, duration sec: NSTimeInterval) -> SKAction! |
To | class func speedTo(_ speed: CGFloat, duration sec: NSTimeInterval) -> SKAction |
Modified SKAction.strengthBy(Float, duration: NSTimeInterval) -> SKAction [class]
Declaration | |
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From | class func strengthBy(_ strength: Float, duration sec: NSTimeInterval) -> SKAction! |
To | class func strengthBy(_ strength: Float, duration sec: NSTimeInterval) -> SKAction |
Modified SKAction.strengthTo(Float, duration: NSTimeInterval) -> SKAction [class]
Declaration | |
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From | class func strengthTo(_ strength: Float, duration sec: NSTimeInterval) -> SKAction! |
To | class func strengthTo(_ strength: Float, duration sec: NSTimeInterval) -> SKAction |
Modified SKAction.timingFunction
Declaration | |
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From | var timingFunction: SKActionTimingFunction! |
To | var timingFunction: SKActionTimingFunction? |
Modified SKAction.unhide() -> SKAction [class]
Declaration | |
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From | class func unhide() -> SKAction! |
To | class func unhide() -> SKAction |
Modified SKAction.waitForDuration(NSTimeInterval) -> SKAction [class]
Declaration | |
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From | class func waitForDuration(_ sec: NSTimeInterval) -> SKAction! |
To | class func waitForDuration(_ sec: NSTimeInterval) -> SKAction |
Modified SKAction.waitForDuration(NSTimeInterval, withRange: NSTimeInterval) -> SKAction [class]
Declaration | |
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From | class func waitForDuration(_ sec: NSTimeInterval, withRange durationRange: NSTimeInterval) -> SKAction! |
To | class func waitForDuration(_ sec: NSTimeInterval, withRange durationRange: NSTimeInterval) -> SKAction |
Modified SKActionTimingMode [enum]
Introduction | |
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From | OS X 10.10 |
To | OS X 10.9 |
Modified SKBlendMode [enum]
Introduction | |
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From | OS X 10.10 |
To | OS X 10.9 |
Modified SKConstraint.distance(SKRange!, toNode: SKNode!) -> Self [class]
Declaration | Introduction | |
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From | class func distance(_ range: SKRange!, toNode node: SKNode!) -> Self! | OS X 10.10 |
To | class func distance(_ range: SKRange!, toNode node: SKNode!) -> Self | OS X 10.10.3 |
Modified SKConstraint.distance(SKRange, toPoint: CGPoint) -> Self [class]
Declaration | Introduction | |
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From | class func distance(_ range: SKRange!, toPoint point: CGPoint) -> Self! | OS X 10.10 |
To | class func distance(_ range: SKRange, toPoint point: CGPoint) -> Self | OS X 10.10.3 |
Modified SKConstraint.distance(SKRange, toPoint: CGPoint, inNode: SKNode) -> Self [class]
Declaration | Introduction | |
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From | class func distance(_ range: SKRange!, toPoint point: CGPoint, inNode node: SKNode!) -> Self! | OS X 10.10 |
To | class func distance(_ range: SKRange, toPoint point: CGPoint, inNode node: SKNode) -> Self | OS X 10.10.3 |
Modified SKConstraint.orientToNode(SKNode, offset: SKRange) -> Self [class]
Declaration | Introduction | |
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From | class func orientToNode(_ node: SKNode!, offset radians: SKRange!) -> Self! | OS X 10.10 |
To | class func orientToNode(_ node: SKNode, offset radians: SKRange) -> Self | OS X 10.10.3 |
Modified SKConstraint.orientToPoint(CGPoint, inNode: SKNode, offset: SKRange) -> Self [class]
Declaration | Introduction | |
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From | class func orientToPoint(_ point: CGPoint, inNode node: SKNode!, offset radians: SKRange!) -> Self! | OS X 10.10 |
To | class func orientToPoint(_ point: CGPoint, inNode node: SKNode, offset radians: SKRange) -> Self | OS X 10.10.3 |
Modified SKConstraint.orientToPoint(CGPoint, offset: SKRange) -> Self [class]
Declaration | Introduction | |
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From | class func orientToPoint(_ point: CGPoint, offset radians: SKRange!) -> Self! | OS X 10.10 |
To | class func orientToPoint(_ point: CGPoint, offset radians: SKRange) -> Self | OS X 10.10.3 |
Modified SKConstraint.positionX(SKRange) -> Self [class]
Declaration | Introduction | |
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From | class func positionX(_ range: SKRange!) -> Self! | OS X 10.10 |
To | class func positionX(_ range: SKRange) -> Self | OS X 10.10.3 |
Modified SKConstraint.positionX(SKRange, y: SKRange) -> Self [class]
Declaration | Introduction | |
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From | class func positionX(_ xRange: SKRange!, y yRange: SKRange!) -> Self! | OS X 10.10 |
To | class func positionX(_ xRange: SKRange, y yRange: SKRange) -> Self | OS X 10.10.3 |
Modified SKConstraint.positionY(SKRange) -> Self [class]
Declaration | Introduction | |
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From | class func positionY(_ range: SKRange!) -> Self! | OS X 10.10 |
To | class func positionY(_ range: SKRange) -> Self | OS X 10.10.3 |
Modified SKConstraint.referenceNode
Declaration | |
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From | var referenceNode: SKNode! |
To | var referenceNode: SKNode? |
Modified SKConstraint.zRotation(SKRange) -> Self [class]
Declaration | Introduction | |
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From | class func zRotation(_ zRange: SKRange!) -> Self! | OS X 10.10 |
To | class func zRotation(_ zRange: SKRange) -> Self | OS X 10.10.3 |
Modified SKCropNode.maskNode
Declaration | |
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From | var maskNode: SKNode! |
To | var maskNode: SKNode? |
Modified SKEffectNode.filter
Declaration | |
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From | var filter: CIFilter! |
To | var filter: CIFilter? |
Modified SKEffectNode.shader
Declaration | |
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From | var shader: SKShader! |
To | var shader: SKShader? |
Modified SKEmitterNode.particleAction
Declaration | |
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From | var particleAction: SKAction! |
To | @NSCopying var particleAction: SKAction? |
Modified SKEmitterNode.particleAlphaSequence
Declaration | |
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From | var particleAlphaSequence: SKKeyframeSequence! |
To | var particleAlphaSequence: SKKeyframeSequence? |
Modified SKEmitterNode.particleColorBlendFactorSequence
Declaration | |
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From | var particleColorBlendFactorSequence: SKKeyframeSequence! |
To | var particleColorBlendFactorSequence: SKKeyframeSequence? |
Modified SKEmitterNode.particleColorSequence
Declaration | |
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From | var particleColorSequence: SKKeyframeSequence! |
To | var particleColorSequence: SKKeyframeSequence? |
Modified SKEmitterNode.particleScaleSequence
Declaration | |
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From | var particleScaleSequence: SKKeyframeSequence! |
To | var particleScaleSequence: SKKeyframeSequence? |
Modified SKEmitterNode.particleTexture
Declaration | |
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From | var particleTexture: SKTexture! |
To | var particleTexture: SKTexture? |
Modified SKEmitterNode.shader
Declaration | |
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From | var shader: SKShader! |
To | var shader: SKShader? |
Modified SKEmitterNode.targetNode
Declaration | |
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From | var targetNode: SKNode! |
To | weak var targetNode: SKNode? |
Modified SKFieldNode.dragField() -> SKFieldNode [class]
Declaration | |
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From | class func dragField() -> SKFieldNode! |
To | class func dragField() -> SKFieldNode |
Modified SKFieldNode.electricField() -> SKFieldNode [class]
Declaration | |
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From | class func electricField() -> SKFieldNode! |
To | class func electricField() -> SKFieldNode |
Modified SKFieldNode.magneticField() -> SKFieldNode [class]
Declaration | |
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From | class func magneticField() -> SKFieldNode! |
To | class func magneticField() -> SKFieldNode |
Modified SKFieldNode.noiseFieldWithSmoothness(CGFloat, animationSpeed: CGFloat) -> SKFieldNode [class]
Declaration | |
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From | class func noiseFieldWithSmoothness(_ smoothness: CGFloat, animationSpeed speed: CGFloat) -> SKFieldNode! |
To | class func noiseFieldWithSmoothness(_ smoothness: CGFloat, animationSpeed speed: CGFloat) -> SKFieldNode |
Modified SKFieldNode.radialGravityField() -> SKFieldNode [class]
Declaration | |
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From | class func radialGravityField() -> SKFieldNode! |
To | class func radialGravityField() -> SKFieldNode |
Modified SKFieldNode.springField() -> SKFieldNode [class]
Declaration | |
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From | class func springField() -> SKFieldNode! |
To | class func springField() -> SKFieldNode |
Modified SKFieldNode.turbulenceFieldWithSmoothness(CGFloat, animationSpeed: CGFloat) -> SKFieldNode [class]
Declaration | |
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From | class func turbulenceFieldWithSmoothness(_ smoothness: CGFloat, animationSpeed speed: CGFloat) -> SKFieldNode! |
To | class func turbulenceFieldWithSmoothness(_ smoothness: CGFloat, animationSpeed speed: CGFloat) -> SKFieldNode |
Modified SKFieldNode.velocityFieldWithTexture(SKTexture) -> SKFieldNode [class]
Declaration | |
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From | class func velocityFieldWithTexture(_ velocityTexture: SKTexture!) -> SKFieldNode! |
To | class func velocityFieldWithTexture(_ velocityTexture: SKTexture) -> SKFieldNode |
Modified SKFieldNode.vortexField() -> SKFieldNode [class]
Declaration | |
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From | class func vortexField() -> SKFieldNode! |
To | class func vortexField() -> SKFieldNode |
Modified SKKeyframeSequence.addKeyframeValue(AnyObject, time: CGFloat)
Declaration | |
---|---|
From | func addKeyframeValue(_ value: AnyObject!, time time: CGFloat) |
To | func addKeyframeValue(_ value: AnyObject, time time: CGFloat) |
Modified SKKeyframeSequence.getKeyframeValueForIndex(Int) -> AnyObject
Declaration | |
---|---|
From | func getKeyframeValueForIndex(_ index: Int) -> AnyObject! |
To | func getKeyframeValueForIndex(_ index: Int) -> AnyObject |
Modified SKKeyframeSequence.init(keyframeValues: [AnyObject], times:[AnyObject])
Declaration | |
---|---|
From | init(keyframeValues values: [AnyObject]!, times times: [AnyObject]!) |
To | init!(keyframeValues values: [AnyObject], times times: [AnyObject]) |
Modified SKKeyframeSequence.setKeyframeValue(AnyObject, forIndex: Int)
Declaration | |
---|---|
From | func setKeyframeValue(_ value: AnyObject!, forIndex index: Int) |
To | func setKeyframeValue(_ value: AnyObject, forIndex index: Int) |
Modified SKKeyframeSequence.setKeyframeValue(AnyObject, time: CGFloat, forIndex: Int)
Declaration | |
---|---|
From | func setKeyframeValue(_ value: AnyObject!, time time: CGFloat, forIndex index: Int) |
To | func setKeyframeValue(_ value: AnyObject, time time: CGFloat, forIndex index: Int) |
Modified SKLabelHorizontalAlignmentMode [enum]
Introduction | |
---|---|
From | OS X 10.10 |
To | OS X 10.9 |
Modified SKLabelNode.color
Declaration | |
---|---|
From | var color: NSColor! |
To | var color: NSColor? |
Modified SKLabelNode.fontColor
Declaration | |
---|---|
From | var fontColor: NSColor! |
To | var fontColor: NSColor |
Modified SKLabelNode.text
Declaration | |
---|---|
From | var text: String! |
To | var text: String |
Modified SKLabelNode.init(text: String)
Declaration | |
---|---|
From | convenience init(text text: String!) |
To | convenience init(text text: String) |
Modified SKLabelVerticalAlignmentMode [enum]
Introduction | |
---|---|
From | OS X 10.10 |
To | OS X 10.9 |
Modified SKLightNode.lightColor
Declaration | |
---|---|
From | var lightColor: NSColor! |
To | var lightColor: NSColor |
Modified SKMutableTexture.modifyPixelDataWithBlock((UnsafeMutablePointer<Void>, Int) -> Void)
Declaration | Introduction | |
---|---|---|
From | func modifyPixelDataWithBlock(_ block: ((UnsafePointer<()>, UInt) -> Void)!) | OS X 10.10 |
To | func modifyPixelDataWithBlock(_ block: (UnsafeMutablePointer<Void>, Int) -> Void) | OS X 10.10.3 |
Modified SKNode.actionForKey(String) -> SKAction?
Declaration | |
---|---|
From | func actionForKey(_ key: String!) -> SKAction! |
To | func actionForKey(_ key: String) -> SKAction? |
Modified SKNode.addChild(SKNode)
Declaration | |
---|---|
From | func addChild(_ node: SKNode!) |
To | func addChild(_ node: SKNode) |
Modified SKNode.childNodeWithName(String) -> SKNode?
Declaration | |
---|---|
From | func childNodeWithName(_ name: String!) -> SKNode! |
To | func childNodeWithName(_ name: String) -> SKNode? |
Modified SKNode.children
Declaration | |
---|---|
From | var children: [AnyObject]! { get } |
To | var children: [AnyObject] { get } |
Modified SKNode.constraints
Declaration | |
---|---|
From | var constraints: [AnyObject]! |
To | var constraints: [AnyObject]? |
Modified SKNode.convertPoint(CGPoint, fromNode: SKNode) -> CGPoint
Declaration | |
---|---|
From | func convertPoint(_ point: CGPoint, fromNode node: SKNode!) -> CGPoint |
To | func convertPoint(_ point: CGPoint, fromNode node: SKNode) -> CGPoint |
Modified SKNode.convertPoint(CGPoint, toNode: SKNode) -> CGPoint
Declaration | |
---|---|
From | func convertPoint(_ point: CGPoint, toNode node: SKNode!) -> CGPoint |
To | func convertPoint(_ point: CGPoint, toNode node: SKNode) -> CGPoint |
Modified SKNode.enumerateChildNodesWithName(String, usingBlock:((SKNode!, UnsafeMutablePointer<ObjCBool>) -> Void)!)
Declaration | |
---|---|
From | func enumerateChildNodesWithName(_ name: String!, usingBlock block: ((SKNode!, UnsafePointer<ObjCBool>) -> Void)!) |
To | func enumerateChildNodesWithName(_ name: String, usingBlock block: ((SKNode!, UnsafeMutablePointer<ObjCBool>) -> Void)!) |
Modified SKNode.init(fileNamed: String)
Declaration | |
---|---|
From | convenience init(fileNamed filename: String!) |
To | convenience init!(fileNamed filename: String) |
Modified SKNode.inParentHierarchy(SKNode) -> Bool
Declaration | |
---|---|
From | func inParentHierarchy(_ parent: SKNode!) -> Bool |
To | func inParentHierarchy(_ parent: SKNode) -> Bool |
Modified SKNode.intersectsNode(SKNode) -> Bool
Declaration | |
---|---|
From | func intersectsNode(_ node: SKNode!) -> Bool |
To | func intersectsNode(_ node: SKNode) -> Bool |
Modified SKNode.name
Declaration | |
---|---|
From | var name: String! |
To | var name: String? |
Modified SKNode.nodeAtPoint(CGPoint) -> SKNode
Declaration | |
---|---|
From | func nodeAtPoint(_ p: CGPoint) -> SKNode! |
To | func nodeAtPoint(_ p: CGPoint) -> SKNode |
Modified SKNode.nodesAtPoint(CGPoint) -> [AnyObject]
Declaration | |
---|---|
From | func nodesAtPoint(_ p: CGPoint) -> [AnyObject]! |
To | func nodesAtPoint(_ p: CGPoint) -> [AnyObject] |
Modified SKNode.parent
Declaration | |
---|---|
From | var parent: SKNode! { get } |
To | var parent: SKNode? { get } |
Modified SKNode.physicsBody
Declaration | |
---|---|
From | var physicsBody: SKPhysicsBody! |
To | var physicsBody: SKPhysicsBody? |
Modified SKNode.reachConstraints
Declaration | |
---|---|
From | var reachConstraints: SKReachConstraints! |
To | @NSCopying var reachConstraints: SKReachConstraints? |
Modified SKNode.runAction(SKAction, withKey: String!)
Declaration | |
---|---|
From | func runAction(_ action: SKAction!, withKey key: String!) |
To | func runAction(_ action: SKAction, withKey key: String!) |
Modified SKNode.scene
Declaration | |
---|---|
From | var scene: SKScene! { get } |
To | var scene: SKScene? { get } |
Modified SKNode.userData
Declaration | |
---|---|
From | var userData: NSMutableDictionary! |
To | var userData: NSMutableDictionary? |
Modified SKPhysicsBody.allContactedBodies() -> [AnyObject]
Declaration | |
---|---|
From | func allContactedBodies() -> [AnyObject]! |
To | func allContactedBodies() -> [AnyObject] |
Modified SKPhysicsBody.init(bodies: [AnyObject])
Declaration | |
---|---|
From | init(bodies bodies: [AnyObject]!) -> SKPhysicsBody |
To | init(bodies bodies: [AnyObject]) -> SKPhysicsBody |
Modified SKPhysicsBody.joints
Declaration | |
---|---|
From | var joints: [AnyObject]! { get } |
To | var joints: [AnyObject] { get } |
Modified SKPhysicsBody.node
Declaration | |
---|---|
From | var node: SKNode! { get } |
To | weak var node: SKNode? { get } |
Modified SKPhysicsBody.init(polygonFromPath: CGPath!)
Declaration | |
---|---|
From | init(polygonFromPath path: CGPath!) -> SKPhysicsBody |
To | init!(polygonFromPath path: CGPath!) -> SKPhysicsBody |
Modified SKPhysicsBody.init(rectangleOfSize: CGSize)
Declaration | |
---|---|
From | init(rectangleOfSize s: CGSize) -> SKPhysicsBody |
To | init!(rectangleOfSize s: CGSize) -> SKPhysicsBody |
Modified SKPhysicsBody.init(rectangleOfSize: CGSize, center: CGPoint)
Declaration | |
---|---|
From | init(rectangleOfSize s: CGSize, center center: CGPoint) -> SKPhysicsBody |
To | init!(rectangleOfSize s: CGSize, center center: CGPoint) -> SKPhysicsBody |
Modified SKPhysicsBody.init(texture: SKTexture!, alphaThreshold: Float, size: CGSize)
Declaration | |
---|---|
From | init(texture texture: SKTexture!, alphaThreshold alphaThreshold: Float, size size: CGSize) -> SKPhysicsBody |
To | init!(texture texture: SKTexture!, alphaThreshold alphaThreshold: Float, size size: CGSize) -> SKPhysicsBody |
Modified SKPhysicsBody.init(texture: SKTexture!, size: CGSize)
Declaration | |
---|---|
From | init(texture texture: SKTexture!, size size: CGSize) -> SKPhysicsBody |
To | init!(texture texture: SKTexture!, size size: CGSize) -> SKPhysicsBody |
Modified SKPhysicsContactDelegate.didBeginContact(SKPhysicsContact)
Declaration | Optional | |
---|---|---|
From | optional func didBeginContact(_ contact: SKPhysicsContact!) | -- |
To | optional func didBeginContact(_ contact: SKPhysicsContact) | yes |
Modified SKPhysicsContactDelegate.didEndContact(SKPhysicsContact)
Declaration | Optional | |
---|---|---|
From | optional func didEndContact(_ contact: SKPhysicsContact!) | -- |
To | optional func didEndContact(_ contact: SKPhysicsContact) | yes |
Modified SKPhysicsWorld.addJoint(SKPhysicsJoint)
Declaration | |
---|---|
From | func addJoint(_ joint: SKPhysicsJoint!) |
To | func addJoint(_ joint: SKPhysicsJoint) |
Modified SKPhysicsWorld.bodyAlongRayStart(CGPoint, end: CGPoint) -> SKPhysicsBody?
Declaration | |
---|---|
From | func bodyAlongRayStart(_ start: CGPoint, end end: CGPoint) -> SKPhysicsBody! |
To | func bodyAlongRayStart(_ start: CGPoint, end end: CGPoint) -> SKPhysicsBody? |
Modified SKPhysicsWorld.bodyAtPoint(CGPoint) -> SKPhysicsBody?
Declaration | |
---|---|
From | func bodyAtPoint(_ point: CGPoint) -> SKPhysicsBody! |
To | func bodyAtPoint(_ point: CGPoint) -> SKPhysicsBody? |
Modified SKPhysicsWorld.bodyInRect(CGRect) -> SKPhysicsBody?
Declaration | |
---|---|
From | func bodyInRect(_ rect: CGRect) -> SKPhysicsBody! |
To | func bodyInRect(_ rect: CGRect) -> SKPhysicsBody? |
Modified SKPhysicsWorld.contactDelegate
Declaration | |
---|---|
From | var contactDelegate: SKPhysicsContactDelegate! |
To | unowned(unsafe) var contactDelegate: SKPhysicsContactDelegate! |
Modified SKPhysicsWorld.enumerateBodiesAlongRayStart(CGPoint, end: CGPoint, usingBlock:((SKPhysicsBody!, CGPoint, CGVector, UnsafeMutablePointer<ObjCBool>) -> Void)!)
Declaration | |
---|---|
From | func enumerateBodiesAlongRayStart(_ start: CGPoint, end end: CGPoint, usingBlock block: ((SKPhysicsBody!, CGPoint, CGVector, UnsafePointer<ObjCBool>) -> Void)!) |
To | func enumerateBodiesAlongRayStart(_ start: CGPoint, end end: CGPoint, usingBlock block: ((SKPhysicsBody!, CGPoint, CGVector, UnsafeMutablePointer<ObjCBool>) -> Void)!) |
Modified SKPhysicsWorld.enumerateBodiesAtPoint(CGPoint, usingBlock:((SKPhysicsBody!, UnsafeMutablePointer<ObjCBool>) -> Void)!)
Declaration | |
---|---|
From | func enumerateBodiesAtPoint(_ point: CGPoint, usingBlock block: ((SKPhysicsBody!, UnsafePointer<ObjCBool>) -> Void)!) |
To | func enumerateBodiesAtPoint(_ point: CGPoint, usingBlock block: ((SKPhysicsBody!, UnsafeMutablePointer<ObjCBool>) -> Void)!) |
Modified SKPhysicsWorld.enumerateBodiesInRect(CGRect, usingBlock:((SKPhysicsBody!, UnsafeMutablePointer<ObjCBool>) -> Void)!)
Declaration | |
---|---|
From | func enumerateBodiesInRect(_ rect: CGRect, usingBlock block: ((SKPhysicsBody!, UnsafePointer<ObjCBool>) -> Void)!) |
To | func enumerateBodiesInRect(_ rect: CGRect, usingBlock block: ((SKPhysicsBody!, UnsafeMutablePointer<ObjCBool>) -> Void)!) |
Modified SKPhysicsWorld.removeJoint(SKPhysicsJoint)
Declaration | |
---|---|
From | func removeJoint(_ joint: SKPhysicsJoint!) |
To | func removeJoint(_ joint: SKPhysicsJoint) |
Modified SKRange.rangeWithNoLimits() -> Self [class]
Declaration | Introduction | |
---|---|---|
From | class func rangeWithNoLimits() -> Self! | OS X 10.10 |
To | class func rangeWithNoLimits() -> Self | OS X 10.10.3 |
Modified SKRegion.infiniteRegion() -> Self [class]
Declaration | Introduction | |
---|---|---|
From | class func infiniteRegion() -> Self! | OS X 10.10 |
To | class func infiniteRegion() -> Self | OS X 10.10.3 |
Modified SKRegion.inverseRegion() -> Self
Declaration | Introduction | |
---|---|---|
From | func inverseRegion() -> Self! | OS X 10.10 |
To | func inverseRegion() -> Self | OS X 10.10.3 |
Modified SKRegion.path
Declaration | |
---|---|
From | var path: CGPath! { get } |
To | var path: CGPath? { get } |
Modified SKRegion.regionByDifferenceFromRegion(SKRegion) -> Self
Declaration | Introduction | |
---|---|---|
From | func regionByDifferenceFromRegion(_ region: SKRegion!) -> Self! | OS X 10.10 |
To | func regionByDifferenceFromRegion(_ region: SKRegion) -> Self | OS X 10.10.3 |
Modified SKScene.backgroundColor
Declaration | |
---|---|
From | var backgroundColor: NSColor! |
To | var backgroundColor: NSColor |
Modified SKScene.delegate
Declaration | |
---|---|
From | var delegate: SKSceneDelegate! |
To | unowned(unsafe) var delegate: SKSceneDelegate? |
Modified SKScene.didMoveToView(SKView)
Declaration | |
---|---|
From | func didMoveToView(_ view: SKView!) |
To | func didMoveToView(_ view: SKView) |
Modified SKScene.physicsWorld
Declaration | |
---|---|
From | var physicsWorld: SKPhysicsWorld! { get } |
To | var physicsWorld: SKPhysicsWorld { get } |
Modified SKScene.view
Declaration | |
---|---|
From | var view: SKView! { get } |
To | weak var view: SKView? { get } |
Modified SKScene.willMoveFromView(SKView)
Declaration | |
---|---|
From | func willMoveFromView(_ view: SKView!) |
To | func willMoveFromView(_ view: SKView) |
Modified SKSceneDelegate.didApplyConstraintsForScene(SKScene)
Declaration | Optional | |
---|---|---|
From | optional func didApplyConstraintsForScene(_ scene: SKScene!) | -- |
To | optional func didApplyConstraintsForScene(_ scene: SKScene) | yes |
Modified SKSceneDelegate.didEvaluateActionsForScene(SKScene)
Declaration | Optional | |
---|---|---|
From | optional func didEvaluateActionsForScene(_ scene: SKScene!) | -- |
To | optional func didEvaluateActionsForScene(_ scene: SKScene) | yes |
Modified SKSceneDelegate.didFinishUpdateForScene(SKScene)
Declaration | Optional | |
---|---|---|
From | optional func didFinishUpdateForScene(_ scene: SKScene!) | -- |
To | optional func didFinishUpdateForScene(_ scene: SKScene) | yes |
Modified SKSceneDelegate.didSimulatePhysicsForScene(SKScene)
Declaration | Optional | |
---|---|---|
From | optional func didSimulatePhysicsForScene(_ scene: SKScene!) | -- |
To | optional func didSimulatePhysicsForScene(_ scene: SKScene) | yes |
Modified SKSceneDelegate.update(NSTimeInterval, forScene: SKScene)
Declaration | Optional | |
---|---|---|
From | optional func update(_ currentTime: NSTimeInterval, forScene scene: SKScene!) | -- |
To | optional func update(_ currentTime: NSTimeInterval, forScene scene: SKScene) | yes |
Modified SKSceneScaleMode [enum]
Introduction | |
---|---|
From | OS X 10.10 |
To | OS X 10.9 |
Modified SKShader.addUniform(SKUniform)
Declaration | |
---|---|
From | func addUniform(_ uniform: SKUniform!) |
To | func addUniform(_ uniform: SKUniform) |
Modified SKShader.init(fileNamed: String)
Declaration | |
---|---|
From | convenience init(fileNamed name: String!) |
To | convenience init!(fileNamed name: String) |
Modified SKShader.removeUniformNamed(String)
Declaration | |
---|---|
From | func removeUniformNamed(_ name: String!) |
To | func removeUniformNamed(_ name: String) |
Modified SKShader.uniformNamed(String) -> SKUniform?
Declaration | |
---|---|
From | func uniformNamed(_ name: String!) -> SKUniform! |
To | func uniformNamed(_ name: String) -> SKUniform? |
Modified SKShader.uniforms
Declaration | |
---|---|
From | var uniforms: [AnyObject]! |
To | var uniforms: [AnyObject] |
Modified SKShapeNode.fillColor
Declaration | |
---|---|
From | var fillColor: NSColor! |
To | var fillColor: NSColor |
Modified SKShapeNode.fillShader
Declaration | |
---|---|
From | var fillShader: SKShader! |
To | var fillShader: SKShader? |
Modified SKShapeNode.fillTexture
Declaration | |
---|---|
From | var fillTexture: SKTexture! |
To | var fillTexture: SKTexture? |
Modified SKShapeNode.init(points: UnsafeMutablePointer<CGPoint>, count: Int)
Declaration | |
---|---|
From | convenience init(points points: UnsafePointer<CGPoint>, count numPoints: UInt) |
To | convenience init(points points: UnsafeMutablePointer<CGPoint>, count numPoints: Int) |
Modified SKShapeNode.init(splinePoints: UnsafeMutablePointer<CGPoint>, count: Int)
Declaration | |
---|---|
From | convenience init(splinePoints points: UnsafePointer<CGPoint>, count numPoints: UInt) |
To | convenience init(splinePoints points: UnsafeMutablePointer<CGPoint>, count numPoints: Int) |
Modified SKShapeNode.strokeColor
Declaration | |
---|---|
From | var strokeColor: NSColor! |
To | var strokeColor: NSColor |
Modified SKShapeNode.strokeShader
Declaration | |
---|---|
From | var strokeShader: SKShader! |
To | var strokeShader: SKShader? |
Modified SKShapeNode.strokeTexture
Declaration | |
---|---|
From | var strokeTexture: SKTexture! |
To | var strokeTexture: SKTexture? |
Modified SKSpriteNode.color
Declaration | |
---|---|
From | var color: NSColor! |
To | var color: NSColor |
Modified SKSpriteNode.init(imageNamed: String)
Declaration | |
---|---|
From | convenience init(imageNamed name: String!) |
To | convenience init(imageNamed name: String) |
Modified SKSpriteNode.init(imageNamed: String, normalMapped: Bool)
Declaration | |
---|---|
From | convenience init(imageNamed name: String!, normalMapped generateNormalMap: Bool) |
To | convenience init(imageNamed name: String, normalMapped generateNormalMap: Bool) |
Modified SKSpriteNode.normalTexture
Declaration | |
---|---|
From | var normalTexture: SKTexture! |
To | var normalTexture: SKTexture? |
Modified SKSpriteNode.shader
Declaration | |
---|---|
From | var shader: SKShader! |
To | var shader: SKShader? |
Modified SKSpriteNode.texture
Declaration | |
---|---|
From | var texture: SKTexture! |
To | var texture: SKTexture? |
Modified SKSpriteNode.init(texture: SKTexture!, normalMap: SKTexture?)
Declaration | |
---|---|
From | convenience init(texture texture: SKTexture!, normalMap normalMap: SKTexture!) |
To | convenience init(texture texture: SKTexture!, normalMap normalMap: SKTexture?) |
Modified SKTexture.init(data: NSData!, size: CGSize)
Declaration | |
---|---|
From | convenience init(data pixelData: NSData!, size size: CGSize) |
To | convenience init!(data pixelData: NSData!, size size: CGSize) |
Modified SKTexture.init(data: NSData!, size: CGSize, flipped: Bool)
Declaration | |
---|---|
From | convenience init(data pixelData: NSData!, size size: CGSize, flipped flipped: Bool) |
To | convenience init!(data pixelData: NSData!, size size: CGSize, flipped flipped: Bool) |
Modified SKTexture.init(data: NSData!, size: CGSize, rowLength: UInt32, alignment: UInt32)
Declaration | |
---|---|
From | convenience init(data pixelData: NSData!, size size: CGSize, rowLength rowLength: UInt32, alignment alignment: UInt32) |
To | convenience init!(data pixelData: NSData!, size size: CGSize, rowLength rowLength: UInt32, alignment alignment: UInt32) |
Modified SKTexture.init(image: NSImage)
Declaration | |
---|---|
From | convenience init(image image: NSImage!) |
To | convenience init(image image: NSImage) |
Modified SKTexture.init(imageNamed: String)
Declaration | |
---|---|
From | convenience init(imageNamed name: String!) |
To | convenience init!(imageNamed name: String) |
Modified SKTexture.init(noiseWithSmoothness: CGFloat, size: CGSize, grayscale: Bool)
Declaration | |
---|---|
From | convenience init(noiseWithSmoothness smoothness: CGFloat, size size: CGSize, grayscale grayscale: Bool) |
To | convenience init!(noiseWithSmoothness smoothness: CGFloat, size size: CGSize, grayscale grayscale: Bool) |
Modified SKTexture.init(rect: CGRect, inTexture: SKTexture)
Declaration | |
---|---|
From | convenience init(rect rect: CGRect, inTexture texture: SKTexture!) |
To | convenience init(rect rect: CGRect, inTexture texture: SKTexture) |
Modified SKTexture.textureByApplyingCIFilter(CIFilter) -> Self
Declaration | Introduction | |
---|---|---|
From | func textureByApplyingCIFilter(_ filter: CIFilter!) -> Self! | OS X 10.10 |
To | func textureByApplyingCIFilter(_ filter: CIFilter) -> Self | OS X 10.10.3 |
Modified SKTexture.init(vectorNoiseWithSmoothness: CGFloat, size: CGSize)
Declaration | |
---|---|
From | convenience init(vectorNoiseWithSmoothness smoothness: CGFloat, size size: CGSize) |
To | convenience init!(vectorNoiseWithSmoothness smoothness: CGFloat, size size: CGSize) |
Modified SKTextureAtlas.init(dictionary: [NSObject: AnyObject])
Declaration | |
---|---|
From | convenience init(dictionary properties: [NSObject : AnyObject]!) |
To | convenience init!(dictionary properties: [NSObject : AnyObject]) |
Modified SKTextureAtlas.init(named: String)
Declaration | |
---|---|
From | convenience init(named name: String!) |
To | convenience init!(named name: String) |
Modified SKTextureAtlas.preloadWithCompletionHandler(() -> Void)
Declaration | |
---|---|
From | func preloadWithCompletionHandler(_ completionHandler: (() -> Void)!) |
To | func preloadWithCompletionHandler(_ completionHandler: () -> Void) |
Modified SKTextureAtlas.textureNamed(String) -> SKTexture!
Declaration | |
---|---|
From | func textureNamed(_ name: String!) -> SKTexture! |
To | func textureNamed(_ name: String) -> SKTexture! |
Modified SKTextureAtlas.textureNames
Declaration | |
---|---|
From | var textureNames: [AnyObject]! { get } |
To | var textureNames: [AnyObject] { get } |
Modified SKTextureFilteringMode [enum]
Introduction | |
---|---|
From | OS X 10.10 |
To | OS X 10.9 |
Modified SKTransition.init(CIFilter: CIFilter, duration: NSTimeInterval)
Declaration | |
---|---|
From | init(CIFilter filter: CIFilter!, duration sec: NSTimeInterval) -> SKTransition |
To | init(CIFilter filter: CIFilter, duration sec: NSTimeInterval) -> SKTransition |
Modified SKTransition.crossFadeWithDuration(NSTimeInterval) -> SKTransition [class]
Declaration | |
---|---|
From | class func crossFadeWithDuration(_ sec: NSTimeInterval) -> SKTransition! |
To | class func crossFadeWithDuration(_ sec: NSTimeInterval) -> SKTransition |
Modified SKTransition.doorsCloseHorizontalWithDuration(NSTimeInterval) -> SKTransition [class]
Declaration | |
---|---|
From | class func doorsCloseHorizontalWithDuration(_ sec: NSTimeInterval) -> SKTransition! |
To | class func doorsCloseHorizontalWithDuration(_ sec: NSTimeInterval) -> SKTransition |
Modified SKTransition.doorsCloseVerticalWithDuration(NSTimeInterval) -> SKTransition [class]
Declaration | |
---|---|
From | class func doorsCloseVerticalWithDuration(_ sec: NSTimeInterval) -> SKTransition! |
To | class func doorsCloseVerticalWithDuration(_ sec: NSTimeInterval) -> SKTransition |
Modified SKTransition.doorsOpenHorizontalWithDuration(NSTimeInterval) -> SKTransition [class]
Declaration | |
---|---|
From | class func doorsOpenHorizontalWithDuration(_ sec: NSTimeInterval) -> SKTransition! |
To | class func doorsOpenHorizontalWithDuration(_ sec: NSTimeInterval) -> SKTransition |
Modified SKTransition.doorsOpenVerticalWithDuration(NSTimeInterval) -> SKTransition [class]
Declaration | |
---|---|
From | class func doorsOpenVerticalWithDuration(_ sec: NSTimeInterval) -> SKTransition! |
To | class func doorsOpenVerticalWithDuration(_ sec: NSTimeInterval) -> SKTransition |
Modified SKTransition.doorwayWithDuration(NSTimeInterval) -> SKTransition [class]
Declaration | |
---|---|
From | class func doorwayWithDuration(_ sec: NSTimeInterval) -> SKTransition! |
To | class func doorwayWithDuration(_ sec: NSTimeInterval) -> SKTransition |
Modified SKTransition.fadeWithColor(NSColor, duration: NSTimeInterval) -> SKTransition [class]
Declaration | |
---|---|
From | class func fadeWithColor(_ color: NSColor!, duration sec: NSTimeInterval) -> SKTransition! |
To | class func fadeWithColor(_ color: NSColor, duration sec: NSTimeInterval) -> SKTransition |
Modified SKTransition.fadeWithDuration(NSTimeInterval) -> SKTransition [class]
Declaration | |
---|---|
From | class func fadeWithDuration(_ sec: NSTimeInterval) -> SKTransition! |
To | class func fadeWithDuration(_ sec: NSTimeInterval) -> SKTransition |
Modified SKTransition.flipHorizontalWithDuration(NSTimeInterval) -> SKTransition [class]
Declaration | |
---|---|
From | class func flipHorizontalWithDuration(_ sec: NSTimeInterval) -> SKTransition! |
To | class func flipHorizontalWithDuration(_ sec: NSTimeInterval) -> SKTransition |
Modified SKTransition.flipVerticalWithDuration(NSTimeInterval) -> SKTransition [class]
Declaration | |
---|---|
From | class func flipVerticalWithDuration(_ sec: NSTimeInterval) -> SKTransition! |
To | class func flipVerticalWithDuration(_ sec: NSTimeInterval) -> SKTransition |
Modified SKTransition.moveInWithDirection(SKTransitionDirection, duration: NSTimeInterval) -> SKTransition [class]
Declaration | |
---|---|
From | class func moveInWithDirection(_ direction: SKTransitionDirection, duration sec: NSTimeInterval) -> SKTransition! |
To | class func moveInWithDirection(_ direction: SKTransitionDirection, duration sec: NSTimeInterval) -> SKTransition |
Modified SKTransition.pushWithDirection(SKTransitionDirection, duration: NSTimeInterval) -> SKTransition [class]
Declaration | |
---|---|
From | class func pushWithDirection(_ direction: SKTransitionDirection, duration sec: NSTimeInterval) -> SKTransition! |
To | class func pushWithDirection(_ direction: SKTransitionDirection, duration sec: NSTimeInterval) -> SKTransition |
Modified SKTransition.revealWithDirection(SKTransitionDirection, duration: NSTimeInterval) -> SKTransition [class]
Declaration | |
---|---|
From | class func revealWithDirection(_ direction: SKTransitionDirection, duration sec: NSTimeInterval) -> SKTransition! |
To | class func revealWithDirection(_ direction: SKTransitionDirection, duration sec: NSTimeInterval) -> SKTransition |
Modified SKTransitionDirection [enum]
Introduction | |
---|---|
From | OS X 10.10 |
To | OS X 10.9 |
Modified SKUniform.name
Declaration | |
---|---|
From | var name: String! { get } |
To | var name: String { get } |
Modified SKUniform.init(name: String!)
Declaration | |
---|---|
From | init(name name: String!) |
To | init!(name name: String!) |
Modified SKUniform.init(name: String!, float: Float)
Declaration | |
---|---|
From | init(name name: String!, float value: Float) |
To | init!(name name: String!, float value: Float) |
Modified SKUniform.init(name: String!, texture: SKTexture!)
Declaration | |
---|---|
From | init(name name: String!, texture texture: SKTexture!) |
To | init!(name name: String!, texture texture: SKTexture!) |
Modified SKVideoNode.init(videoFileNamed: String!)
Declaration | |
---|---|
From | convenience init(videoFileNamed videoFile: String!) |
To | init!(videoFileNamed videoFile: String!) -> SKVideoNode |
Modified SKVideoNode.init(videoURL: NSURL!)
Declaration | |
---|---|
From | convenience init(videoURL url: NSURL!) |
To | init!(videoURL videoURL: NSURL!) -> SKVideoNode |
Modified SKView.convertPoint(CGPoint, fromScene: SKScene) -> CGPoint
Declaration | |
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From | func convertPoint(_ point: CGPoint, fromScene scene: SKScene!) -> CGPoint |
To | func convertPoint(_ point: CGPoint, fromScene scene: SKScene) -> CGPoint |
Modified SKView.convertPoint(CGPoint, toScene: SKScene) -> CGPoint
Declaration | |
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From | func convertPoint(_ point: CGPoint, toScene scene: SKScene!) -> CGPoint |
To | func convertPoint(_ point: CGPoint, toScene scene: SKScene) -> CGPoint |
Modified SKView.presentScene(SKScene?)
Declaration | |
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From | func presentScene(_ scene: SKScene!) |
To | func presentScene(_ scene: SKScene?) |
Modified SKView.presentScene(SKScene?, transition: SKTransition?)
Declaration | |
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From | func presentScene(_ scene: SKScene!, transition transition: SKTransition!) |
To | func presentScene(_ scene: SKScene?, transition transition: SKTransition?) |
Modified SKView.scene
Declaration | |
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From | var scene: SKScene! { get } |
To | var scene: SKScene? { get } |
Modified SKView.textureFromNode(SKNode) -> SKTexture!
Declaration | |
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From | func textureFromNode(_ node: SKNode!) -> SKTexture! |
To | func textureFromNode(_ node: SKNode) -> SKTexture! |
Modified SKView.textureFromNode(SKNode, crop: CGRect) -> SKTexture!
Declaration | |
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From | func textureFromNode(_ node: SKNode!, crop crop: CGRect) -> SKTexture! |
To | func textureFromNode(_ node: SKNode, crop crop: CGRect) -> SKTexture! |