GameController Changes
GameController
Added GCAcceleration.init()
Added GCAcceleration.init(x: Double, y: Double, z: Double)
Added GCExtendedGamepadSnapShotDataV100.init()
Added GCExtendedGamepadSnapShotDataV100.init(version: UInt16, size: UInt16, dpadX: float_t, dpadY: float_t, buttonA: float_t, buttonB: float_t, buttonX: float_t, buttonY: float_t, leftShoulder: float_t, rightShoulder: float_t, leftThumbstickX: float_t, leftThumbstickY: float_t, rightThumbstickX: float_t, rightThumbstickY: float_t, leftTrigger: float_t, rightTrigger: float_t)
Added GCGamepadSnapShotDataV100.init()
Added GCGamepadSnapShotDataV100.init(version: UInt16, size: UInt16, dpadX: float_t, dpadY: float_t, buttonA: float_t, buttonB: float_t, buttonX: float_t, buttonY: float_t, leftShoulder: float_t, rightShoulder: float_t)
Added GCQuaternion.init()
Added GCQuaternion.init(x: Double, y: Double, z: Double, w: Double)
Added GCRotationRate.init()
Added GCRotationRate.init(x: Double, y: Double, z: Double)
Modified GCAcceleration [struct]
Declaration | |
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From | struct GCAcceleration { var x: Double var y: Double var z: Double } |
To | struct GCAcceleration { var x: Double var y: Double var z: Double init() init(x x: Double, y y: Double, z z: Double) } |
Modified GCExtendedGamepadSnapShotDataV100 [struct]
Declaration | |
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From | struct GCExtendedGamepadSnapShotDataV100 { var version: UInt16 var size: UInt16 var dpadX: float_t var dpadY: float_t var buttonA: float_t var buttonB: float_t var buttonX: float_t var buttonY: float_t var leftShoulder: float_t var rightShoulder: float_t var leftThumbstickX: float_t var leftThumbstickY: float_t var rightThumbstickX: float_t var rightThumbstickY: float_t var leftTrigger: float_t var rightTrigger: float_t } |
To | struct GCExtendedGamepadSnapShotDataV100 { var version: UInt16 var size: UInt16 var dpadX: float_t var dpadY: float_t var buttonA: float_t var buttonB: float_t var buttonX: float_t var buttonY: float_t var leftShoulder: float_t var rightShoulder: float_t var leftThumbstickX: float_t var leftThumbstickY: float_t var rightThumbstickX: float_t var rightThumbstickY: float_t var leftTrigger: float_t var rightTrigger: float_t init() init(version version: UInt16, size size: UInt16, dpadX dpadX: float_t, dpadY dpadY: float_t, buttonA buttonA: float_t, buttonB buttonB: float_t, buttonX buttonX: float_t, buttonY buttonY: float_t, leftShoulder leftShoulder: float_t, rightShoulder rightShoulder: float_t, leftThumbstickX leftThumbstickX: float_t, leftThumbstickY leftThumbstickY: float_t, rightThumbstickX rightThumbstickX: float_t, rightThumbstickY rightThumbstickY: float_t, leftTrigger leftTrigger: float_t, rightTrigger rightTrigger: float_t) } |
Modified GCGamepadSnapShotDataV100 [struct]
Declaration | |
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From | struct GCGamepadSnapShotDataV100 { var version: UInt16 var size: UInt16 var dpadX: float_t var dpadY: float_t var buttonA: float_t var buttonB: float_t var buttonX: float_t var buttonY: float_t var leftShoulder: float_t var rightShoulder: float_t } |
To | struct GCGamepadSnapShotDataV100 { var version: UInt16 var size: UInt16 var dpadX: float_t var dpadY: float_t var buttonA: float_t var buttonB: float_t var buttonX: float_t var buttonY: float_t var leftShoulder: float_t var rightShoulder: float_t init() init(version version: UInt16, size size: UInt16, dpadX dpadX: float_t, dpadY dpadY: float_t, buttonA buttonA: float_t, buttonB buttonB: float_t, buttonX buttonX: float_t, buttonY buttonY: float_t, leftShoulder leftShoulder: float_t, rightShoulder rightShoulder: float_t) } |
Modified GCQuaternion [struct]
Declaration | |
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From | struct GCQuaternion { var x: Double var y: Double var z: Double var w: Double } |
To | struct GCQuaternion { var x: Double var y: Double var z: Double var w: Double init() init(x x: Double, y y: Double, z z: Double, w w: Double) } |
Modified GCRotationRate [struct]
Declaration | |
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From | struct GCRotationRate { var x: Double var y: Double var z: Double } |
To | struct GCRotationRate { var x: Double var y: Double var z: Double init() init(x x: Double, y y: Double, z z: Double) } |
Modified GCControllerDidConnectNotification
Declaration | |
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From | let GCControllerDidConnectNotification: NSString! |
To | let GCControllerDidConnectNotification: String |
Modified GCControllerDidDisconnectNotification
Declaration | |
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From | let GCControllerDidDisconnectNotification: NSString! |
To | let GCControllerDidDisconnectNotification: String |