GameController Changes
GameController
Added GCAcceleration.init()
Added GCAcceleration.init(x: Double, y: Double, z: Double)
Added GCExtendedGamepadSnapShotDataV100.init()
Added GCExtendedGamepadSnapShotDataV100.init(version: UInt16, size: UInt16, dpadX: float_t, dpadY: float_t, buttonA: float_t, buttonB: float_t, buttonX: float_t, buttonY: float_t, leftShoulder: float_t, rightShoulder: float_t, leftThumbstickX: float_t, leftThumbstickY: float_t, rightThumbstickX: float_t, rightThumbstickY: float_t, leftTrigger: float_t, rightTrigger: float_t)
Added GCGamepadSnapShotDataV100.init()
Added GCGamepadSnapShotDataV100.init(version: UInt16, size: UInt16, dpadX: float_t, dpadY: float_t, buttonA: float_t, buttonB: float_t, buttonX: float_t, buttonY: float_t, leftShoulder: float_t, rightShoulder: float_t)
Added GCQuaternion.init()
Added GCQuaternion.init(x: Double, y: Double, z: Double, w: Double)
Added GCRotationRate.init()
Added GCRotationRate.init(x: Double, y: Double, z: Double)
Modified GCAcceleration [struct]
| Declaration | |
|---|---|
| From | struct GCAcceleration {
var x: Double
var y: Double
var z: Double
} |
| To | struct GCAcceleration {
var x: Double
var y: Double
var z: Double
init()
init(x x: Double, y y: Double, z z: Double)
} |
Modified GCExtendedGamepadSnapShotDataV100 [struct]
| Declaration | |
|---|---|
| From | struct GCExtendedGamepadSnapShotDataV100 {
var version: UInt16
var size: UInt16
var dpadX: float_t
var dpadY: float_t
var buttonA: float_t
var buttonB: float_t
var buttonX: float_t
var buttonY: float_t
var leftShoulder: float_t
var rightShoulder: float_t
var leftThumbstickX: float_t
var leftThumbstickY: float_t
var rightThumbstickX: float_t
var rightThumbstickY: float_t
var leftTrigger: float_t
var rightTrigger: float_t
} |
| To | struct GCExtendedGamepadSnapShotDataV100 {
var version: UInt16
var size: UInt16
var dpadX: float_t
var dpadY: float_t
var buttonA: float_t
var buttonB: float_t
var buttonX: float_t
var buttonY: float_t
var leftShoulder: float_t
var rightShoulder: float_t
var leftThumbstickX: float_t
var leftThumbstickY: float_t
var rightThumbstickX: float_t
var rightThumbstickY: float_t
var leftTrigger: float_t
var rightTrigger: float_t
init()
init(version version: UInt16, size size: UInt16, dpadX dpadX: float_t, dpadY dpadY: float_t, buttonA buttonA: float_t, buttonB buttonB: float_t, buttonX buttonX: float_t, buttonY buttonY: float_t, leftShoulder leftShoulder: float_t, rightShoulder rightShoulder: float_t, leftThumbstickX leftThumbstickX: float_t, leftThumbstickY leftThumbstickY: float_t, rightThumbstickX rightThumbstickX: float_t, rightThumbstickY rightThumbstickY: float_t, leftTrigger leftTrigger: float_t, rightTrigger rightTrigger: float_t)
} |
Modified GCGamepadSnapShotDataV100 [struct]
| Declaration | |
|---|---|
| From | struct GCGamepadSnapShotDataV100 {
var version: UInt16
var size: UInt16
var dpadX: float_t
var dpadY: float_t
var buttonA: float_t
var buttonB: float_t
var buttonX: float_t
var buttonY: float_t
var leftShoulder: float_t
var rightShoulder: float_t
} |
| To | struct GCGamepadSnapShotDataV100 {
var version: UInt16
var size: UInt16
var dpadX: float_t
var dpadY: float_t
var buttonA: float_t
var buttonB: float_t
var buttonX: float_t
var buttonY: float_t
var leftShoulder: float_t
var rightShoulder: float_t
init()
init(version version: UInt16, size size: UInt16, dpadX dpadX: float_t, dpadY dpadY: float_t, buttonA buttonA: float_t, buttonB buttonB: float_t, buttonX buttonX: float_t, buttonY buttonY: float_t, leftShoulder leftShoulder: float_t, rightShoulder rightShoulder: float_t)
} |
Modified GCQuaternion [struct]
| Declaration | |
|---|---|
| From | struct GCQuaternion {
var x: Double
var y: Double
var z: Double
var w: Double
} |
| To | struct GCQuaternion {
var x: Double
var y: Double
var z: Double
var w: Double
init()
init(x x: Double, y y: Double, z z: Double, w w: Double)
} |
Modified GCRotationRate [struct]
| Declaration | |
|---|---|
| From | struct GCRotationRate {
var x: Double
var y: Double
var z: Double
} |
| To | struct GCRotationRate {
var x: Double
var y: Double
var z: Double
init()
init(x x: Double, y y: Double, z z: Double)
} |
Modified GCControllerDidConnectNotification
| Declaration | |
|---|---|
| From | let GCControllerDidConnectNotification: NSString! |
| To | let GCControllerDidConnectNotification: String |
Modified GCControllerDidDisconnectNotification
| Declaration | |
|---|---|
| From | let GCControllerDidDisconnectNotification: NSString! |
| To | let GCControllerDidDisconnectNotification: String |