SpriteKit Changes for Swift
SpriteKit
Removed SKTexture.CGImage
Modified SKTexture
| Declaration | |
|---|---|
| From | class SKTexture : NSObject, NSCopying, NSCoding {
convenience init(imageNamed name: String)
class func textureWithImageNamed(_ name: String) -> Self
convenience init(rect rect: CGRect, inTexture texture: SKTexture)
class func textureWithRect(_ rect: CGRect, inTexture texture: SKTexture) -> Self
convenience init(vectorNoiseWithSmoothness smoothness: CGFloat, size size: CGSize)
class func textureVectorNoiseWithSmoothness(_ smoothness: CGFloat, size size: CGSize) -> Self
convenience init(noiseWithSmoothness smoothness: CGFloat, size size: CGSize, grayscale grayscale: Bool)
class func textureNoiseWithSmoothness(_ smoothness: CGFloat, size size: CGSize, grayscale grayscale: Bool) -> Self
convenience init(CGImage image: CGImage)
class func textureWithCGImage(_ image: CGImage) -> Self
convenience init(image image: UIImage)
class func textureWithImage(_ image: UIImage) -> Self
convenience init(data pixelData: NSData, size size: CGSize)
class func textureWithData(_ pixelData: NSData, size size: CGSize) -> Self
convenience init(data pixelData: NSData, size size: CGSize, flipped flipped: Bool)
class func textureWithData(_ pixelData: NSData, size size: CGSize, flipped flipped: Bool) -> Self
convenience init(data pixelData: NSData, size size: CGSize, rowLength rowLength: UInt32, alignment alignment: UInt32)
class func textureWithData(_ pixelData: NSData, size size: CGSize, rowLength rowLength: UInt32, alignment alignment: UInt32) -> Self
func textureByApplyingCIFilter(_ filter: CIFilter) -> Self
func textureByGeneratingNormalMap() -> Self
func textureByGeneratingNormalMapWithSmoothness(_ smoothness: CGFloat, contrast contrast: CGFloat) -> Self
func textureRect() -> CGRect
func size() -> CGSize
var filteringMode: SKTextureFilteringMode
var usesMipmaps: Bool
var CGImage: CGImage { get }
class func preloadTextures(_ textures: [SKTexture], withCompletionHandler completionHandler: () -> Void)
func preloadWithCompletionHandler(_ completionHandler: () -> Void)
}
extension SKTexture : _Reflectable {
}
extension SKTexture : _Reflectable {
} |
| To | class SKTexture : NSObject, NSCopying, NSCoding {
convenience init(imageNamed name: String)
class func textureWithImageNamed(_ name: String) -> Self
convenience init(rect rect: CGRect, inTexture texture: SKTexture)
class func textureWithRect(_ rect: CGRect, inTexture texture: SKTexture) -> Self
convenience init(vectorNoiseWithSmoothness smoothness: CGFloat, size size: CGSize)
class func textureVectorNoiseWithSmoothness(_ smoothness: CGFloat, size size: CGSize) -> Self
convenience init(noiseWithSmoothness smoothness: CGFloat, size size: CGSize, grayscale grayscale: Bool)
class func textureNoiseWithSmoothness(_ smoothness: CGFloat, size size: CGSize, grayscale grayscale: Bool) -> Self
convenience init(CGImage image: CGImage)
class func textureWithCGImage(_ image: CGImage) -> Self
convenience init(image image: UIImage)
class func textureWithImage(_ image: UIImage) -> Self
convenience init(data pixelData: NSData, size size: CGSize)
class func textureWithData(_ pixelData: NSData, size size: CGSize) -> Self
convenience init(data pixelData: NSData, size size: CGSize, flipped flipped: Bool)
class func textureWithData(_ pixelData: NSData, size size: CGSize, flipped flipped: Bool) -> Self
convenience init(data pixelData: NSData, size size: CGSize, rowLength rowLength: UInt32, alignment alignment: UInt32)
class func textureWithData(_ pixelData: NSData, size size: CGSize, rowLength rowLength: UInt32, alignment alignment: UInt32) -> Self
func textureByApplyingCIFilter(_ filter: CIFilter) -> Self
func textureByGeneratingNormalMap() -> Self
func textureByGeneratingNormalMapWithSmoothness(_ smoothness: CGFloat, contrast contrast: CGFloat) -> Self
func textureRect() -> CGRect
func size() -> CGSize
var filteringMode: SKTextureFilteringMode
var usesMipmaps: Bool
func CGImage() -> CGImage
class func preloadTextures(_ textures: [SKTexture], withCompletionHandler completionHandler: () -> Void)
func preloadWithCompletionHandler(_ completionHandler: () -> Void)
}
extension SKTexture : _Reflectable {
}
extension SKTexture : _Reflectable {
} |