UIKit Changes for Swift
UIKit
Modified UIColor
| Declaration | |
|---|---|
| From | class UIColor : NSObject, NSSecureCoding, NSCopying {
init(white white: CGFloat, alpha alpha: CGFloat)
class func colorWithWhite(_ white: CGFloat, alpha alpha: CGFloat) -> UIColor
init(hue hue: CGFloat, saturation saturation: CGFloat, brightness brightness: CGFloat, alpha alpha: CGFloat)
class func colorWithHue(_ hue: CGFloat, saturation saturation: CGFloat, brightness brightness: CGFloat, alpha alpha: CGFloat) -> UIColor
init(red red: CGFloat, green green: CGFloat, blue blue: CGFloat, alpha alpha: CGFloat)
class func colorWithRed(_ red: CGFloat, green green: CGFloat, blue blue: CGFloat, alpha alpha: CGFloat) -> UIColor
init(CGColor cgColor: CGColor)
class func colorWithCGColor(_ cgColor: CGColor) -> UIColor
init(patternImage image: UIImage)
class func colorWithPatternImage(_ image: UIImage) -> UIColor
init(CIColor ciColor: CIColor)
class func colorWithCIColor(_ ciColor: CIColor) -> UIColor
init(white white: CGFloat, alpha alpha: CGFloat)
init(hue hue: CGFloat, saturation saturation: CGFloat, brightness brightness: CGFloat, alpha alpha: CGFloat)
init(red red: CGFloat, green green: CGFloat, blue blue: CGFloat, alpha alpha: CGFloat)
init(CGColor cgColor: CGColor)
init(patternImage image: UIImage)
init(CIColor ciColor: CIColor)
class func blackColor() -> UIColor
class func darkGrayColor() -> UIColor
class func lightGrayColor() -> UIColor
class func whiteColor() -> UIColor
class func grayColor() -> UIColor
class func redColor() -> UIColor
class func greenColor() -> UIColor
class func blueColor() -> UIColor
class func cyanColor() -> UIColor
class func yellowColor() -> UIColor
class func magentaColor() -> UIColor
class func orangeColor() -> UIColor
class func purpleColor() -> UIColor
class func brownColor() -> UIColor
class func clearColor() -> UIColor
func set()
func setFill()
func setStroke()
func getWhite(_ white: UnsafeMutablePointer<CGFloat>, alpha alpha: UnsafeMutablePointer<CGFloat>) -> Bool
func getHue(_ hue: UnsafeMutablePointer<CGFloat>, saturation saturation: UnsafeMutablePointer<CGFloat>, brightness brightness: UnsafeMutablePointer<CGFloat>, alpha alpha: UnsafeMutablePointer<CGFloat>) -> Bool
func getRed(_ red: UnsafeMutablePointer<CGFloat>, green green: UnsafeMutablePointer<CGFloat>, blue blue: UnsafeMutablePointer<CGFloat>, alpha alpha: UnsafeMutablePointer<CGFloat>) -> Bool
func colorWithAlphaComponent(_ alpha: CGFloat) -> UIColor
var CGColor: CGColor { get }
var CIColor: CIColor { get }
}
extension UIColor : _ColorLiteralConvertible {
required convenience init(colorLiteralRed red: Float, green green: Float, blue blue: Float, alpha alpha: Float)
}
extension UIColor {
class func lightTextColor() -> UIColor
class func darkTextColor() -> UIColor
class func groupTableViewBackgroundColor() -> UIColor
class func viewFlipsideBackgroundColor() -> UIColor
class func scrollViewTexturedBackgroundColor() -> UIColor
class func underPageBackgroundColor() -> UIColor
}
extension UIColor : _ColorLiteralConvertible {
required convenience init(colorLiteralRed red: Float, green green: Float, blue blue: Float, alpha alpha: Float)
} |
| To | class UIColor : NSObject, NSSecureCoding, NSCopying {
init(white white: CGFloat, alpha alpha: CGFloat)
class func colorWithWhite(_ white: CGFloat, alpha alpha: CGFloat) -> UIColor
init(hue hue: CGFloat, saturation saturation: CGFloat, brightness brightness: CGFloat, alpha alpha: CGFloat)
class func colorWithHue(_ hue: CGFloat, saturation saturation: CGFloat, brightness brightness: CGFloat, alpha alpha: CGFloat) -> UIColor
init(red red: CGFloat, green green: CGFloat, blue blue: CGFloat, alpha alpha: CGFloat)
class func colorWithRed(_ red: CGFloat, green green: CGFloat, blue blue: CGFloat, alpha alpha: CGFloat) -> UIColor
init(CGColor cgColor: CGColor)
class func colorWithCGColor(_ cgColor: CGColor) -> UIColor
init(patternImage image: UIImage)
class func colorWithPatternImage(_ image: UIImage) -> UIColor
init(CIColor ciColor: CIColor)
class func colorWithCIColor(_ ciColor: CIColor) -> UIColor
init(white white: CGFloat, alpha alpha: CGFloat)
init(hue hue: CGFloat, saturation saturation: CGFloat, brightness brightness: CGFloat, alpha alpha: CGFloat)
init(red red: CGFloat, green green: CGFloat, blue blue: CGFloat, alpha alpha: CGFloat)
init(CGColor cgColor: CGColor)
init(patternImage image: UIImage)
init(CIColor ciColor: CIColor)
class func blackColor() -> UIColor
class func darkGrayColor() -> UIColor
class func lightGrayColor() -> UIColor
class func whiteColor() -> UIColor
class func grayColor() -> UIColor
class func redColor() -> UIColor
class func greenColor() -> UIColor
class func blueColor() -> UIColor
class func cyanColor() -> UIColor
class func yellowColor() -> UIColor
class func magentaColor() -> UIColor
class func orangeColor() -> UIColor
class func purpleColor() -> UIColor
class func brownColor() -> UIColor
class func clearColor() -> UIColor
func set()
func setFill()
func setStroke()
func getWhite(_ white: UnsafeMutablePointer<CGFloat>, alpha alpha: UnsafeMutablePointer<CGFloat>) -> Bool
func getHue(_ hue: UnsafeMutablePointer<CGFloat>, saturation saturation: UnsafeMutablePointer<CGFloat>, brightness brightness: UnsafeMutablePointer<CGFloat>, alpha alpha: UnsafeMutablePointer<CGFloat>) -> Bool
func getRed(_ red: UnsafeMutablePointer<CGFloat>, green green: UnsafeMutablePointer<CGFloat>, blue blue: UnsafeMutablePointer<CGFloat>, alpha alpha: UnsafeMutablePointer<CGFloat>) -> Bool
func colorWithAlphaComponent(_ alpha: CGFloat) -> UIColor
var CGColor: CGColor { get }
var CIColor: CIColor { get }
}
extension UIColor {
required convenience init(colorLiteralRed red: Float, green green: Float, blue blue: Float, alpha alpha: Float)
}
extension UIColor {
class func lightTextColor() -> UIColor
class func darkTextColor() -> UIColor
class func groupTableViewBackgroundColor() -> UIColor
class func viewFlipsideBackgroundColor() -> UIColor
class func scrollViewTexturedBackgroundColor() -> UIColor
class func underPageBackgroundColor() -> UIColor
}
extension UIColor {
required convenience init(colorLiteralRed red: Float, green green: Float, blue blue: Float, alpha alpha: Float)
} |
Modified UIGestureRecognizer
| Declaration | |
|---|---|
| From | class UIGestureRecognizer : NSObject {
init(target target: AnyObject?, action action: Selector)
func addTarget(_ target: AnyObject, action action: Selector)
func removeTarget(_ target: AnyObject?, action action: Selector)
var state: UIGestureRecognizerState { get }
weak var delegate: UIGestureRecognizerDelegate?
var enabled: Bool
var view: UIView? { get }
var cancelsTouchesInView: Bool
var delaysTouchesBegan: Bool
var delaysTouchesEnded: Bool
var allowedTouchTypes: [NSNumber]
var allowedPressTypes: [NSNumber]
func requireGestureRecognizerToFail(_ otherGestureRecognizer: UIGestureRecognizer)
func locationInView(_ view: UIView?) -> CGPoint
func numberOfTouches() -> Int
func locationOfTouch(_ touchIndex: Int, inView view: UIView?) -> CGPoint
} |
| To | class UIGestureRecognizer : NSObject {
init(target target: AnyObject?, action action: Selector)
func addTarget(_ target: AnyObject, action action: Selector)
func removeTarget(_ target: AnyObject?, action action: Selector)
weak var delegate: UIGestureRecognizerDelegate?
var enabled: Bool
var view: UIView? { get }
var cancelsTouchesInView: Bool
var delaysTouchesBegan: Bool
var delaysTouchesEnded: Bool
var allowedTouchTypes: [NSNumber]
var allowedPressTypes: [NSNumber]
func requireGestureRecognizerToFail(_ otherGestureRecognizer: UIGestureRecognizer)
func locationInView(_ view: UIView?) -> CGPoint
func numberOfTouches() -> Int
func locationOfTouch(_ touchIndex: Int, inView view: UIView?) -> CGPoint
}
extension UIGestureRecognizer {
var state: UIGestureRecognizerState
func ignoreTouch(_ touch: UITouch, forEvent event: UIEvent)
func ignorePress(_ button: UIPress, forEvent event: UIPressesEvent)
func reset()
func canPreventGestureRecognizer(_ preventedGestureRecognizer: UIGestureRecognizer) -> Bool
func canBePreventedByGestureRecognizer(_ preventingGestureRecognizer: UIGestureRecognizer) -> Bool
func shouldRequireFailureOfGestureRecognizer(_ otherGestureRecognizer: UIGestureRecognizer) -> Bool
func shouldBeRequiredToFailByGestureRecognizer(_ otherGestureRecognizer: UIGestureRecognizer) -> Bool
func touchesBegan(_ touches: Set<UITouch>, withEvent event: UIEvent)
func touchesMoved(_ touches: Set<UITouch>, withEvent event: UIEvent)
func touchesEnded(_ touches: Set<UITouch>, withEvent event: UIEvent)
func touchesCancelled(_ touches: Set<UITouch>, withEvent event: UIEvent)
func touchesEstimatedPropertiesUpdated(_ touches: Set<NSObject>)
func pressesBegan(_ presses: Set<UIPress>, withEvent event: UIPressesEvent)
func pressesChanged(_ presses: Set<UIPress>, withEvent event: UIPressesEvent)
func pressesEnded(_ presses: Set<UIPress>, withEvent event: UIPressesEvent)
func pressesCancelled(_ presses: Set<UIPress>, withEvent event: UIPressesEvent)
} |
Modified UIGestureRecognizer.state
| Declaration | Readonly | |
|---|---|---|
| From | var state: UIGestureRecognizerState { get } | yes |
| To | var state: UIGestureRecognizerState | -- |
Modified UIImage
| Declaration | |
|---|---|
| From | class UIImage : NSObject, NSSecureCoding {
init?(named name: String)
class func imageNamed(_ name: String) -> UIImage?
init?(named name: String, inBundle bundle: NSBundle?, compatibleWithTraitCollection traitCollection: UITraitCollection?)
class func imageNamed(_ name: String, inBundle bundle: NSBundle?, compatibleWithTraitCollection traitCollection: UITraitCollection?) -> UIImage?
init?(contentsOfFile path: String)
class func imageWithContentsOfFile(_ path: String) -> UIImage?
init?(data data: NSData)
class func imageWithData(_ data: NSData) -> UIImage?
init?(data data: NSData, scale scale: CGFloat)
class func imageWithData(_ data: NSData, scale scale: CGFloat) -> UIImage?
init(CGImage cgImage: CGImage)
class func imageWithCGImage(_ cgImage: CGImage) -> UIImage
init(CGImage cgImage: CGImage, scale scale: CGFloat, orientation orientation: UIImageOrientation)
class func imageWithCGImage(_ cgImage: CGImage, scale scale: CGFloat, orientation orientation: UIImageOrientation) -> UIImage
init(CIImage ciImage: CIImage)
class func imageWithCIImage(_ ciImage: CIImage) -> UIImage
init(CIImage ciImage: CIImage, scale scale: CGFloat, orientation orientation: UIImageOrientation)
class func imageWithCIImage(_ ciImage: CIImage, scale scale: CGFloat, orientation orientation: UIImageOrientation) -> UIImage
init?(contentsOfFile path: String)
init?(data data: NSData)
init?(data data: NSData, scale scale: CGFloat)
init(CGImage cgImage: CGImage)
init(CGImage cgImage: CGImage, scale scale: CGFloat, orientation orientation: UIImageOrientation)
init(CIImage ciImage: CIImage)
init(CIImage ciImage: CIImage, scale scale: CGFloat, orientation orientation: UIImageOrientation)
var size: CGSize { get }
var CGImage: CGImage? { get }
var CIImage: CIImage? { get }
var imageOrientation: UIImageOrientation { get }
var scale: CGFloat { get }
class func animatedImageNamed(_ name: String, duration duration: NSTimeInterval) -> UIImage?
class func animatedResizableImageNamed(_ name: String, capInsets capInsets: UIEdgeInsets, duration duration: NSTimeInterval) -> UIImage?
class func animatedResizableImageNamed(_ name: String, capInsets capInsets: UIEdgeInsets, resizingMode resizingMode: UIImageResizingMode, duration duration: NSTimeInterval) -> UIImage?
class func animatedImageWithImages(_ images: [UIImage], duration duration: NSTimeInterval) -> UIImage?
var images: [UIImage]? { get }
var duration: NSTimeInterval { get }
func drawAtPoint(_ point: CGPoint)
func drawAtPoint(_ point: CGPoint, blendMode blendMode: CGBlendMode, alpha alpha: CGFloat)
func drawInRect(_ rect: CGRect)
func drawInRect(_ rect: CGRect, blendMode blendMode: CGBlendMode, alpha alpha: CGFloat)
func drawAsPatternInRect(_ rect: CGRect)
func resizableImageWithCapInsets(_ capInsets: UIEdgeInsets) -> UIImage
func resizableImageWithCapInsets(_ capInsets: UIEdgeInsets, resizingMode resizingMode: UIImageResizingMode) -> UIImage
var capInsets: UIEdgeInsets { get }
var resizingMode: UIImageResizingMode { get }
func imageWithAlignmentRectInsets(_ alignmentInsets: UIEdgeInsets) -> UIImage
var alignmentRectInsets: UIEdgeInsets { get }
func imageWithRenderingMode(_ renderingMode: UIImageRenderingMode) -> UIImage
var renderingMode: UIImageRenderingMode { get }
@NSCopying var traitCollection: UITraitCollection { get }
var imageAsset: UIImageAsset? { get }
func imageFlippedForRightToLeftLayoutDirection() -> UIImage
var flipsForRightToLeftLayoutDirection: Bool { get }
}
extension UIImage : UIAccessibilityIdentification {
}
extension UIImage : _ImageLiteralConvertible {
required convenience init(imageLiteral name: String)
}
extension UIImage {
func stretchableImageWithLeftCapWidth(_ leftCapWidth: Int, topCapHeight topCapHeight: Int) -> UIImage
var leftCapWidth: Int { get }
var topCapHeight: Int { get }
}
extension UIImage : _ImageLiteralConvertible {
required convenience init(imageLiteral name: String)
} |
| To | class UIImage : NSObject, NSSecureCoding {
init?(named name: String)
class func imageNamed(_ name: String) -> UIImage?
init?(named name: String, inBundle bundle: NSBundle?, compatibleWithTraitCollection traitCollection: UITraitCollection?)
class func imageNamed(_ name: String, inBundle bundle: NSBundle?, compatibleWithTraitCollection traitCollection: UITraitCollection?) -> UIImage?
init?(contentsOfFile path: String)
class func imageWithContentsOfFile(_ path: String) -> UIImage?
init?(data data: NSData)
class func imageWithData(_ data: NSData) -> UIImage?
init?(data data: NSData, scale scale: CGFloat)
class func imageWithData(_ data: NSData, scale scale: CGFloat) -> UIImage?
init(CGImage cgImage: CGImage)
class func imageWithCGImage(_ cgImage: CGImage) -> UIImage
init(CGImage cgImage: CGImage, scale scale: CGFloat, orientation orientation: UIImageOrientation)
class func imageWithCGImage(_ cgImage: CGImage, scale scale: CGFloat, orientation orientation: UIImageOrientation) -> UIImage
init(CIImage ciImage: CIImage)
class func imageWithCIImage(_ ciImage: CIImage) -> UIImage
init(CIImage ciImage: CIImage, scale scale: CGFloat, orientation orientation: UIImageOrientation)
class func imageWithCIImage(_ ciImage: CIImage, scale scale: CGFloat, orientation orientation: UIImageOrientation) -> UIImage
init?(contentsOfFile path: String)
init?(data data: NSData)
init?(data data: NSData, scale scale: CGFloat)
init(CGImage cgImage: CGImage)
init(CGImage cgImage: CGImage, scale scale: CGFloat, orientation orientation: UIImageOrientation)
init(CIImage ciImage: CIImage)
init(CIImage ciImage: CIImage, scale scale: CGFloat, orientation orientation: UIImageOrientation)
var size: CGSize { get }
var CGImage: CGImage? { get }
var CIImage: CIImage? { get }
var imageOrientation: UIImageOrientation { get }
var scale: CGFloat { get }
class func animatedImageNamed(_ name: String, duration duration: NSTimeInterval) -> UIImage?
class func animatedResizableImageNamed(_ name: String, capInsets capInsets: UIEdgeInsets, duration duration: NSTimeInterval) -> UIImage?
class func animatedResizableImageNamed(_ name: String, capInsets capInsets: UIEdgeInsets, resizingMode resizingMode: UIImageResizingMode, duration duration: NSTimeInterval) -> UIImage?
class func animatedImageWithImages(_ images: [UIImage], duration duration: NSTimeInterval) -> UIImage?
var images: [UIImage]? { get }
var duration: NSTimeInterval { get }
func drawAtPoint(_ point: CGPoint)
func drawAtPoint(_ point: CGPoint, blendMode blendMode: CGBlendMode, alpha alpha: CGFloat)
func drawInRect(_ rect: CGRect)
func drawInRect(_ rect: CGRect, blendMode blendMode: CGBlendMode, alpha alpha: CGFloat)
func drawAsPatternInRect(_ rect: CGRect)
func resizableImageWithCapInsets(_ capInsets: UIEdgeInsets) -> UIImage
func resizableImageWithCapInsets(_ capInsets: UIEdgeInsets, resizingMode resizingMode: UIImageResizingMode) -> UIImage
var capInsets: UIEdgeInsets { get }
var resizingMode: UIImageResizingMode { get }
func imageWithAlignmentRectInsets(_ alignmentInsets: UIEdgeInsets) -> UIImage
var alignmentRectInsets: UIEdgeInsets { get }
func imageWithRenderingMode(_ renderingMode: UIImageRenderingMode) -> UIImage
var renderingMode: UIImageRenderingMode { get }
@NSCopying var traitCollection: UITraitCollection { get }
var imageAsset: UIImageAsset? { get }
func imageFlippedForRightToLeftLayoutDirection() -> UIImage
var flipsForRightToLeftLayoutDirection: Bool { get }
}
extension UIImage : UIAccessibilityIdentification {
}
extension UIImage {
required convenience init(imageLiteral name: String)
}
extension UIImage {
func stretchableImageWithLeftCapWidth(_ leftCapWidth: Int, topCapHeight topCapHeight: Int) -> UIImage
var leftCapWidth: Int { get }
var topCapHeight: Int { get }
}
extension UIImage {
required convenience init(imageLiteral name: String)
} |
Modified UIUserInterfaceIdiom [enum]
| Declaration | |
|---|---|
| From | enum UIUserInterfaceIdiom : Int {
case Unspecified
case Phone
case Pad
case TV
} |
| To | enum UIUserInterfaceIdiom : Int {
case Unspecified
case Phone
case Pad
case TV
case CarPlay
} |