SceneKit Changes for Swift
SceneKit
Modified SCNActionable
| Declaration | |
|---|---|
| From | protocol SCNActionable : NSObjectProtocol {
func runAction(_ action: SCNAction)
func runAction(_ action: SCNAction, completionHandler block: (@escaping () -> Swift.Void)? = nil)
func runAction(_ action: SCNAction, forKey key: String?)
func runAction(_ action: SCNAction, forKey key: String?, completionHandler block: (@escaping () -> Swift.Void)? = nil)
var hasActions: Bool { get }
func action(forKey key: String) -> SCNAction?
func removeAction(forKey key: String)
func removeAllActions()
var actionKeys: [String] { get }
} |
| To | protocol SCNActionable : NSObjectProtocol {
func runAction(_ action: SCNAction)
func runAction(_ action: SCNAction, completionHandler block: (() -> Swift.Void)? = nil)
func runAction(_ action: SCNAction, forKey key: String?)
func runAction(_ action: SCNAction, forKey key: String?, completionHandler block: (() -> Swift.Void)? = nil)
var hasActions: Bool { get }
func action(forKey key: String) -> SCNAction?
func removeAction(forKey key: String)
func removeAllActions()
var actionKeys: [String] { get }
} |
| Declaration | |
|---|---|
| From | func runAction(_ action: SCNAction, completionHandler block: (@escaping () -> Swift.Void)? = nil) |
| To | func runAction(_ action: SCNAction, completionHandler block: (() -> Swift.Void)? = nil) |
| Declaration | |
|---|---|
| From | func runAction(_ action: SCNAction, forKey key: String?, completionHandler block: (@escaping () -> Swift.Void)? = nil) |
| To | func runAction(_ action: SCNAction, forKey key: String?, completionHandler block: (() -> Swift.Void)? = nil) |
Modified SCNAnimationEvent
| Declaration | |
|---|---|
| From | class SCNAnimationEvent : NSObject {
convenience init(keyTime time: CGFloat, block eventBlock: SceneKit.SCNAnimationEventBlock)
class func withKeyTime(_ time: CGFloat, block eventBlock: SceneKit.SCNAnimationEventBlock) -> Self
func performSelector(onMainThread aSelector: Selector, with arg: Any?, waitUntilDone wait: Bool, modes array: [String]?)
func performSelector(onMainThread aSelector: Selector, with arg: Any?, waitUntilDone wait: Bool)
func perform(_ aSelector: Selector, on thr: Thread, with arg: Any?, waitUntilDone wait: Bool, modes array: [String]?)
func perform(_ aSelector: Selector, on thr: Thread, with arg: Any?, waitUntilDone wait: Bool)
func performSelector(inBackground aSelector: Selector, with arg: Any?)
class func classForKeyedUnarchiver() -> AnyClass
var classForKeyedArchiver: AnyClass? { get }
func replacementObject(for archiver: NSKeyedArchiver) -> Any?
class func classFallbacksForKeyedArchiver() -> [String]
class func keyPathsForValuesAffectingValue(forKey key: String) -> Set<String>
class func automaticallyNotifiesObservers(forKey key: String) -> Bool
var observationInfo: UnsafeMutableRawPointer?
func willChangeValue(forKey key: String)
func didChangeValue(forKey key: String)
func willChange(_ changeKind: NSKeyValueChange, valuesAt indexes: IndexSet, forKey key: String)
func didChange(_ changeKind: NSKeyValueChange, valuesAt indexes: IndexSet, forKey key: String)
func willChangeValue(forKey key: String, withSetMutation mutationKind: NSKeyValueSetMutationKind, using objects: Set<AnyHashable>)
func didChangeValue(forKey key: String, withSetMutation mutationKind: NSKeyValueSetMutationKind, using objects: Set<AnyHashable>)
func addObserver(_ observer: NSObject, forKeyPath keyPath: String, options options: NSKeyValueObservingOptions = [], context context: UnsafeMutableRawPointer?)
func removeObserver(_ observer: NSObject, forKeyPath keyPath: String, context context: UnsafeMutableRawPointer?)
func removeObserver(_ observer: NSObject, forKeyPath keyPath: String)
func observeValue(forKeyPath keyPath: String?, of object: Any?, change change: [NSKeyValueChangeKey : Any]?, context context: UnsafeMutableRawPointer?)
class var accessInstanceVariablesDirectly: Bool { get }
func value(forKey key: String) -> Any?
func setValue(_ value: Any?, forKey key: String)
func validateValue(_ ioValue: AutoreleasingUnsafeMutablePointer<AnyObject?>, forKey inKey: String) throws
func mutableArrayValue(forKey key: String) -> NSMutableArray
func mutableOrderedSetValue(forKey key: String) -> NSMutableOrderedSet
func mutableSetValue(forKey key: String) -> NSMutableSet
func value(forKeyPath keyPath: String) -> Any?
func setValue(_ value: Any?, forKeyPath keyPath: String)
func validateValue(_ ioValue: AutoreleasingUnsafeMutablePointer<AnyObject?>, forKeyPath inKeyPath: String) throws
func mutableArrayValue(forKeyPath keyPath: String) -> NSMutableArray
func mutableOrderedSetValue(forKeyPath keyPath: String) -> NSMutableOrderedSet
func mutableSetValue(forKeyPath keyPath: String) -> NSMutableSet
func value(forUndefinedKey key: String) -> Any?
func setValue(_ value: Any?, forUndefinedKey key: String)
func setNilValueForKey(_ key: String)
func dictionaryWithValues(forKeys keys: [String]) -> [String : Any]
func setValuesForKeys(_ keyedValues: [String : Any])
func fileManager(_ fm: FileManager, shouldProceedAfterError errorInfo: [AnyHashable : Any]) -> Bool
func fileManager(_ fm: FileManager, willProcessPath path: String)
func perform(_ aSelector: Selector, with anArgument: Any?, afterDelay delay: TimeInterval, inModes modes: [RunLoopMode])
func perform(_ aSelector: Selector, with anArgument: Any?, afterDelay delay: TimeInterval)
class func cancelPreviousPerformRequests(withTarget aTarget: Any, selector aSelector: Selector, object anArgument: Any?)
class func cancelPreviousPerformRequests(withTarget aTarget: Any)
func attemptRecovery(fromError error: Error, optionIndex recoveryOptionIndex: Int, delegate delegate: Any?, didRecoverSelector didRecoverSelector: Selector?, contextInfo contextInfo: UnsafeMutableRawPointer?)
func attemptRecovery(fromError error: Error, optionIndex recoveryOptionIndex: Int) -> Bool
var autoContentAccessingProxy: Any { get }
class func version() -> Int
class func setVersion(_ aVersion: Int)
var classForCoder: AnyClass { get }
func awakeAfter(using aDecoder: NSCoder) -> Any?
}
extension SCNAnimationEvent : CVarArg {
}
extension SCNAnimationEvent : Equatable, Hashable {
var hashValue: Int { get }
} |
| To | class SCNAnimationEvent : NSObject {
convenience init(keyTime time: CGFloat, block eventBlock: @escaping SceneKit.SCNAnimationEventBlock)
class func withKeyTime(_ time: CGFloat, block eventBlock: @escaping SceneKit.SCNAnimationEventBlock) -> Self
func performSelector(onMainThread aSelector: Selector, with arg: Any?, waitUntilDone wait: Bool, modes array: [String]?)
func performSelector(onMainThread aSelector: Selector, with arg: Any?, waitUntilDone wait: Bool)
func perform(_ aSelector: Selector, on thr: Thread, with arg: Any?, waitUntilDone wait: Bool, modes array: [String]?)
func perform(_ aSelector: Selector, on thr: Thread, with arg: Any?, waitUntilDone wait: Bool)
func performSelector(inBackground aSelector: Selector, with arg: Any?)
class func classForKeyedUnarchiver() -> AnyClass
var classForKeyedArchiver: AnyClass? { get }
func replacementObject(for archiver: NSKeyedArchiver) -> Any?
class func classFallbacksForKeyedArchiver() -> [String]
class func keyPathsForValuesAffectingValue(forKey key: String) -> Set<String>
class func automaticallyNotifiesObservers(forKey key: String) -> Bool
var observationInfo: UnsafeMutableRawPointer?
func willChangeValue(forKey key: String)
func didChangeValue(forKey key: String)
func willChange(_ changeKind: NSKeyValueChange, valuesAt indexes: IndexSet, forKey key: String)
func didChange(_ changeKind: NSKeyValueChange, valuesAt indexes: IndexSet, forKey key: String)
func willChangeValue(forKey key: String, withSetMutation mutationKind: NSKeyValueSetMutationKind, using objects: Set<AnyHashable>)
func didChangeValue(forKey key: String, withSetMutation mutationKind: NSKeyValueSetMutationKind, using objects: Set<AnyHashable>)
func addObserver(_ observer: NSObject, forKeyPath keyPath: String, options options: NSKeyValueObservingOptions = [], context context: UnsafeMutableRawPointer?)
func removeObserver(_ observer: NSObject, forKeyPath keyPath: String, context context: UnsafeMutableRawPointer?)
func removeObserver(_ observer: NSObject, forKeyPath keyPath: String)
func observeValue(forKeyPath keyPath: String?, of object: Any?, change change: [NSKeyValueChangeKey : Any]?, context context: UnsafeMutableRawPointer?)
class var accessInstanceVariablesDirectly: Bool { get }
func value(forKey key: String) -> Any?
func setValue(_ value: Any?, forKey key: String)
func validateValue(_ ioValue: AutoreleasingUnsafeMutablePointer<AnyObject?>, forKey inKey: String) throws
func mutableArrayValue(forKey key: String) -> NSMutableArray
func mutableOrderedSetValue(forKey key: String) -> NSMutableOrderedSet
func mutableSetValue(forKey key: String) -> NSMutableSet
func value(forKeyPath keyPath: String) -> Any?
func setValue(_ value: Any?, forKeyPath keyPath: String)
func validateValue(_ ioValue: AutoreleasingUnsafeMutablePointer<AnyObject?>, forKeyPath inKeyPath: String) throws
func mutableArrayValue(forKeyPath keyPath: String) -> NSMutableArray
func mutableOrderedSetValue(forKeyPath keyPath: String) -> NSMutableOrderedSet
func mutableSetValue(forKeyPath keyPath: String) -> NSMutableSet
func value(forUndefinedKey key: String) -> Any?
func setValue(_ value: Any?, forUndefinedKey key: String)
func setNilValueForKey(_ key: String)
func dictionaryWithValues(forKeys keys: [String]) -> [String : Any]
func setValuesForKeys(_ keyedValues: [String : Any])
func fileManager(_ fm: FileManager, shouldProceedAfterError errorInfo: [AnyHashable : Any]) -> Bool
func fileManager(_ fm: FileManager, willProcessPath path: String)
func perform(_ aSelector: Selector, with anArgument: Any?, afterDelay delay: TimeInterval, inModes modes: [RunLoopMode])
func perform(_ aSelector: Selector, with anArgument: Any?, afterDelay delay: TimeInterval)
class func cancelPreviousPerformRequests(withTarget aTarget: Any, selector aSelector: Selector, object anArgument: Any?)
class func cancelPreviousPerformRequests(withTarget aTarget: Any)
func attemptRecovery(fromError error: Error, optionIndex recoveryOptionIndex: Int, delegate delegate: Any?, didRecoverSelector didRecoverSelector: Selector?, contextInfo contextInfo: UnsafeMutableRawPointer?)
func attemptRecovery(fromError error: Error, optionIndex recoveryOptionIndex: Int) -> Bool
var autoContentAccessingProxy: Any { get }
class func version() -> Int
class func setVersion(_ aVersion: Int)
var classForCoder: AnyClass { get }
func awakeAfter(using aDecoder: NSCoder) -> Any?
}
extension SCNAnimationEvent : CVarArg {
}
extension SCNAnimationEvent : Equatable, Hashable {
var hashValue: Int { get }
} |
| Declaration | |
|---|---|
| From | convenience init(keyTime time: CGFloat, block eventBlock: SceneKit.SCNAnimationEventBlock) |
| To | convenience init(keyTime time: CGFloat, block eventBlock: @escaping SceneKit.SCNAnimationEventBlock) |
Modified SCNMatrix4 [struct]
| Declaration | |
|---|---|
| From | struct SCNMatrix4 {
var m11: Float
var m12: Float
var m13: Float
var m14: Float
var m21: Float
var m22: Float
var m23: Float
var m24: Float
var m31: Float
var m32: Float
var m33: Float
var m34: Float
var m41: Float
var m42: Float
var m43: Float
var m44: Float
init()
init(m11 m11: Float, m12 m12: Float, m13 m13: Float, m14 m14: Float, m21 m21: Float, m22 m22: Float, m23 m23: Float, m24 m24: Float, m31 m31: Float, m32 m32: Float, m33 m33: Float, m34 m34: Float, m41 m41: Float, m42 m42: Float, m43 m43: Float, m44 m44: Float)
init(_ m: float4x4)
init(_ m: double4x4)
}
extension SCNMatrix4 {
init(_ m: float4x4)
init(_ m: double4x4)
} |
| To | struct SCNMatrix4 {
var m11: Float
var m12: Float
var m13: Float
var m14: Float
var m21: Float
var m22: Float
var m23: Float
var m24: Float
var m31: Float
var m32: Float
var m33: Float
var m34: Float
var m41: Float
var m42: Float
var m43: Float
var m44: Float
init()
init(m11 m11: Float, m12 m12: Float, m13 m13: Float, m14 m14: Float, m21 m21: Float, m22 m22: Float, m23 m23: Float, m24 m24: Float, m31 m31: Float, m32 m32: Float, m33 m33: Float, m34 m34: Float, m41 m41: Float, m42 m42: Float, m43 m43: Float, m44 m44: Float)
init(_ m: float4x4)
init(_ m: double4x4)
}
extension SCNMatrix4 {
init(_ m: float4x4)
init(_ m: double4x4)
}
extension SCNMatrix4 {
} |
Modified SCNParticleSystem
| Declaration | |
|---|---|
| From | class SCNParticleSystem : NSObject, NSCopying, NSSecureCoding, SCNAnimatable {
convenience init()
class func particleSystem() -> Self
convenience init?(named name: String, inDirectory directory: String?)
class func particleSystemNamed(_ name: String, inDirectory directory: String?) -> Self?
var emissionDuration: CGFloat
var emissionDurationVariation: CGFloat
var idleDuration: CGFloat
var idleDurationVariation: CGFloat
var loops: Bool
var birthRate: CGFloat
var birthRateVariation: CGFloat
var warmupDuration: CGFloat
var emitterShape: SCNGeometry?
var birthLocation: SCNParticleBirthLocation
var birthDirection: SCNParticleBirthDirection
var spreadingAngle: CGFloat
var emittingDirection: SCNVector3
var acceleration: SCNVector3
var isLocal: Bool
var particleAngle: CGFloat
var particleAngleVariation: CGFloat
var particleVelocity: CGFloat
var particleVelocityVariation: CGFloat
var particleAngularVelocity: CGFloat
var particleAngularVelocityVariation: CGFloat
var particleLifeSpan: CGFloat
var particleLifeSpanVariation: CGFloat
var systemSpawnedOnDying: SCNParticleSystem?
var systemSpawnedOnCollision: SCNParticleSystem?
var systemSpawnedOnLiving: SCNParticleSystem?
var particleImage: Any?
var imageSequenceColumnCount: Int
var imageSequenceRowCount: Int
var imageSequenceInitialFrame: CGFloat
var imageSequenceInitialFrameVariation: CGFloat
var imageSequenceFrameRate: CGFloat
var imageSequenceFrameRateVariation: CGFloat
var imageSequenceAnimationMode: SCNParticleImageSequenceAnimationMode
var particleColor: UIColor
var particleColorVariation: SCNVector4
var particleSize: CGFloat
var particleSizeVariation: CGFloat
var blendMode: SCNParticleBlendMode
var isBlackPassEnabled: Bool
var orientationMode: SCNParticleOrientationMode
var sortingMode: SCNParticleSortingMode
var isLightingEnabled: Bool
var isAffectedByGravity: Bool
var isAffectedByPhysicsFields: Bool
var particleDiesOnCollision: Bool
var colliderNodes: [SCNNode]?
var particleMass: CGFloat
var particleMassVariation: CGFloat
var particleBounce: CGFloat
var particleBounceVariation: CGFloat
var particleFriction: CGFloat
var particleFrictionVariation: CGFloat
var particleCharge: CGFloat
var particleChargeVariation: CGFloat
var dampingFactor: CGFloat
var speedFactor: CGFloat
var stretchFactor: CGFloat
var fresnelExponent: CGFloat
var propertyControllers: [SCNParticleSystem.ParticleProperty : SCNParticlePropertyController]?
func reset()
func handle(_ event: SCNParticleEvent, forProperties properties: [SCNParticleSystem.ParticleProperty], handler block: SceneKit.SCNParticleEventBlock)
func addModifier(forProperties properties: [SCNParticleSystem.ParticleProperty], at stage: SCNParticleModifierStage, modifier block: SceneKit.SCNParticleModifierBlock)
func removeModifiers(at stage: SCNParticleModifierStage)
func removeAllModifiers()
struct ParticleProperty : RawRepresentable, Equatable, Hashable, Comparable {
init(rawValue rawValue: String)
}
func performSelector(onMainThread aSelector: Selector, with arg: Any?, waitUntilDone wait: Bool, modes array: [String]?)
func performSelector(onMainThread aSelector: Selector, with arg: Any?, waitUntilDone wait: Bool)
func perform(_ aSelector: Selector, on thr: Thread, with arg: Any?, waitUntilDone wait: Bool, modes array: [String]?)
func perform(_ aSelector: Selector, on thr: Thread, with arg: Any?, waitUntilDone wait: Bool)
func performSelector(inBackground aSelector: Selector, with arg: Any?)
class func classForKeyedUnarchiver() -> AnyClass
var classForKeyedArchiver: AnyClass? { get }
func replacementObject(for archiver: NSKeyedArchiver) -> Any?
class func classFallbacksForKeyedArchiver() -> [String]
class func keyPathsForValuesAffectingValue(forKey key: String) -> Set<String>
class func automaticallyNotifiesObservers(forKey key: String) -> Bool
var observationInfo: UnsafeMutableRawPointer?
func willChangeValue(forKey key: String)
func didChangeValue(forKey key: String)
func willChange(_ changeKind: NSKeyValueChange, valuesAt indexes: IndexSet, forKey key: String)
func didChange(_ changeKind: NSKeyValueChange, valuesAt indexes: IndexSet, forKey key: String)
func willChangeValue(forKey key: String, withSetMutation mutationKind: NSKeyValueSetMutationKind, using objects: Set<AnyHashable>)
func didChangeValue(forKey key: String, withSetMutation mutationKind: NSKeyValueSetMutationKind, using objects: Set<AnyHashable>)
func addObserver(_ observer: NSObject, forKeyPath keyPath: String, options options: NSKeyValueObservingOptions = [], context context: UnsafeMutableRawPointer?)
func removeObserver(_ observer: NSObject, forKeyPath keyPath: String, context context: UnsafeMutableRawPointer?)
func removeObserver(_ observer: NSObject, forKeyPath keyPath: String)
func observeValue(forKeyPath keyPath: String?, of object: Any?, change change: [NSKeyValueChangeKey : Any]?, context context: UnsafeMutableRawPointer?)
class var accessInstanceVariablesDirectly: Bool { get }
func value(forKey key: String) -> Any?
func setValue(_ value: Any?, forKey key: String)
func validateValue(_ ioValue: AutoreleasingUnsafeMutablePointer<AnyObject?>, forKey inKey: String) throws
func mutableArrayValue(forKey key: String) -> NSMutableArray
func mutableOrderedSetValue(forKey key: String) -> NSMutableOrderedSet
func mutableSetValue(forKey key: String) -> NSMutableSet
func value(forKeyPath keyPath: String) -> Any?
func setValue(_ value: Any?, forKeyPath keyPath: String)
func validateValue(_ ioValue: AutoreleasingUnsafeMutablePointer<AnyObject?>, forKeyPath inKeyPath: String) throws
func mutableArrayValue(forKeyPath keyPath: String) -> NSMutableArray
func mutableOrderedSetValue(forKeyPath keyPath: String) -> NSMutableOrderedSet
func mutableSetValue(forKeyPath keyPath: String) -> NSMutableSet
func value(forUndefinedKey key: String) -> Any?
func setValue(_ value: Any?, forUndefinedKey key: String)
func setNilValueForKey(_ key: String)
func dictionaryWithValues(forKeys keys: [String]) -> [String : Any]
func setValuesForKeys(_ keyedValues: [String : Any])
func fileManager(_ fm: FileManager, shouldProceedAfterError errorInfo: [AnyHashable : Any]) -> Bool
func fileManager(_ fm: FileManager, willProcessPath path: String)
func perform(_ aSelector: Selector, with anArgument: Any?, afterDelay delay: TimeInterval, inModes modes: [RunLoopMode])
func perform(_ aSelector: Selector, with anArgument: Any?, afterDelay delay: TimeInterval)
class func cancelPreviousPerformRequests(withTarget aTarget: Any, selector aSelector: Selector, object anArgument: Any?)
class func cancelPreviousPerformRequests(withTarget aTarget: Any)
func attemptRecovery(fromError error: Error, optionIndex recoveryOptionIndex: Int, delegate delegate: Any?, didRecoverSelector didRecoverSelector: Selector?, contextInfo contextInfo: UnsafeMutableRawPointer?)
func attemptRecovery(fromError error: Error, optionIndex recoveryOptionIndex: Int) -> Bool
var autoContentAccessingProxy: Any { get }
class func version() -> Int
class func setVersion(_ aVersion: Int)
var classForCoder: AnyClass { get }
func awakeAfter(using aDecoder: NSCoder) -> Any?
}
extension SCNParticleSystem {
struct ParticleProperty : RawRepresentable, Equatable, Hashable, Comparable {
init(rawValue rawValue: String)
}
}
extension SCNParticleSystem : CVarArg {
}
extension SCNParticleSystem : Equatable, Hashable {
var hashValue: Int { get }
} |
| To | class SCNParticleSystem : NSObject, NSCopying, NSSecureCoding, SCNAnimatable {
convenience init()
class func particleSystem() -> Self
convenience init?(named name: String, inDirectory directory: String?)
class func particleSystemNamed(_ name: String, inDirectory directory: String?) -> Self?
var emissionDuration: CGFloat
var emissionDurationVariation: CGFloat
var idleDuration: CGFloat
var idleDurationVariation: CGFloat
var loops: Bool
var birthRate: CGFloat
var birthRateVariation: CGFloat
var warmupDuration: CGFloat
var emitterShape: SCNGeometry?
var birthLocation: SCNParticleBirthLocation
var birthDirection: SCNParticleBirthDirection
var spreadingAngle: CGFloat
var emittingDirection: SCNVector3
var acceleration: SCNVector3
var isLocal: Bool
var particleAngle: CGFloat
var particleAngleVariation: CGFloat
var particleVelocity: CGFloat
var particleVelocityVariation: CGFloat
var particleAngularVelocity: CGFloat
var particleAngularVelocityVariation: CGFloat
var particleLifeSpan: CGFloat
var particleLifeSpanVariation: CGFloat
var systemSpawnedOnDying: SCNParticleSystem?
var systemSpawnedOnCollision: SCNParticleSystem?
var systemSpawnedOnLiving: SCNParticleSystem?
var particleImage: Any?
var imageSequenceColumnCount: Int
var imageSequenceRowCount: Int
var imageSequenceInitialFrame: CGFloat
var imageSequenceInitialFrameVariation: CGFloat
var imageSequenceFrameRate: CGFloat
var imageSequenceFrameRateVariation: CGFloat
var imageSequenceAnimationMode: SCNParticleImageSequenceAnimationMode
var particleColor: UIColor
var particleColorVariation: SCNVector4
var particleSize: CGFloat
var particleSizeVariation: CGFloat
var blendMode: SCNParticleBlendMode
var isBlackPassEnabled: Bool
var orientationMode: SCNParticleOrientationMode
var sortingMode: SCNParticleSortingMode
var isLightingEnabled: Bool
var isAffectedByGravity: Bool
var isAffectedByPhysicsFields: Bool
var particleDiesOnCollision: Bool
var colliderNodes: [SCNNode]?
var particleMass: CGFloat
var particleMassVariation: CGFloat
var particleBounce: CGFloat
var particleBounceVariation: CGFloat
var particleFriction: CGFloat
var particleFrictionVariation: CGFloat
var particleCharge: CGFloat
var particleChargeVariation: CGFloat
var dampingFactor: CGFloat
var speedFactor: CGFloat
var stretchFactor: CGFloat
var fresnelExponent: CGFloat
var propertyControllers: [SCNParticleSystem.ParticleProperty : SCNParticlePropertyController]?
func reset()
func handle(_ event: SCNParticleEvent, forProperties properties: [SCNParticleSystem.ParticleProperty], handler block: @escaping SceneKit.SCNParticleEventBlock)
func addModifier(forProperties properties: [SCNParticleSystem.ParticleProperty], at stage: SCNParticleModifierStage, modifier block: @escaping SceneKit.SCNParticleModifierBlock)
func removeModifiers(at stage: SCNParticleModifierStage)
func removeAllModifiers()
struct ParticleProperty : RawRepresentable, Equatable, Hashable, Comparable {
init(rawValue rawValue: String)
}
func performSelector(onMainThread aSelector: Selector, with arg: Any?, waitUntilDone wait: Bool, modes array: [String]?)
func performSelector(onMainThread aSelector: Selector, with arg: Any?, waitUntilDone wait: Bool)
func perform(_ aSelector: Selector, on thr: Thread, with arg: Any?, waitUntilDone wait: Bool, modes array: [String]?)
func perform(_ aSelector: Selector, on thr: Thread, with arg: Any?, waitUntilDone wait: Bool)
func performSelector(inBackground aSelector: Selector, with arg: Any?)
class func classForKeyedUnarchiver() -> AnyClass
var classForKeyedArchiver: AnyClass? { get }
func replacementObject(for archiver: NSKeyedArchiver) -> Any?
class func classFallbacksForKeyedArchiver() -> [String]
class func keyPathsForValuesAffectingValue(forKey key: String) -> Set<String>
class func automaticallyNotifiesObservers(forKey key: String) -> Bool
var observationInfo: UnsafeMutableRawPointer?
func willChangeValue(forKey key: String)
func didChangeValue(forKey key: String)
func willChange(_ changeKind: NSKeyValueChange, valuesAt indexes: IndexSet, forKey key: String)
func didChange(_ changeKind: NSKeyValueChange, valuesAt indexes: IndexSet, forKey key: String)
func willChangeValue(forKey key: String, withSetMutation mutationKind: NSKeyValueSetMutationKind, using objects: Set<AnyHashable>)
func didChangeValue(forKey key: String, withSetMutation mutationKind: NSKeyValueSetMutationKind, using objects: Set<AnyHashable>)
func addObserver(_ observer: NSObject, forKeyPath keyPath: String, options options: NSKeyValueObservingOptions = [], context context: UnsafeMutableRawPointer?)
func removeObserver(_ observer: NSObject, forKeyPath keyPath: String, context context: UnsafeMutableRawPointer?)
func removeObserver(_ observer: NSObject, forKeyPath keyPath: String)
func observeValue(forKeyPath keyPath: String?, of object: Any?, change change: [NSKeyValueChangeKey : Any]?, context context: UnsafeMutableRawPointer?)
class var accessInstanceVariablesDirectly: Bool { get }
func value(forKey key: String) -> Any?
func setValue(_ value: Any?, forKey key: String)
func validateValue(_ ioValue: AutoreleasingUnsafeMutablePointer<AnyObject?>, forKey inKey: String) throws
func mutableArrayValue(forKey key: String) -> NSMutableArray
func mutableOrderedSetValue(forKey key: String) -> NSMutableOrderedSet
func mutableSetValue(forKey key: String) -> NSMutableSet
func value(forKeyPath keyPath: String) -> Any?
func setValue(_ value: Any?, forKeyPath keyPath: String)
func validateValue(_ ioValue: AutoreleasingUnsafeMutablePointer<AnyObject?>, forKeyPath inKeyPath: String) throws
func mutableArrayValue(forKeyPath keyPath: String) -> NSMutableArray
func mutableOrderedSetValue(forKeyPath keyPath: String) -> NSMutableOrderedSet
func mutableSetValue(forKeyPath keyPath: String) -> NSMutableSet
func value(forUndefinedKey key: String) -> Any?
func setValue(_ value: Any?, forUndefinedKey key: String)
func setNilValueForKey(_ key: String)
func dictionaryWithValues(forKeys keys: [String]) -> [String : Any]
func setValuesForKeys(_ keyedValues: [String : Any])
func fileManager(_ fm: FileManager, shouldProceedAfterError errorInfo: [AnyHashable : Any]) -> Bool
func fileManager(_ fm: FileManager, willProcessPath path: String)
func perform(_ aSelector: Selector, with anArgument: Any?, afterDelay delay: TimeInterval, inModes modes: [RunLoopMode])
func perform(_ aSelector: Selector, with anArgument: Any?, afterDelay delay: TimeInterval)
class func cancelPreviousPerformRequests(withTarget aTarget: Any, selector aSelector: Selector, object anArgument: Any?)
class func cancelPreviousPerformRequests(withTarget aTarget: Any)
func attemptRecovery(fromError error: Error, optionIndex recoveryOptionIndex: Int, delegate delegate: Any?, didRecoverSelector didRecoverSelector: Selector?, contextInfo contextInfo: UnsafeMutableRawPointer?)
func attemptRecovery(fromError error: Error, optionIndex recoveryOptionIndex: Int) -> Bool
var autoContentAccessingProxy: Any { get }
class func version() -> Int
class func setVersion(_ aVersion: Int)
var classForCoder: AnyClass { get }
func awakeAfter(using aDecoder: NSCoder) -> Any?
}
extension SCNParticleSystem {
struct ParticleProperty : RawRepresentable, Equatable, Hashable, Comparable {
init(rawValue rawValue: String)
}
}
extension SCNParticleSystem : CVarArg {
}
extension SCNParticleSystem : Equatable, Hashable {
var hashValue: Int { get }
} |
| Declaration | |
|---|---|
| From | func addModifier(forProperties properties: [SCNParticleSystem.ParticleProperty], at stage: SCNParticleModifierStage, modifier block: SceneKit.SCNParticleModifierBlock) |
| To | func addModifier(forProperties properties: [SCNParticleSystem.ParticleProperty], at stage: SCNParticleModifierStage, modifier block: @escaping SceneKit.SCNParticleModifierBlock) |
| Declaration | |
|---|---|
| From | func handle(_ event: SCNParticleEvent, forProperties properties: [SCNParticleSystem.ParticleProperty], handler block: SceneKit.SCNParticleEventBlock) |
| To | func handle(_ event: SCNParticleEvent, forProperties properties: [SCNParticleSystem.ParticleProperty], handler block: @escaping SceneKit.SCNParticleEventBlock) |
Modified SCNPhysicsField
| Declaration | |
|---|---|
| From | class SCNPhysicsField : NSObject, NSCopying, NSSecureCoding {
var strength: CGFloat
var falloffExponent: CGFloat
var minimumDistance: CGFloat
var isActive: Bool
var isExclusive: Bool
var halfExtent: SCNVector3
var usesEllipsoidalExtent: Bool
var scope: SCNPhysicsFieldScope
var offset: SCNVector3
var direction: SCNVector3
var categoryBitMask: Int
class func drag() -> SCNPhysicsField
class func vortex() -> SCNPhysicsField
class func radialGravity() -> SCNPhysicsField
class func linearGravity() -> SCNPhysicsField
class func noiseField(smoothness smoothness: CGFloat, animationSpeed speed: CGFloat) -> SCNPhysicsField
class func turbulenceField(smoothness smoothness: CGFloat, animationSpeed speed: CGFloat) -> SCNPhysicsField
class func spring() -> SCNPhysicsField
class func electric() -> SCNPhysicsField
class func magnetic() -> SCNPhysicsField
class func customField(evaluationBlock block: SceneKit.SCNFieldForceEvaluator) -> SCNPhysicsField
func performSelector(onMainThread aSelector: Selector, with arg: Any?, waitUntilDone wait: Bool, modes array: [String]?)
func performSelector(onMainThread aSelector: Selector, with arg: Any?, waitUntilDone wait: Bool)
func perform(_ aSelector: Selector, on thr: Thread, with arg: Any?, waitUntilDone wait: Bool, modes array: [String]?)
func perform(_ aSelector: Selector, on thr: Thread, with arg: Any?, waitUntilDone wait: Bool)
func performSelector(inBackground aSelector: Selector, with arg: Any?)
class func classForKeyedUnarchiver() -> AnyClass
var classForKeyedArchiver: AnyClass? { get }
func replacementObject(for archiver: NSKeyedArchiver) -> Any?
class func classFallbacksForKeyedArchiver() -> [String]
class func keyPathsForValuesAffectingValue(forKey key: String) -> Set<String>
class func automaticallyNotifiesObservers(forKey key: String) -> Bool
var observationInfo: UnsafeMutableRawPointer?
func willChangeValue(forKey key: String)
func didChangeValue(forKey key: String)
func willChange(_ changeKind: NSKeyValueChange, valuesAt indexes: IndexSet, forKey key: String)
func didChange(_ changeKind: NSKeyValueChange, valuesAt indexes: IndexSet, forKey key: String)
func willChangeValue(forKey key: String, withSetMutation mutationKind: NSKeyValueSetMutationKind, using objects: Set<AnyHashable>)
func didChangeValue(forKey key: String, withSetMutation mutationKind: NSKeyValueSetMutationKind, using objects: Set<AnyHashable>)
func addObserver(_ observer: NSObject, forKeyPath keyPath: String, options options: NSKeyValueObservingOptions = [], context context: UnsafeMutableRawPointer?)
func removeObserver(_ observer: NSObject, forKeyPath keyPath: String, context context: UnsafeMutableRawPointer?)
func removeObserver(_ observer: NSObject, forKeyPath keyPath: String)
func observeValue(forKeyPath keyPath: String?, of object: Any?, change change: [NSKeyValueChangeKey : Any]?, context context: UnsafeMutableRawPointer?)
class var accessInstanceVariablesDirectly: Bool { get }
func value(forKey key: String) -> Any?
func setValue(_ value: Any?, forKey key: String)
func validateValue(_ ioValue: AutoreleasingUnsafeMutablePointer<AnyObject?>, forKey inKey: String) throws
func mutableArrayValue(forKey key: String) -> NSMutableArray
func mutableOrderedSetValue(forKey key: String) -> NSMutableOrderedSet
func mutableSetValue(forKey key: String) -> NSMutableSet
func value(forKeyPath keyPath: String) -> Any?
func setValue(_ value: Any?, forKeyPath keyPath: String)
func validateValue(_ ioValue: AutoreleasingUnsafeMutablePointer<AnyObject?>, forKeyPath inKeyPath: String) throws
func mutableArrayValue(forKeyPath keyPath: String) -> NSMutableArray
func mutableOrderedSetValue(forKeyPath keyPath: String) -> NSMutableOrderedSet
func mutableSetValue(forKeyPath keyPath: String) -> NSMutableSet
func value(forUndefinedKey key: String) -> Any?
func setValue(_ value: Any?, forUndefinedKey key: String)
func setNilValueForKey(_ key: String)
func dictionaryWithValues(forKeys keys: [String]) -> [String : Any]
func setValuesForKeys(_ keyedValues: [String : Any])
func fileManager(_ fm: FileManager, shouldProceedAfterError errorInfo: [AnyHashable : Any]) -> Bool
func fileManager(_ fm: FileManager, willProcessPath path: String)
func perform(_ aSelector: Selector, with anArgument: Any?, afterDelay delay: TimeInterval, inModes modes: [RunLoopMode])
func perform(_ aSelector: Selector, with anArgument: Any?, afterDelay delay: TimeInterval)
class func cancelPreviousPerformRequests(withTarget aTarget: Any, selector aSelector: Selector, object anArgument: Any?)
class func cancelPreviousPerformRequests(withTarget aTarget: Any)
func attemptRecovery(fromError error: Error, optionIndex recoveryOptionIndex: Int, delegate delegate: Any?, didRecoverSelector didRecoverSelector: Selector?, contextInfo contextInfo: UnsafeMutableRawPointer?)
func attemptRecovery(fromError error: Error, optionIndex recoveryOptionIndex: Int) -> Bool
var autoContentAccessingProxy: Any { get }
class func version() -> Int
class func setVersion(_ aVersion: Int)
var classForCoder: AnyClass { get }
func awakeAfter(using aDecoder: NSCoder) -> Any?
}
extension SCNPhysicsField : CVarArg {
}
extension SCNPhysicsField : Equatable, Hashable {
var hashValue: Int { get }
} |
| To | class SCNPhysicsField : NSObject, NSCopying, NSSecureCoding {
var strength: CGFloat
var falloffExponent: CGFloat
var minimumDistance: CGFloat
var isActive: Bool
var isExclusive: Bool
var halfExtent: SCNVector3
var usesEllipsoidalExtent: Bool
var scope: SCNPhysicsFieldScope
var offset: SCNVector3
var direction: SCNVector3
var categoryBitMask: Int
class func drag() -> SCNPhysicsField
class func vortex() -> SCNPhysicsField
class func radialGravity() -> SCNPhysicsField
class func linearGravity() -> SCNPhysicsField
class func noiseField(smoothness smoothness: CGFloat, animationSpeed speed: CGFloat) -> SCNPhysicsField
class func turbulenceField(smoothness smoothness: CGFloat, animationSpeed speed: CGFloat) -> SCNPhysicsField
class func spring() -> SCNPhysicsField
class func electric() -> SCNPhysicsField
class func magnetic() -> SCNPhysicsField
class func customField(evaluationBlock block: @escaping SceneKit.SCNFieldForceEvaluator) -> SCNPhysicsField
func performSelector(onMainThread aSelector: Selector, with arg: Any?, waitUntilDone wait: Bool, modes array: [String]?)
func performSelector(onMainThread aSelector: Selector, with arg: Any?, waitUntilDone wait: Bool)
func perform(_ aSelector: Selector, on thr: Thread, with arg: Any?, waitUntilDone wait: Bool, modes array: [String]?)
func perform(_ aSelector: Selector, on thr: Thread, with arg: Any?, waitUntilDone wait: Bool)
func performSelector(inBackground aSelector: Selector, with arg: Any?)
class func classForKeyedUnarchiver() -> AnyClass
var classForKeyedArchiver: AnyClass? { get }
func replacementObject(for archiver: NSKeyedArchiver) -> Any?
class func classFallbacksForKeyedArchiver() -> [String]
class func keyPathsForValuesAffectingValue(forKey key: String) -> Set<String>
class func automaticallyNotifiesObservers(forKey key: String) -> Bool
var observationInfo: UnsafeMutableRawPointer?
func willChangeValue(forKey key: String)
func didChangeValue(forKey key: String)
func willChange(_ changeKind: NSKeyValueChange, valuesAt indexes: IndexSet, forKey key: String)
func didChange(_ changeKind: NSKeyValueChange, valuesAt indexes: IndexSet, forKey key: String)
func willChangeValue(forKey key: String, withSetMutation mutationKind: NSKeyValueSetMutationKind, using objects: Set<AnyHashable>)
func didChangeValue(forKey key: String, withSetMutation mutationKind: NSKeyValueSetMutationKind, using objects: Set<AnyHashable>)
func addObserver(_ observer: NSObject, forKeyPath keyPath: String, options options: NSKeyValueObservingOptions = [], context context: UnsafeMutableRawPointer?)
func removeObserver(_ observer: NSObject, forKeyPath keyPath: String, context context: UnsafeMutableRawPointer?)
func removeObserver(_ observer: NSObject, forKeyPath keyPath: String)
func observeValue(forKeyPath keyPath: String?, of object: Any?, change change: [NSKeyValueChangeKey : Any]?, context context: UnsafeMutableRawPointer?)
class var accessInstanceVariablesDirectly: Bool { get }
func value(forKey key: String) -> Any?
func setValue(_ value: Any?, forKey key: String)
func validateValue(_ ioValue: AutoreleasingUnsafeMutablePointer<AnyObject?>, forKey inKey: String) throws
func mutableArrayValue(forKey key: String) -> NSMutableArray
func mutableOrderedSetValue(forKey key: String) -> NSMutableOrderedSet
func mutableSetValue(forKey key: String) -> NSMutableSet
func value(forKeyPath keyPath: String) -> Any?
func setValue(_ value: Any?, forKeyPath keyPath: String)
func validateValue(_ ioValue: AutoreleasingUnsafeMutablePointer<AnyObject?>, forKeyPath inKeyPath: String) throws
func mutableArrayValue(forKeyPath keyPath: String) -> NSMutableArray
func mutableOrderedSetValue(forKeyPath keyPath: String) -> NSMutableOrderedSet
func mutableSetValue(forKeyPath keyPath: String) -> NSMutableSet
func value(forUndefinedKey key: String) -> Any?
func setValue(_ value: Any?, forUndefinedKey key: String)
func setNilValueForKey(_ key: String)
func dictionaryWithValues(forKeys keys: [String]) -> [String : Any]
func setValuesForKeys(_ keyedValues: [String : Any])
func fileManager(_ fm: FileManager, shouldProceedAfterError errorInfo: [AnyHashable : Any]) -> Bool
func fileManager(_ fm: FileManager, willProcessPath path: String)
func perform(_ aSelector: Selector, with anArgument: Any?, afterDelay delay: TimeInterval, inModes modes: [RunLoopMode])
func perform(_ aSelector: Selector, with anArgument: Any?, afterDelay delay: TimeInterval)
class func cancelPreviousPerformRequests(withTarget aTarget: Any, selector aSelector: Selector, object anArgument: Any?)
class func cancelPreviousPerformRequests(withTarget aTarget: Any)
func attemptRecovery(fromError error: Error, optionIndex recoveryOptionIndex: Int, delegate delegate: Any?, didRecoverSelector didRecoverSelector: Selector?, contextInfo contextInfo: UnsafeMutableRawPointer?)
func attemptRecovery(fromError error: Error, optionIndex recoveryOptionIndex: Int) -> Bool
var autoContentAccessingProxy: Any { get }
class func version() -> Int
class func setVersion(_ aVersion: Int)
var classForCoder: AnyClass { get }
func awakeAfter(using aDecoder: NSCoder) -> Any?
}
extension SCNPhysicsField : CVarArg {
}
extension SCNPhysicsField : Equatable, Hashable {
var hashValue: Int { get }
} |
| Declaration | |
|---|---|
| From | class func customField(evaluationBlock block: SceneKit.SCNFieldForceEvaluator) -> SCNPhysicsField |
| To | class func customField(evaluationBlock block: @escaping SceneKit.SCNFieldForceEvaluator) -> SCNPhysicsField |
Modified SCNSceneRenderer
| Declaration | |
|---|---|
| From | protocol SCNSceneRenderer : NSObjectProtocol {
var scene: SCNScene? { get set }
func present(_ scene: SCNScene, with transition: SKTransition, incomingPointOfView pointOfView: SCNNode?, completionHandler completionHandler: (@escaping () -> Swift.Void)? = nil)
var sceneTime: TimeInterval { get set }
unowned(unsafe) var delegate: SCNSceneRendererDelegate? { get set }
func hitTest(_ point: CGPoint, options options: [SCNHitTestOption : Any]? = nil) -> [SCNHitTestResult]
func isNode(_ node: SCNNode, insideFrustumOf pointOfView: SCNNode) -> Bool
func nodesInsideFrustum(of pointOfView: SCNNode) -> [SCNNode]
func projectPoint(_ point: SCNVector3) -> SCNVector3
func unprojectPoint(_ point: SCNVector3) -> SCNVector3
var isPlaying: Bool { get set }
var loops: Bool { get set }
var pointOfView: SCNNode? { get set }
var autoenablesDefaultLighting: Bool { get set }
var isJitteringEnabled: Bool { get set }
func prepare(_ object: Any, shouldAbortBlock block: (() -> Bool)? = nil) -> Bool
func prepare(_ objects: [Any], completionHandler completionHandler: (@escaping (Bool) -> Swift.Void)? = nil)
var showsStatistics: Bool { get set }
var debugOptions: SCNDebugOptions { get set }
var overlaySKScene: SKScene? { get set }
var renderingAPI: SCNRenderingAPI { get }
var context: UnsafeMutableRawPointer? { get }
var audioEngine: AVAudioEngine { get }
var audioEnvironmentNode: AVAudioEnvironmentNode { get }
var audioListener: SCNNode? { get set }
} |
| To | protocol SCNSceneRenderer : NSObjectProtocol {
var scene: SCNScene? { get set }
func present(_ scene: SCNScene, with transition: SKTransition, incomingPointOfView pointOfView: SCNNode?, completionHandler completionHandler: (() -> Swift.Void)? = nil)
var sceneTime: TimeInterval { get set }
unowned(unsafe) var delegate: SCNSceneRendererDelegate? { get set }
func hitTest(_ point: CGPoint, options options: [SCNHitTestOption : Any]? = nil) -> [SCNHitTestResult]
func isNode(_ node: SCNNode, insideFrustumOf pointOfView: SCNNode) -> Bool
func nodesInsideFrustum(of pointOfView: SCNNode) -> [SCNNode]
func projectPoint(_ point: SCNVector3) -> SCNVector3
func unprojectPoint(_ point: SCNVector3) -> SCNVector3
var isPlaying: Bool { get set }
var loops: Bool { get set }
var pointOfView: SCNNode? { get set }
var autoenablesDefaultLighting: Bool { get set }
var isJitteringEnabled: Bool { get set }
func prepare(_ object: Any, shouldAbortBlock block: (() -> Bool)? = nil) -> Bool
func prepare(_ objects: [Any], completionHandler completionHandler: ((Bool) -> Swift.Void)? = nil)
var showsStatistics: Bool { get set }
var debugOptions: SCNDebugOptions { get set }
var overlaySKScene: SKScene? { get set }
var renderingAPI: SCNRenderingAPI { get }
var context: UnsafeMutableRawPointer? { get }
var audioEngine: AVAudioEngine { get }
var audioEnvironmentNode: AVAudioEnvironmentNode { get }
var audioListener: SCNNode? { get set }
} |
| Declaration | |
|---|---|
| From | func prepare(_ objects: [Any], completionHandler completionHandler: (@escaping (Bool) -> Swift.Void)? = nil) |
| To | func prepare(_ objects: [Any], completionHandler completionHandler: ((Bool) -> Swift.Void)? = nil) |
| Declaration | |
|---|---|
| From | func present(_ scene: SCNScene, with transition: SKTransition, incomingPointOfView pointOfView: SCNNode?, completionHandler completionHandler: (@escaping () -> Swift.Void)? = nil) |
| To | func present(_ scene: SCNScene, with transition: SKTransition, incomingPointOfView pointOfView: SCNNode?, completionHandler completionHandler: (() -> Swift.Void)? = nil) |
Modified SCNVector3 [struct]
| Declaration | |
|---|---|
| From | struct SCNVector3 {
var x: Float
var y: Float
var z: Float
init()
init(x x: Float, y y: Float, z z: Float)
init(_ x: Float, _ y: Float, _ z: Float)
init(_ x: CGFloat, _ y: CGFloat, _ z: CGFloat)
init(_ x: Double, _ y: Double, _ z: Double)
init(_ x: Int, _ y: Int, _ z: Int)
init(_ v: float3)
init(_ v: double3)
}
extension SCNVector3 {
init(_ x: Float, _ y: Float, _ z: Float)
init(_ x: CGFloat, _ y: CGFloat, _ z: CGFloat)
init(_ x: Double, _ y: Double, _ z: Double)
init(_ x: Int, _ y: Int, _ z: Int)
init(_ v: float3)
init(_ v: double3)
} |
| To | struct SCNVector3 {
var x: Float
var y: Float
var z: Float
init()
init(x x: Float, y y: Float, z z: Float)
init(_ x: Float, _ y: Float, _ z: Float)
init(_ x: CGFloat, _ y: CGFloat, _ z: CGFloat)
init(_ x: Double, _ y: Double, _ z: Double)
init(_ x: Int, _ y: Int, _ z: Int)
init(_ v: float3)
init(_ v: double3)
}
extension SCNVector3 {
init(_ x: Float, _ y: Float, _ z: Float)
init(_ x: CGFloat, _ y: CGFloat, _ z: CGFloat)
init(_ x: Double, _ y: Double, _ z: Double)
init(_ x: Int, _ y: Int, _ z: Int)
init(_ v: float3)
init(_ v: double3)
}
extension SCNVector3 {
} |
Modified SCNVector4 [struct]
| Declaration | |
|---|---|
| From | struct SCNVector4 {
var x: Float
var y: Float
var z: Float
var w: Float
init()
init(x x: Float, y y: Float, z z: Float, w w: Float)
init(_ x: Float, _ y: Float, _ z: Float, _ w: Float)
init(_ x: CGFloat, _ y: CGFloat, _ z: CGFloat, _ w: CGFloat)
init(_ x: Double, _ y: Double, _ z: Double, _ w: Double)
init(_ x: Int, _ y: Int, _ z: Int, _ w: Int)
init(_ v: float4)
init(_ v: double4)
}
extension SCNVector4 {
init(_ x: Float, _ y: Float, _ z: Float, _ w: Float)
init(_ x: CGFloat, _ y: CGFloat, _ z: CGFloat, _ w: CGFloat)
init(_ x: Double, _ y: Double, _ z: Double, _ w: Double)
init(_ x: Int, _ y: Int, _ z: Int, _ w: Int)
init(_ v: float4)
init(_ v: double4)
} |
| To | struct SCNVector4 {
var x: Float
var y: Float
var z: Float
var w: Float
init()
init(x x: Float, y y: Float, z z: Float, w w: Float)
init(_ x: Float, _ y: Float, _ z: Float, _ w: Float)
init(_ x: CGFloat, _ y: CGFloat, _ z: CGFloat, _ w: CGFloat)
init(_ x: Double, _ y: Double, _ z: Double, _ w: Double)
init(_ x: Int, _ y: Int, _ z: Int, _ w: Int)
init(_ v: float4)
init(_ v: double4)
}
extension SCNVector4 {
init(_ x: Float, _ y: Float, _ z: Float, _ w: Float)
init(_ x: CGFloat, _ y: CGFloat, _ z: CGFloat, _ w: CGFloat)
init(_ x: Double, _ y: Double, _ z: Double, _ w: Double)
init(_ x: Int, _ y: Int, _ z: Int, _ w: Int)
init(_ v: float4)
init(_ v: double4)
}
extension SCNVector4 {
} |