BuildHeaders.c

/* Use this file to precompile your headers in MPW C */
/* Putting this in a source file (bracketed by #if's for conditional building) */
/* is causing the C compiler to choke, so I put it in a seperate file */
/* If you get a bomb box when you are precompiling headers, that means that the */
/* C compiler is running out of memory when it does the dump.  Just increase the  */
/* size of your MPW partition (3 meg is good) and it'll work fine.   */
/* You can then reduce the size of your MPW partition. */
#define __REDUMP__
#include <Types.h>
#include <CType.h>
#include <IOCtl.h>
#include <StdLib.h>
#include <String.h>
#include <memory.h>
#include <Time.h>
#include <Packages.h>
#include <Errors.h>
#include <quickdraw.h>
#include <fonts.h>
#include <dialogs.h>
#include <windows.h>
#include <menus.h>
#include <events.h>
#include <Menus.h>
#include <Devices.h>
#include <Events.h>
#include <diskinit.h>
#include <OSUtils.h>
#include <Printing.h>
#include <resources.h>
#include <sound.h>
#include <toolutils.h>
#include <timer.h>
#include <ADSP.h>
#include <Aliases.h>
#include <AppleEvents.h>
#include <Balloons.h>
#include <Editions.h>
#include <EPPC.h>
#include <Folders.h>
#include <Gestalt.h>
#include <Notification.h>
#include <ColorPicker.h>  
#include <PPCToolbox.h> 
#include <Processes.h>
#include <Scrap.h>
#include <Script.h>
#include <LowMem.h>
#include <AEObjects.h>
#include <AEPackObject.h>
#include <AERegistry.h>
#include <StandardFile.h>
#include "SampDefines.h" 
#undef __REDUMP__
#pragma dump "Sampheaders"