Retired Document
Important: This sample code may not represent best practices for current development. The project may use deprecated symbols and illustrate technologies and techniques that are no longer recommended.
Relevant replacement documents include:
AUPinkNoise.h
/* |
<codex> |
<abstract>AUPinkNoise.h</abstract> |
<\codex> |
*/ |
#include "AUBase.h" |
#include "CAAudioChannelLayout.h" |
#include "Pink.h" |
#include <Carbon/Carbon.h> |
#ifndef __AUPinkNoise_h__ |
#define __AUPinkNoise_h__ |
#include "AUPinkNoiseVersion.h" |
#pragma mark ____AUPinkNoise Parameters |
// parameters |
static const float kDefaultValue_Volume = 0.7071; |
static CFStringRef kParameterVolumeName = CFSTR("Volume"); |
static CFStringRef kParameterOnName = CFSTR("On/Off"); |
enum { |
kParam_Volume =0, |
kParam_On=1, |
kNumberOfParameters=2 |
}; |
#pragma mark ____AUPinkNoise |
class AUPinkNoise : public AUBase |
{ |
public: |
AUPinkNoise(AudioUnit component); |
virtual void Cleanup(); |
virtual OSStatus Initialize(); |
virtual OSStatus GetPropertyInfo( AudioUnitPropertyID inID, |
AudioUnitScope inScope, |
AudioUnitElement inElement, |
UInt32 & outDataSize, |
Boolean & outWritable); |
virtual OSStatus GetProperty( AudioUnitPropertyID inID, |
AudioUnitScope inScope, |
AudioUnitElement inElement, |
void * outData); |
virtual OSStatus GetParameterInfo( AudioUnitScope inScope, |
AudioUnitParameterID inParameterID, |
AudioUnitParameterInfo &outParameterInfo); |
virtual OSStatus Render( AudioUnitRenderActionFlags &ioActionFlags, |
const AudioTimeStamp & inTimeStamp, |
UInt32 nFrames); |
virtual bool StreamFormatWritable( AudioUnitScope scope, |
AudioUnitElement element); |
virtual UInt32 SupportedNumChannels( const AUChannelInfo** outInfo); |
virtual UInt32 GetChannelLayoutTags( AudioUnitScope scope, |
AudioUnitElement element, |
AudioChannelLayoutTag * outLayoutTags); |
virtual UInt32 GetAudioChannelLayout( AudioUnitScope scope, |
AudioUnitElement element, |
AudioChannelLayout * outLayoutPtr, |
Boolean & outWritable); |
virtual OSStatus SetAudioChannelLayout( AudioUnitScope scope, |
AudioUnitElement element, |
const AudioChannelLayout * inLayout); |
virtual OSStatus RemoveAudioChannelLayout(AudioUnitScope scope, AudioUnitElement element); |
virtual bool SupportsTail () { return false; } |
/*! @method Version */ |
virtual OSStatus Version() { return kAUPinkNoiseVersion; } |
private: |
PinkNoiseGenerator *mPink; |
CAAudioChannelLayout mOutputChannelLayout; |
}; |
#endif |
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