AVAudioEngine 3D Audio Example
Last Revision: | Version 2.0, 2016-11-03 Updated for macOS 10.12 and Xcode 8.1. Added iOS and tvOS targets. (Full Revision History) |
Build Requirements: | OS X 10.11 SDK |
Runtime Requirements: | OS X 10.12 or greater |
Demonstrates how to use AVAudioEngine, AVAudioEnvironmentNode and AVAudioPlayerNode to play positional multichannel audio using SceneKit to setup a cube environment and manage some bouncing balls. When the balls hit and bounce off a wall, positional audio is played using AVAudioEngine.
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