README.md

# AVAudioEngine Gaming Example
 
This sample demonstrate the use of the AVAudioEngine, AVAudioEnvironmentNode and AVAudioPlayerNode to play positional multichannel audio using SceneKit to setup a cube environment and manage some bouncing balls. When the balls hit and bounce off a wall, positional audio is played using AVAudioEngine.
 
## Requirements
 
Xcode 8.1 or greater
 
### Build
 
iOS   9.0   SDK or greater
tvOS  9.0   SDK or greater
macOS 10.11 SDK or greater
 
### Runtime
 
iOS   9.0   or greater
tvOS  9.0   or greater
macOS 10.12 or greater
 
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