AVBasicVideoOutput/Shaders/Shader.vsh
/* |
Copyright (C) 2015 Apple Inc. All Rights Reserved. |
See LICENSE.txt for this sample’s licensing information |
Abstract: |
Vertex shader that passes attributes through to fragment shader. |
*/ |
attribute vec4 position; |
attribute vec2 texCoord; |
uniform float preferredRotation; |
varying vec2 texCoordVarying; |
void main() |
{ |
mat4 rotationMatrix = mat4( cos(preferredRotation), -sin(preferredRotation), 0.0, 0.0, |
sin(preferredRotation), cos(preferredRotation), 0.0, 0.0, |
0.0, 0.0, 1.0, 0.0, |
0.0, 0.0, 0.0, 1.0); |
gl_Position = position * rotationMatrix; |
texCoordVarying = texCoord; |
} |
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