PublicUtility/CAAudioBufferList.cpp
/* |
File: CAAudioBufferList.cpp |
Abstract: CAAudioBufferList.h |
Version: 1.0 |
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*/ |
//============================================================================= |
// Includes |
//============================================================================= |
#include "CAAudioBufferList.h" |
#include "CADebugMacros.h" |
#include "CALogMacros.h" |
#include <stdlib.h> |
#include <string.h> |
//============================================================================= |
// CAAudioBufferList |
//============================================================================= |
AudioBufferList* CAAudioBufferList::Create(UInt32 inNumberBuffers) |
{ |
UInt32 theSize = CalculateByteSize(inNumberBuffers); |
AudioBufferList* theAnswer = static_cast<AudioBufferList*>(calloc(1, theSize)); |
if(theAnswer != NULL) |
{ |
theAnswer->mNumberBuffers = inNumberBuffers; |
} |
return theAnswer; |
} |
void CAAudioBufferList::Destroy(AudioBufferList* inBufferList) |
{ |
free(inBufferList); |
} |
UInt32 CAAudioBufferList::CalculateByteSize(UInt32 inNumberBuffers) |
{ |
UInt32 theSize = SizeOf32(AudioBufferList) - SizeOf32(AudioBuffer); |
theSize += inNumberBuffers * SizeOf32(AudioBuffer); |
return theSize; |
} |
UInt32 CAAudioBufferList::GetTotalNumberChannels(const AudioBufferList& inBufferList) |
{ |
UInt32 theAnswer = 0; |
for(UInt32 theIndex = 0; theIndex < inBufferList.mNumberBuffers; ++theIndex) |
{ |
theAnswer += inBufferList.mBuffers[theIndex].mNumberChannels; |
} |
return theAnswer; |
} |
bool CAAudioBufferList::GetBufferForChannel(const AudioBufferList& inBufferList, UInt32 inChannel, UInt32& outBufferNumber, UInt32& outBufferChannel) |
{ |
bool theAnswer = false; |
UInt32 theIndex = 0; |
while((theIndex < inBufferList.mNumberBuffers) && (inChannel >= inBufferList.mBuffers[theIndex].mNumberChannels)) |
{ |
inChannel -= inBufferList.mBuffers[theIndex].mNumberChannels; |
++theIndex; |
} |
if(theIndex < inBufferList.mNumberBuffers) |
{ |
outBufferNumber = theIndex; |
outBufferChannel = inChannel; |
theAnswer = true; |
} |
return theAnswer; |
} |
void CAAudioBufferList::Clear(AudioBufferList& outBufferList) |
{ |
// assumes that "0" is actually the 0 value for this stream format |
for(UInt32 theBufferIndex = 0; theBufferIndex < outBufferList.mNumberBuffers; ++theBufferIndex) |
{ |
if(outBufferList.mBuffers[theBufferIndex].mData != NULL) |
{ |
memset(outBufferList.mBuffers[theBufferIndex].mData, 0, outBufferList.mBuffers[theBufferIndex].mDataByteSize); |
} |
} |
} |
void CAAudioBufferList::Copy(const AudioBufferList& inSource, UInt32 inStartingSourceChannel, AudioBufferList& outDestination, UInt32 inStartingDestinationChannel) |
{ |
// This is a brute force copy method that can handle ABL's that have different buffer layouts |
// This means that this method is probably not the fastest way to do this for all cases. |
// This method also assumes that both the source and destination sample formats are Float32 |
UInt32 theInputChannel = inStartingSourceChannel; |
UInt32 theNumberInputChannels = GetTotalNumberChannels(inSource); |
UInt32 theOutputChannel = inStartingDestinationChannel; |
UInt32 theNumberOutputChannels = GetTotalNumberChannels(outDestination); |
UInt32 theInputBufferIndex = 0; |
UInt32 theInputBufferChannel = 0; |
UInt32 theOutputBufferIndex = 0; |
UInt32 theOutputBufferChannel = 0; |
while((theInputChannel < theNumberInputChannels) && (theOutputChannel < theNumberOutputChannels)) |
{ |
GetBufferForChannel(inSource, theInputChannel, theInputBufferIndex, theInputBufferChannel); |
GetBufferForChannel(inSource, theOutputChannel, theOutputBufferIndex, theOutputBufferChannel); |
CopyChannel(inSource.mBuffers[theInputBufferIndex], theInputBufferChannel, outDestination.mBuffers[theOutputBufferIndex], theOutputBufferChannel); |
++theInputChannel; |
++theOutputChannel; |
} |
} |
void CAAudioBufferList::CopyChannel(const AudioBuffer& inSource, UInt32 inSourceChannel, AudioBuffer& outDestination, UInt32 inDestinationChannel) |
{ |
// set up the stuff for the loop |
UInt32 theNumberFramesToCopy = outDestination.mDataByteSize / (outDestination.mNumberChannels * SizeOf32(Float32)); |
const Float32* theSource = static_cast<const Float32*>(inSource.mData); |
Float32* theDestination = static_cast<Float32*>(outDestination.mData); |
// loop through the data and copy the samples |
while(theNumberFramesToCopy > 0) |
{ |
// copy the data |
theDestination[inDestinationChannel] = theSource[inSourceChannel]; |
// adjust the pointers |
--theNumberFramesToCopy; |
theSource += inSource.mNumberChannels; |
theDestination += outDestination.mNumberChannels; |
} |
} |
void CAAudioBufferList::Sum(const AudioBufferList& inSourceBufferList, AudioBufferList& ioSummedBufferList) |
{ |
// assumes that the buffers are Float32 samples and the listst have the same layout |
// this is a lame algorithm, by the way. it could at least be unrolled a couple of times |
for(UInt32 theBufferIndex = 0; theBufferIndex < ioSummedBufferList.mNumberBuffers; ++theBufferIndex) |
{ |
Float32* theSourceBuffer = static_cast<Float32*>(inSourceBufferList.mBuffers[theBufferIndex].mData); |
Float32* theSummedBuffer = static_cast<Float32*>(ioSummedBufferList.mBuffers[theBufferIndex].mData); |
UInt32 theNumberSamplesToMix = ioSummedBufferList.mBuffers[theBufferIndex].mDataByteSize / SizeOf32(Float32); |
if((theSourceBuffer != NULL) && (theSummedBuffer != NULL) && (theNumberSamplesToMix > 0)) |
{ |
while(theNumberSamplesToMix > 0) |
{ |
*theSummedBuffer += *theSourceBuffer; |
++theSummedBuffer; |
++theSourceBuffer; |
--theNumberSamplesToMix; |
} |
} |
} |
} |
bool CAAudioBufferList::HasData(AudioBufferList& inBufferList) |
{ |
bool hasData = false; |
for(UInt32 theBufferIndex = 0; !hasData && (theBufferIndex < inBufferList.mNumberBuffers); ++theBufferIndex) |
{ |
if(inBufferList.mBuffers[theBufferIndex].mData != NULL) |
{ |
UInt32* theBuffer = (UInt32*)inBufferList.mBuffers[theBufferIndex].mData; |
UInt32 theNumberSamples = inBufferList.mBuffers[theBufferIndex].mDataByteSize / SizeOf32(UInt32); |
for(UInt32 theSampleIndex = 0; !hasData && (theSampleIndex < theNumberSamples); ++theSampleIndex) |
{ |
hasData = theBuffer[theSampleIndex] != 0; |
} |
} |
} |
return hasData; |
} |
#if CoreAudio_Debug |
void CAAudioBufferList::PrintToLog(const AudioBufferList& inBufferList) |
{ |
PrintInt(" Number streams: ", inBufferList.mNumberBuffers); |
for(UInt32 theIndex = 0; theIndex < inBufferList.mNumberBuffers; ++theIndex) |
{ |
PrintIndexedInt(" Channels in stream", theIndex + 1, inBufferList.mBuffers[theIndex].mNumberChannels); |
PrintIndexedInt(" Buffer size of stream", theIndex + 1, inBufferList.mBuffers[theIndex].mDataByteSize); |
} |
} |
#endif |
AudioBufferList CAAudioBufferList::sEmptyBufferList = { 0, { { 0, 0, NULL } } }; |
Copyright © 2012 Apple Inc. All Rights Reserved. Terms of Use | Privacy Policy | Updated: 2012-10-04