AVCustomEditOSX/APLOpenGLRenderer.h
/* |
File: APLOpenGLRenderer.h |
Abstract: OpenGL base class renderer setups a CGLContextObj for rendering, it also loads, compiles and links the vertex and fragment shaders. |
Version: 1.1 |
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*/ |
#import <Foundation/Foundation.h> |
#import <OpenGL/OpenGL.h> |
#import <OpenGL/gl.h> |
#import <OpenGL/glext.h> |
#import <OpenGL/glu.h> |
enum |
{ |
UNIFORM_RGB, |
UNIFORM_RENDER_TRANSFORM, |
NUM_UNIFORMS |
}; |
GLint uniforms[NUM_UNIFORMS]; |
enum |
{ |
ATTRIB_VERTEX, |
ATTRIB_TEXCOORD, |
NUM_ATTRIBUTES |
}; |
@interface APLOpenGLRenderer : NSObject |
{ |
CGLContextObj _previousContext; |
CGLContextObj _currentContext; |
} |
@property GLuint program; |
@property CGAffineTransform renderTransform; |
@property CVOpenGLTextureCacheRef videoTextureCache; |
@property GLuint offscreenBufferHandle; |
- (CVOpenGLTextureRef)textureForPixelBuffer:(CVPixelBufferRef)pixelBuffer; |
- (void)renderPixelBuffer:(CVPixelBufferRef)destinationPixelBuffer usingForegroundSourceBuffer:(CVPixelBufferRef)foregroundPixelBuffer andBackgroundSourceBuffer:(CVPixelBufferRef)backgroundPixelBuffer forTweenFactor:(float)tween; |
@end |
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