AVSimpleEditorOSX/AVSERotateCommand.m

/*
     File: AVSERotateCommand.m
 Abstract: A subclass of AVSECommand which uses AVMutableVideoComposition to achieve a rotate effect. This tool rotates the composition by 90 degrees. This is achieved by applying a CGAffineTransformRotate along with CGAffineTransformMakeTranslation to move the rotated composition into view.
  Version: 1.0
 
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#import "AVSERotateCommand.h"
 
#define degreesToRadians( degrees ) ( ( degrees ) / 180.0 * M_PI )
 
@implementation AVSERotateCommand
 
@synthesize mutableComposition;
@synthesize mutableVideoComposition;
@synthesize newWindowWidth;
@synthesize newWindowHeight;
 
- (void)performWithAsset:(AVAsset*)asset 
{
    AVMutableVideoCompositionInstruction *instruction = nil;
    AVMutableVideoCompositionLayerInstruction *layerInstruction = nil;
    CGAffineTransform t1;
    CGAffineTransform t2;
    
    AVAssetTrack *videoTrack = nil;
    AVAssetTrack *audioTrack = nil;
    // Check if the asset contains video and audio tracks
    if ([[asset tracksWithMediaType:AVMediaTypeVideo] count] != 0) {
        videoTrack = [[asset tracksWithMediaType:AVMediaTypeVideo] objectAtIndex:0];
    }
    if ([[asset tracksWithMediaType:AVMediaTypeAudio] count] != 0) {
        audioTrack = [[asset tracksWithMediaType:AVMediaTypeAudio] objectAtIndex:0];
    }
    CMTime insertionPoint = kCMTimeZero;
    NSError * error = nil;
    
    // Check whether a composition has already been created, i.e, some other tool has already been applied
    if (!mutableComposition) { 
        // Create a new composition
        mutableComposition = [AVMutableComposition composition];
        // Insert the video and audio tracks from AVAsset
        if (videoTrack != nil) {
            AVMutableCompositionTrack *vtrack = [mutableComposition addMutableTrackWithMediaType:AVMediaTypeVideo preferredTrackID:kCMPersistentTrackID_Invalid];
            [vtrack insertTimeRange:CMTimeRangeMake(kCMTimeZero, [asset duration]) ofTrack:videoTrack atTime:insertionPoint error:&error];
        }
        if (audioTrack != nil) {
            AVMutableCompositionTrack *atrack = [mutableComposition addMutableTrackWithMediaType:AVMediaTypeAudio preferredTrackID:kCMPersistentTrackID_Invalid];
            [atrack insertTimeRange:CMTimeRangeMake(kCMTimeZero, [asset duration]) ofTrack:audioTrack atTime:insertionPoint error:&error];
        }
    }
    
    // Translate the composition to compensate the movement caused by rotation (since rotation would cause it to move out of frame)
    t1 = CGAffineTransformMakeTranslation(mutableComposition.naturalSize.height, 0.0);
    // Rotate transformation
    t2 = CGAffineTransformRotate(t1, degreesToRadians(90.0));
    
    // Check whether a video composition already exists to set the appropriate render sizes and transforms
    if (!mutableVideoComposition) {
        // Create a new video composition
        mutableVideoComposition = [AVMutableVideoComposition videoComposition];
        mutableVideoComposition.renderSize = CGSizeMake(mutableComposition.naturalSize.height,mutableComposition.naturalSize.width);
        mutableVideoComposition.frameDuration = CMTimeMake(1, 30);
        // The rotate transform is set on a layer instruction  
        instruction = [AVMutableVideoCompositionInstruction videoCompositionInstruction];
        instruction.timeRange = CMTimeRangeMake(kCMTimeZero, [mutableComposition duration]);
        layerInstruction = [AVMutableVideoCompositionLayerInstruction videoCompositionLayerInstructionWithAssetTrack:[mutableComposition.tracks objectAtIndex:0]];
        [layerInstruction setTransform:t2 atTime:kCMTimeZero];
    }else{
        mutableVideoComposition.renderSize = CGSizeMake(mutableVideoComposition.renderSize.height, mutableVideoComposition.renderSize.width);
        // Extract the existing layer instruction on the mutableVideoComposition
        instruction = [mutableVideoComposition.instructions objectAtIndex:0];
        layerInstruction = [instruction.layerInstructions objectAtIndex:0];
        // Check if a transform already exists on this layer instruction, this is done to add the current transform on top of previous edits
        CGAffineTransform existingTransform;
        if (![layerInstruction getTransformRampForTime:[mutableComposition duration] startTransform:&existingTransform endTransform:NULL timeRange:NULL]) {
            [layerInstruction setTransform:t2 atTime:kCMTimeZero];
        }else {
            // Note: the point of origin for rotation is the upper left corner of the composition, t3 is to compensate for origin
            CGAffineTransform t3 = CGAffineTransformMakeTranslation(-1*mutableComposition.naturalSize.height/2, 0.0);
            CGAffineTransform newTransform = CGAffineTransformConcat(existingTransform, CGAffineTransformConcat(t2, t3));
            [layerInstruction setTransform:newTransform atTime:kCMTimeZero];
        }
    }
    
    // Add the layer instruction to an instruction which is then added to the mutableVideoComposition 
    instruction.layerInstructions = [NSArray arrayWithObject:layerInstruction];
    mutableVideoComposition.instructions = [NSArray arrayWithObject: instruction];
    
    // Resize window to adjust for rotation (AVSEDocument class handles the resizing)
    newWindowWidth = mutableComposition.naturalSize.height;
    newWindowHeight = mutableComposition.naturalSize.width;
    
    // Notify AVSEDocument class to reload the player view with the changes
    [[NSNotificationCenter defaultCenter] 
     postNotificationName:AVSEReloadNotification
     object:self];
}
 
@end