README.md

# Adopting Metal I: A practical approach to your first Metal app
 
This sample is provided as example material for Adopting Metal I. Within this sample, you will see the core concepts from this session put into practice. This includes fundamental operations such as the creation and management of Pipeline State Objects, loading shaders, using command encoders with command buffers, and sending your encoded commands to the GPU.
 
## Requirements
 
### Build
 
Xcode 8.0 or later; OS X 10.12 SDK or later
 
### Runtime
 
OS X 10.12 or later
 
### Device Feature Set
 
OSX\_GPUFamily1\_v1 or later
 
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