AirLocate/APLRangingViewController.m
/* |
File: APLRangingViewController.m |
Abstract: View controller that illustrates how to start and stop ranging for a beacon region. |
Version: 1.1 |
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*/ |
#import "APLRangingViewController.h" |
#import "APLDefaults.h" |
@import CoreLocation; |
@interface APLRangingViewController () <CLLocationManagerDelegate> |
@property NSMutableDictionary *beacons; |
@property CLLocationManager *locationManager; |
@property NSMutableDictionary *rangedRegions; |
@end |
@implementation APLRangingViewController |
- (void)viewDidLoad |
{ |
[super viewDidLoad]; |
self.beacons = [[NSMutableDictionary alloc] init]; |
// This location manager will be used to demonstrate how to range beacons. |
self.locationManager = [[CLLocationManager alloc] init]; |
self.locationManager.delegate = self; |
// Populate the regions we will range once. |
self.rangedRegions = [[NSMutableDictionary alloc] init]; |
for (NSUUID *uuid in [APLDefaults sharedDefaults].supportedProximityUUIDs) |
{ |
CLBeaconRegion *region = [[CLBeaconRegion alloc] initWithProximityUUID:uuid identifier:[uuid UUIDString]]; |
self.rangedRegions[region] = [NSArray array]; |
} |
} |
- (void)viewDidAppear:(BOOL)animated |
{ |
[super viewDidAppear:animated]; |
// Start ranging when the view appears. |
for (CLBeaconRegion *region in self.rangedRegions) |
{ |
[self.locationManager startRangingBeaconsInRegion:region]; |
} |
} |
- (void)viewDidDisappear:(BOOL)animated |
{ |
[super viewDidDisappear:animated]; |
// Stop ranging when the view goes away. |
for (CLBeaconRegion *region in self.rangedRegions) |
{ |
[self.locationManager stopRangingBeaconsInRegion:region]; |
} |
} |
#pragma mark - Location manager delegate |
- (void)locationManager:(CLLocationManager *)manager didRangeBeacons:(NSArray *)beacons inRegion:(CLBeaconRegion *)region |
{ |
/* |
CoreLocation will call this delegate method at 1 Hz with updated range information. |
Beacons will be categorized and displayed by proximity. A beacon can belong to multiple |
regions. It will be displayed multiple times if that is the case. If that is not desired, |
use a set instead of an array. |
*/ |
self.rangedRegions[region] = beacons; |
[self.beacons removeAllObjects]; |
NSMutableArray *allBeacons = [NSMutableArray array]; |
for (NSArray *regionResult in [self.rangedRegions allValues]) |
{ |
[allBeacons addObjectsFromArray:regionResult]; |
} |
for (NSNumber *range in @[@(CLProximityUnknown), @(CLProximityImmediate), @(CLProximityNear), @(CLProximityFar)]) |
{ |
NSArray *proximityBeacons = [allBeacons filteredArrayUsingPredicate:[NSPredicate predicateWithFormat:@"proximity = %d", [range intValue]]]; |
if([proximityBeacons count]) |
{ |
self.beacons[range] = proximityBeacons; |
} |
} |
[self.tableView reloadData]; |
} |
#pragma mark - Table view data source |
- (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView |
{ |
return self.beacons.count; |
} |
- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section |
{ |
NSArray *sectionValues = [self.beacons allValues]; |
return [sectionValues[section] count]; |
} |
- (NSString *)tableView:(UITableView *)tableView titleForHeaderInSection:(NSInteger)section |
{ |
NSString *title; |
NSArray *sectionKeys = [self.beacons allKeys]; |
// The table view will display beacons by proximity. |
NSNumber *sectionKey = sectionKeys[section]; |
switch([sectionKey integerValue]) |
{ |
case CLProximityImmediate: |
title = NSLocalizedString(@"Immediate", @"Immediate section header title"); |
break; |
case CLProximityNear: |
title = NSLocalizedString(@"Near", @"Near section header title"); |
break; |
case CLProximityFar: |
title = NSLocalizedString(@"Far", @"Far section header title"); |
break; |
default: |
title = NSLocalizedString(@"Unknown", @"Unknown section header title"); |
break; |
} |
return title; |
} |
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath |
{ |
static NSString *identifier = @"Cell"; |
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:identifier]; |
// Display the UUID, major, minor and accuracy for each beacon. |
NSNumber *sectionKey = [self.beacons allKeys][indexPath.section]; |
CLBeacon *beacon = self.beacons[sectionKey][indexPath.row]; |
cell.textLabel.text = [beacon.proximityUUID UUIDString]; |
NSString *formatString = NSLocalizedString(@"Major: %@, Minor: %@, Acc: %.2fm", @"Format string for ranging table cells."); |
cell.detailTextLabel.text = [NSString stringWithFormat:formatString, beacon.major, beacon.minor, beacon.accuracy]; |
return cell; |
} |
@end |
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