SpriteMgr.a

 
 
    STRING ASIS
    INCLUDE 'SysEqu.a'
    
VTASK   PROC    EXPORT
 
    move.w #1,10(a0)        ; reset vblCount
    move.w #1,14(a0)        ; set our global marker
    rts                     ; return to OS
    
    
    ENDP
 
    
    
    END