AppearanceSample-final/UDialogUtils.cp

/*
    File:       UDialogUtils.cp
 
    Contains:   Dialog item utilities
 
    Version:    Mac OS X
 
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*/
 
#include "AppearanceSamplePrefix.h"
 
#include "UDialogUtils.h"
 
//‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹
//  € GetItemHandle
//‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹
//  Returns the handle to the specified dialog item.
//
Handle
UDialogUtils::GetItemHandle( DialogPtr theDialog, SInt16 item )
{
    SInt16      itemType;
    Handle      itemHand;
    Rect        itemRect;
    
    ::GetDialogItem( theDialog, item, &itemType, &itemHand, &itemRect );
    return itemHand;
}
 
//‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹
//  € SetItemHandle
//‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹
//  Sets the handle of the specified dialog item to the handle given.
//
void
UDialogUtils::SetItemHandle( DialogPtr theDialog, SInt16 item, Handle handle )
{
    SInt16      itemType;
    Handle      itemHand;
    Rect        itemRect;
    
    ::GetDialogItem( theDialog, item, &itemType, &itemHand, &itemRect );
    ::SetDialogItem( theDialog, item, itemType, handle, &itemRect );
}
 
//‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹
//  € GetItemRect
//‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹
//  Gets the bounding rectangle of the specified dialog item.
//
void
UDialogUtils::GetItemRect( DialogPtr theDialog, SInt16 item, Rect& rect )
{
    SInt16      itemType;
    Handle      itemHand;
    
    ::GetDialogItem( theDialog, item, &itemType, &itemHand, &rect );
}
 
//‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹
//  € SetItemRect
//‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹
//  Sets the bounding rectangle of the specified dialog item to the given rectangle.
//
void
UDialogUtils::SetItemRect( DialogPtr theDialog, SInt16 item, const Rect& rect )
{
    SInt16      itemType;
    Handle      itemHand;
    Rect        itemRect;
    
    ::GetDialogItem( theDialog, item, &itemType, &itemHand, &itemRect );
    ::SetDialogItem( theDialog, item, itemType, itemHand, &rect );
}
 
//‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹
//  € FlashItem
//‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹
//  This routine is used to flash a button for the cases when the user presses a key that
//  'clicks' a dialog button. If the item specified is not a button, the routine does nothing.
//
void
UDialogUtils::FlashItem( DialogPtr theDialog, SInt16 item )
{
    ControlHandle   control;
    UInt32          ticks;
    OSErr           err;
    
    err = ::GetDialogItemAsControl( theDialog, item, &control );
    if ( err == noErr )
    {
        HiliteControl( control, 1 );
        Delay( 8, &ticks );
        HiliteControl( control, 0 );
    }
}
 
//‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹
//  € ToggleCheckBox
//‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹
//  This routine simply toggles a check box.
//
void
UDialogUtils::ToggleCheckBox( DialogPtr dialog, SInt16 item )
{
    SInt16  newState = 0;
    
    if ( GetItemValue( dialog, item ) == 0 )
        newState = 1;
    SetItemValue( dialog, item, newState );
}
 
//‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹
//  € SetItemValue
//‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹
//  This routine sets the value of the given item to the value passed in.
//
void
UDialogUtils::SetItemValue( DialogPtr dialog, SInt16 item, SInt16 value )
{
    ControlHandle   control;
    OSErr           err;
        
    err = ::GetDialogItemAsControl( dialog, item, &control );
    if ( err ) return;
    
    ::SetControlValue( control, value );
}
 
//‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹
//  € GetItemValue
//‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹
//  This routine gets the value of the given item and returns it.
//
SInt16
UDialogUtils::GetItemValue( DialogPtr dialog, SInt16 item )
{
    ControlHandle   control;
    OSErr           err;
    
    err = ::GetDialogItemAsControl( dialog, item, &control );
    if ( err ) return 0;
    
    return ::GetControlValue( control );
}
 
//‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹
//  € SetItemText
//‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹
//  This routine sets the text of the given item to the value passed in.
//
void
UDialogUtils::SetItemText( DialogPtr dialog, SInt16 item, StringPtr text )
{
    SInt16      itemType;
    Handle      itemHand;
    Rect        itemRect;
    ControlHandle   root;
    
    if ( GetRootControl( GetDialogWindow( dialog ), &root ) == noErr )
        ::GetDialogItemAsControl( dialog, item, (ControlHandle*)&itemHand );
    else
        ::GetDialogItem( dialog, item, &itemType, &itemHand, &itemRect );
    ::SetDialogItemText( itemHand, text );
}
 
//‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹
//  € GetItemText
//‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹
//  This routine gets the text of the given item and returns it.
//
void
UDialogUtils::GetItemText( DialogPtr dialog, SInt16 item, StringPtr text )
{
    SInt16      itemType;
    Handle      itemHand;
    Rect        itemRect;
    
    ::GetDialogItem( dialog, item, &itemType, &itemHand, &itemRect );
    ::GetDialogItemText( itemHand, text );
}
 
 
//‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹
//  € EnableDialogItem
//‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹
//  This routine enables or disables a specified item. enableIt is true for enabling, false
//  to disable.
//
void
UDialogUtils:: EnableDialogItem( DialogPtr dialog, SInt16 item, Boolean enableIt )
{
    ControlHandle       control;
    OSErr               err;
    
    err = ::GetDialogItemAsControl( dialog, item, &control );
    if ( err ) return;
    
    if ( enableIt )
        ::ActivateControl( control );
    else
    {
        ::DeactivateControl( control );
    }
}
 
//‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹
//  € SetFontStyle
//‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹‹
//  This routine sets the font style of a dialog item.
//
void
UDialogUtils::SetFontStyle( DialogPtr dialog, SInt16 item, ControlFontStyleRec& style )
{
    ControlHandle   control;
    OSErr           err;
    
    err = ::GetDialogItemAsControl( dialog, item, &control );
    
    if ( err == noErr )
        ::SetControlFontStyle( control, &style );
}