MyController.m
/* |
File: MyController.m |
Abstract: Main controller's header file for the AttachAScript sample. |
Version: 1.1 |
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*/ |
#import <Carbon/Carbon.h> |
#import "MyController.h" |
#import "AEDescUtils.h" |
@implementation MyController |
/* awakeFromNib is called after our window has been completely |
loaded from disk and it is ready to use. We do all of our initialization |
steps in this method. */ |
- (void)awakeFromNib { |
NSDictionary* errorInfo; |
NSBundle* bundle = [NSBundle mainBundle]; |
NSURL* scriptURL; |
NSAppleEventDescriptor *playLists; |
NSString* playerState; |
/* get the images we're using in our buttons, store them in a table */ |
self.imagesTable = [NSArray arrayWithObjects: |
[NSImage imageNamed:@"shuffleoff.png"], |
[NSImage imageNamed:@"shuffleon.png"], |
[NSImage imageNamed:@"playp.png"], |
[NSImage imageNamed:@"pausep.png"], |
[NSImage imageNamed:@"repeatoff.png"], |
[NSImage imageNamed:@"repeaton.png"], |
[NSImage imageNamed:@"repeatone.png"], |
nil]; |
/* load the gong sound */ |
self.gongSound = [[[NSSound alloc] initWithContentsOfFile:[bundle pathForResource:@"gong" ofType:@"aif"] |
byReference:NO] autorelease]; |
/* load the compiled version of our AppleScript from the file AttachedScripts.scpt |
in the resources folder. This script contains all of the handlers we will |
be using in this application. */ |
self.myScript = [[[TAttachedScripts alloc] init] autorelease]; |
/* call the HookUpToRemoteMachine handler in our compiled AppleScript to |
allow the user to select a remote machine running the iTunes program we |
would like to control. Remote Apple Events must be enabled on the remote |
machine. */ |
if ( nil == self.myScript ) { |
/* no connection to remot machine. If there was an error in the AppleScript |
then callScript will have already reported it so here we just quit. */ |
[NSApp terminate:self]; |
} else { |
/* update our user interface to reflect the state of the remote player */ |
[self updatePlayerStatus]; |
/* get the list of playlists on the remote machine */ |
self.playlistItems = [[[self myScript] callHandler:@"GetPlaylistListing" withParameters:nil] |
listOfStringsToSortedArray]; |
/* set up the play list object */ |
[playlists setDataSource:self]; |
[playlists setTarget:self]; |
[playlists setDelegate:self]; |
[playlists setAction:@selector(clickNewPlaylist)]; /* single clicks select a playlist to view */ |
/* set up the track list object */ |
self.tracklistItems = nil; |
[tracklist setDataSource:self]; |
[tracklist setTarget:self]; |
[tracklist setDelegate:self]; |
[tracklist setDoubleAction:@selector(clickTrackToPlay)]; /* double clicks select a track to play */ |
} |
} |
/* windowShouldClose is called because we have set our controller object |
to be the main window's delegate object in the nib file. Here, we terminate |
the application when the main window is closed. */ |
- (BOOL)windowShouldClose:(id)sender { |
[NSApp terminate:self]; |
return YES; |
} |
/* theScript and setTheScript are accessor methods for the theScript slot |
on our object. Note that the 'copy' method has been commented out here |
because it does not work with Apple event descriptor records. we store |
a reference to our compiled AppleScript that we loaded from the file |
AttachedScripts.scpt in theScript slot. */ |
@synthesize myScript; |
/* updatePlayerStatus communicates with the remote iTunes application and |
updates the user interface according to the results received. This routine |
calls the ReportRemotePlayerState handler in the compiled AppleScript to |
obtain the necessary information from the remote host. updatePlayerStatus also |
registers a timed callback to itself so that the interface will be updated |
periodically as music is playing. */ |
- (void)updatePlayerStatus { |
RemotePlayerState *playerInfo; |
int updateTime; |
/* call AppleScript to retrieve status information about the remote host. */ |
playerInfo = [[self myScript] getRemotePlayerState]; |
/* display the status string */ |
[statusline setStringValue:[playerInfo playerStatusString]]; |
/* display the volume setting */ |
[volumesetting setIntValue:[playerInfo playerVolume]]; |
/* adjust play/pause button, calculate the update timer */ |
if ( [playerInfo isPlaying] ) { |
/* swap in the image displayed while playing */ |
[playpausebutton setImage:[[self imagesTable] objectAtIndex:kPauseImage]]; |
/* calculate a reasonable interval before the next update. Most likely, |
a good time to update is just after the current track stops playing. */ |
updateTime = [playerInfo trackDuration] - [playerInfo positionInTrack] + 1; |
/* but, someone could be tinkering with the settings at the other end |
and our status may need to be updated before then. So, we cap the update |
interval. */ |
if (updateTime > kMaximumUpdateInterval) updateTime = kMaximumUpdateInterval; |
/* enable the gong button */ |
[gongbutton setEnabled:YES]; |
} else { |
/* swap in the image displayed while playing */ |
[playpausebutton setImage:[[self imagesTable] objectAtIndex:kPlayImage]]; |
/* call for the next update at our baseline interval */ |
updateTime = kNotPlayingUpdateInterval; |
/* disable the gong button */ |
[gongbutton setEnabled:NO]; |
} |
/* remove any prior timed update requests in case there are any pending */ |
[NSObject cancelPreviousPerformRequestsWithTarget:self selector:@selector(updatePlayerStatus) |
object:nil]; |
/* set a timed callback for the next update */ |
[self performSelector:@selector(updatePlayerStatus) withObject:nil afterDelay:updateTime]; |
} |
/* tableView:shouldEditTableColumn:row: is called because we have set our object |
to be the delegate for both of the NSTable views we have in our window. This |
method always returns NO and so turns off editing for all of our cells. */ |
- (BOOL)tableView:(NSTableView *)aTableView shouldEditTableColumn:(NSTableColumn *)aTableColumn row:(NSInteger)rowIndex { |
return NO; |
} |
/* numberOfRowsInTableView: is called because we have set our object as the |
target for both of the NSTable views installed in our window. In this routine |
we check which table we are being asked about and then we return the number |
of rows in that table. */ |
- (int)numberOfRowsInTableView:(NSTableView *)tableView { |
if (tableView == playlists) { |
return [self.playlistItems count]; |
} else if (tableView == tracklist && self.tracklistItems != nil) { |
return [self.tracklistItems count]; |
} |
return 0; |
} |
/* tableView:objectValueForTableColumn:row: is called because we have set |
our object as the target for both of the NSTable views installed in our |
window. In this routine we check which table we are being asked about |
and then we return the contents of the cell being asked for. */ |
- (id)tableView:(NSTableView *)tableView objectValueForTableColumn:(NSTableColumn *)tableColumn |
row:(int)row { |
if (tableView == playlists) { |
/* playlistItems is an Apple event descriptor containing a list |
of Apple event descriptors containing strings. The list is |
indexed starting at 1... */ |
return [self.playlistItems objectAtIndex:row]; |
} else if (tableView == tracklist && tracklistItems != nil) { |
/* tracklistItems is an Apple event descriptor containing a list |
of Apple event descriptors containing strings. The list is |
indexed starting at 1... */ |
return [self.tracklistItems objectAtIndex:row]; |
} |
return @""; /* default string */ |
} |
/* clickNewPlaylist is called whenever a single click is made on the list |
of playlists displayed in our window. Here, we call the remote iTunes |
app to obtain a list of all of the tracks in the selected playlist and then |
we display those track names in the track listing in the window. */ |
- (void) clickNewPlaylist { |
/* get the name of the playlist that the user clicked on */ |
NSString* playlistName; |
int shuffleSetting, repeatSetting; |
/* if we are currently viewing a list of tracks, delete that list */ |
/* call the remote host to obtain a list of tracks in the named playlist. */ |
playlistName = [self.playlistItems objectAtIndex:[playlists clickedRow]]; |
self.tracklistItems = [self.myScript getTracksForPlaylist:playlistName]; |
/* display the shuffle setting for the selected playlist */ |
shuffleSetting = [self.myScript getShuffleForPlaylist:playlistName]; |
if (shuffleSetting == 1) { |
[shufflebutton setImage:[self.imagesTable objectAtIndex:kShuffleOnImage]]; |
} else { |
[shufflebutton setImage:[self.imagesTable objectAtIndex:kShuffleOffImage]]; |
} |
repeatSetting = [self.myScript getRepeatForPlaylist:playlistName]; |
[repeatbutton setImage:[self.imagesTable objectAtIndex:(kRepeatOffImage + repeatSetting)]]; |
/* enable our repeat and shuffle buttons */ |
[repeatbutton setEnabled:YES]; |
[shufflebutton setEnabled:YES]; |
} |
/* clickTrackToPlay is called whenever a double click is received by the list |
of tracks displayed in our window. Here, we call the remote iTunes |
app and ask it to play the selected track. */ |
- (void) clickTrackToPlay { |
int playlistRow = [playlists selectedRow]; |
int tracklistRow = [tracklist clickedRow]; |
/* if there is a selection in both the playlist and tracks lists... */ |
if ( playlistRow != -1 && tracklistRow != -1 ) { |
/* get the name of the selected playlist */ |
NSString* playlistName = [self.playlistItems objectAtIndex:playlistRow]; |
/* get the name of the selected track */ |
NSString* trackName = [self.tracklistItems objectAtIndex:tracklistRow]; |
/* ask the remote iTunes app to play the selected track. */ |
[self.myScript playTrack:trackName fromPlaylist: playlistName]; |
/* update our user interface to display the new status of the player */ |
[self updatePlayerStatus]; |
} |
} |
/* playlistItems and setPlaylistItems are accessor methods for the playlistItems slot |
on our object. */ |
@synthesize playlistItems; |
/* tracklistItems and setTracklistItems are accessor methods for the tracklistItems slot |
on our object. */ |
@synthesize tracklistItems; |
- (void)setTracklistItems:(NSArray *)newTracklistItems { |
if (tracklistItems != newTracklistItems) { |
[tracklistItems release]; |
tracklistItems = [newTracklistItems copy]; |
/* redraw the table to reflect the new items*/ |
[tracklist reloadData]; |
} |
} |
/* gongSound and setGongSound are accessor methods for the gongSound slot |
on our object. */ |
@synthesize gongSound; |
/* imagesTable and setImagesTable are accessor methods for the imagesTable slot |
on our object. */ |
@synthesize imagesTable; |
/* The gong method is called when the user clicks on the gong button |
in the ui. This method plays the gong sound and then it calls through |
to the AppleScript's GongCurrentTrack handler. The GongCurrentTrack |
handler unchecks the track that is currently playing and moves the player |
on to the next track. */ |
- (IBAction)gong:(id)sender { |
/* play the gong sound */ |
[self.gongSound play]; |
/* call the GongCurrentTrack handler */ |
[self.myScript gongCurrentTrack]; |
/* update the UI */ |
[self updatePlayerStatus]; |
} |
/* repeatsetting is called when the user clicks on the repeat button |
displayed in the window. This routine cycles through the repeat settings |
for the remote player for the currently selected track. */ |
- (IBAction)repeatsetting:(id)sender { |
/* get the index of the currently selected row */ |
int playlistRow = [playlists selectedRow]; |
/* if there is a playlist name selected in the list of playlists... */ |
if ( playlistRow != -1 ) { |
/* get the name of the currently selected playlist */ |
NSString* playlistName = [self.playlistItems objectAtIndex:playlistRow]; |
int repeatSetting; |
/* call the GetPlaylistRepeat handler in the AppleScript to find out the current setting */ |
repeatSetting = [self.myScript getRepeatForPlaylist: playlistName]; |
/* there are three possible settings, increment to the next one using modulo arithmetic */ |
repeatSetting = (repeatSetting + 1) % 3; |
/* call the SetPlaylistRepeat AppleScript handler to set the new repeat setting */ |
[self.myScript setRepeat:repeatSetting forPlaylist:playlistName]; |
/* update the button's image to display the new setting in the ui. */ |
[repeatbutton setImage:[self.imagesTable objectAtIndex:(kRepeatOffImage + repeatSetting)]]; |
} |
} |
/* shufflesetting is called when the user clicks on the shuffle button. In this routine |
we advance the shuffle setting for the currently selected playlist. */ |
- (IBAction)shufflesetting:(id)sender { |
/* get the index of the currently selected playlist */ |
int playlistRow = [playlists selectedRow]; |
/* if there is a selected playlist... */ |
if ( playlistRow != -1 ) { |
int shuffleSetting; |
/* get the name of the currently selected playlist */ |
NSString* playlistName = [self.playlistItems objectAtIndex:playlistRow]; |
/* call the AppleScript handler GetPlaylistShuffle to retrieve the current |
shuffle setting for the named playlist. */ |
shuffleSetting = [self.myScript getShuffleForPlaylist:playlistName]; |
/* increment the shuffle setting to the next position using module arithmetic. */ |
shuffleSetting = (shuffleSetting + 1) % 2; |
/* call the AppleScript SetPlaylistShuffle handler to set the new shuffle setting. */ |
[self.myScript setShuffle:shuffleSetting forPlaylist:playlistName]; |
/* update the shuffle button's image to reflect the new setting */ |
[shufflebutton setImage:[self.imagesTable objectAtIndex:(kShuffleOffImage+shuffleSetting)]]; |
} |
} |
/* adjustvolume: is called whenever the volume slider is activated by |
the user clicking the mouse. Here, we call through to our AppleScript |
that in turn calls through to the remote iTunes app to set the volume. |
We have turned on continuous action calling in interface builder so this |
routine will be called continuously while the slider is being moved. */ |
- (IBAction)adjustvolume:(id)sender { |
/* Call the AppleScript SetRemoteVolume handler to change the volume setting */ |
[self.myScript setRemoteVolume: [volumesetting intValue]]; |
} |
/* goback is called whenever the user clicks on the on the go back button. */ |
- (IBAction)goback:(id)sender { |
/* call the GoToPreviousTrack AppleScript handler */ |
[self.myScript goToPreviousTrack]; |
/* update the ui to reflect the new player status. */ |
[self updatePlayerStatus]; |
} |
/* goback is called whenever the user clicks on the on the skip ahead button. */ |
- (IBAction)goforward:(id)sender { |
/* call the GoToNextTrack AppleScript handler */ |
[self.myScript goToNextTrack]; |
/* update the ui to reflect the new player status. */ |
[self updatePlayerStatus]; |
} |
/* playpause is called whenever the user clicks on the play button. This routine |
calls through to the AppleScript to turn the remote player on or off. */ |
- (IBAction)playpause:(id)sender { |
BOOL nextPlayerState; |
/* call ReportRemotePlayerState to find out if the remote player is playing */ |
RemotePlayerState* playerInfo = [self.myScript getRemotePlayerState]; |
/* increment the player state to it's next position using modulo arithmetic */ |
nextPlayerState = ! playerInfo.isPlaying; |
/* call the SwitchRemotePlayerState AppleScript handler to set the new player state */ |
[self.myScript setRemotePlayerState: nextPlayerState]; |
/* update the ui to reflect the new settings */ |
[self updatePlayerStatus]; |
} |
@end |
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