AudioCodecs/ACPublic/ACBaseCodec.h

/*
     File: ACBaseCodec.h 
 Abstract:  Part of CoreAudio Utility Classes  
  Version: 1.0 
  
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*/
#if !defined(__ACBaseCodec_h__)
#define __ACBaseCodec_h__
 
//=============================================================================
//  Includes
//=============================================================================
 
#include "ACCodec.h"
#include "CAStreamBasicDescription.h"
#include <vector>
#include "GetCodecBundle.h"
 
//=============================================================================
//  ACBaseCodec
//
//  An abstract subclass of ACCodec that implements all the nuts and bolts
//  of the ACCodec interface, except for buffer handling. This class does
//  the proper dispatching of property requests and manages the list of
//  input and output formats.
//=============================================================================
 
class ACBaseCodec
:
    public ACCodec
{
 
//  Construction/Destruction
public:
                                    ACBaseCodec( AudioComponentInstance inInstance );
    virtual                         ~ACBaseCodec();
 
//  Property Management
public:
    virtual void                    GetPropertyInfo(AudioCodecPropertyID inPropertyID, UInt32& outPropertyDataSize, Boolean& outWritable);
    virtual void                    GetProperty(AudioCodecPropertyID inPropertyID, UInt32& ioPropertyDataSize, void* outPropertyData);
    virtual void                    SetProperty(AudioCodecPropertyID inPropertyID, UInt32 inPropertyDataSize, const void* inPropertyData);
 
//  Data Handling
public:
    bool                            IsInitialized() const { return mIsInitialized; }
    virtual void                    Initialize(const AudioStreamBasicDescription* inInputFormat, const AudioStreamBasicDescription* inOutputFormat, const void* inMagicCookie, UInt32 inMagicCookieByteSize);
    virtual void                    Uninitialize();
    virtual void                    Reset();
    virtual UInt32                  GetInputBufferByteSize() const = 0;
    virtual UInt32                  GetUsedInputBufferByteSize() const = 0;
 
protected:
    virtual void                    ReallocateInputBuffer(UInt32 inInputBufferByteSize) = 0;
    
    bool                            mIsInitialized;
 
//  Format Management
public:
    UInt32                          GetNumberSupportedInputFormats() const;
    void                            GetSupportedInputFormats(AudioStreamBasicDescription* outInputFormats, UInt32& ioNumberInputFormats) const;
 
    void                            GetCurrentInputFormat(AudioStreamBasicDescription& outInputFormat);
    virtual void                    SetCurrentInputFormat(const AudioStreamBasicDescription& inInputFormat);
    
    UInt32                          GetNumberSupportedOutputFormats() const;
    void                            GetSupportedOutputFormats(AudioStreamBasicDescription* outOutputFormats, UInt32& ioNumberOutputFormats) const;
    
    void                            GetCurrentOutputFormat(AudioStreamBasicDescription& outOutputFormat);
    virtual void                    SetCurrentOutputFormat(const AudioStreamBasicDescription& inOutputFormat);
    
    virtual UInt32                  GetMagicCookieByteSize() const;
    virtual void                    GetMagicCookie(void* outMagicCookieData, UInt32& ioMagicCookieDataByteSize) const;
    virtual void                    SetMagicCookie(const void* outMagicCookieData, UInt32 inMagicCookieDataByteSize);
 
    virtual bool                    ImplementsFeature(UInt32 feature) const { return false; }
    virtual void                    AppendInputBufferList(const AudioBufferList *ioBufferList, UInt32& ioNumberPackets, const AudioStreamPacketDescription *inPacketDescription, UInt32 *outBytesConsumed) { CODEC_THROW(-4); /*unimpErr*/ }
    virtual UInt32                  ProduceOutputBufferList(AudioBufferList *ioBufferList, UInt32& ioNumberPackets,  AudioStreamPacketDescription *outPacketDescription) { CODEC_THROW(-4); /*unimpErr*/ }
protected:
    void                            AddInputFormat(const AudioStreamBasicDescription& inInputFormat);
    void                            AddOutputFormat(const AudioStreamBasicDescription& inOutputFormat);
    
    OSType                          GetSubType();
    
    typedef std::vector<CAStreamBasicDescription>   FormatList;
    
    FormatList                      mInputFormatList;
#if TARGET_OS_WIN32
    // VC 2005 screws up if this is not aligned to 8-byte boundaries
    __declspec(align(8)) CAStreamBasicDescription       mInputFormat;
#else
    CAStreamBasicDescription        mInputFormat;
#endif
    
    FormatList                      mOutputFormatList;
#if TARGET_OS_WIN32
    // VC 2005 screws up if this is not aligned to 8-byte boundaries
    __declspec(align(8)) CAStreamBasicDescription       mOutputFormat;
#else
    CAStreamBasicDescription        mOutputFormat;
#endif
    OSType                          mCodecSubType;
    UInt32                          mPadding[3]; // Align this with 16-byte boundaries
 
};
 
#endif