AudioCodecs/ACPublic/ACCodec.h

/*
     File: ACCodec.h 
 Abstract:  Part of CoreAudio Utility Classes  
  Version: 1.0 
  
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*/
#if !defined(__ACCodec_h__)
#define __ACCodec_h__
 
//=============================================================================
//  Includes
//=============================================================================
 
 
 
#if !defined(__COREAUDIO_USE_FLAT_INCLUDES__)
    #include <AudioUnit/AudioCodec.h>
#else
    #include "AudioCodec.h"
#endif
 
#include "ComponentBase.h"
 
//=============================================================================
//  ACCodec
//
//  A totally abstract base class for implementing components that conform to
//  the AudioCodec API.
//=============================================================================
 
class ACCodec : public ComponentBase
{
 
//  Construction/Destruction
public:
                    ACCodec(AudioComponentInstance inInstance);
    virtual         ~ACCodec();
    
#if !CA_USE_AUDIO_PLUGIN_ONLY && !TARGET_OS_IPHONE
    static      OSStatus ComponentEntryDispatch(ComponentParameters *p, ACCodec *This);
#endif
 
//  Property Management
public:
    virtual void    GetPropertyInfo(AudioCodecPropertyID inPropertyID, UInt32& outSize, Boolean& outWritable) = 0;
    virtual void    GetProperty(AudioCodecPropertyID inPropertyID, UInt32& ioPropertyDataSize, void* outPropertyData) = 0;
    virtual void    SetProperty(AudioCodecPropertyID inPropertyID, UInt32 inPropertyDataSize, const void* inPropertyData) = 0;
 
//  Data Handling
public:
    virtual void    Initialize(const AudioStreamBasicDescription* inInputFormat, const AudioStreamBasicDescription* inOutputFormat, const void* inMagicCookie, UInt32 inMagicCookieByteSize) = 0;
    virtual void    Uninitialize() = 0;
    virtual void    Reset() = 0;
    
    virtual void    AppendInputData(const void* inInputData, UInt32& ioInputDataByteSize, UInt32& ioNumberPackets, const AudioStreamPacketDescription* inPacketDescription) = 0;
    virtual void    AppendInputBufferList(const AudioBufferList *ioBufferList, UInt32& ioNumberPackets, const AudioStreamPacketDescription *inPacketDescription, UInt32 *outBytesConsumed) = 0;
    
    virtual UInt32  ProduceOutputPackets(void* outOutputData, UInt32& ioOutputDataByteSize, UInt32& ioNumberPackets, AudioStreamPacketDescription* outPacketDescription) = 0;
    virtual UInt32  ProduceOutputBufferList(AudioBufferList *ioBufferList, UInt32& ioNumberPackets,  AudioStreamPacketDescription *outPacketDescription) = 0;
 
//  Component Support
public:
// used internally
    virtual bool    ImplementsFeature(UInt32 feature) const = 0;
};
 
// when throwing static_cast to OSStatus so the catch will grab the error code correctly
#define CODEC_THROW(err) \
    throw static_cast<OSStatus>(err)
 
#define CODEC_THROW_IF(cond, err) \
    if(bool(cond)) CODEC_THROW(err);
 
 
#endif