PublicUtility/CAHALAudioDevice.h

/*
     File: CAHALAudioDevice.h 
 Abstract:  Part of CoreAudio Utility Classes  
  Version: 2.1.1 
  
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*/
#if !defined(__CAHALAudioDevice_h__)
#define __CAHALAudioDevice_h__
 
//==================================================================================================
//  Includes
//==================================================================================================
 
//  Super Class Includes
#include "CAHALAudioObject.h"
 
//==================================================================================================
//  CAHALAudioDevice
//==================================================================================================
 
class CAHALAudioDevice
:
    public  CAHALAudioObject
{
 
//  Construction/Destruction
public:
                        CAHALAudioDevice(AudioObjectID inAudioDevice);
                        CAHALAudioDevice(CFStringRef inUID);
    virtual             ~CAHALAudioDevice();
 
//  General Stuff
public:
    CFStringRef         CopyDeviceUID() const;
    bool                HasModelUID() const;
    CFStringRef         CopyModelUID() const;
    CFStringRef         CopyConfigurationApplicationBundleID() const;
    CFURLRef            CopyIconLocation() const;
    UInt32              GetTransportType() const;
    bool                CanBeDefaultDevice(bool inIsInput, bool inIsSystem) const;
    bool                HasDevicePlugInStatus() const;
    OSStatus            GetDevicePlugInStatus() const;
    bool                IsAlive() const;
    bool                IsHidden() const;
    pid_t               GetHogModeOwner() const;
    bool                IsHogModeSettable() const;
    bool                TakeHogMode();
    void                ReleaseHogMode();
    bool                HasPreferredStereoChannels(bool inIsInput) const;
    void                GetPreferredStereoChannels(bool inIsInput, UInt32& outLeft, UInt32& outRight) const;
    void                SetPreferredStereoChannels(bool inIsInput, UInt32 inLeft, UInt32 inRight);
    bool                HasPreferredChannelLayout(bool inIsInput) const;
    void                GetPreferredChannelLayout(bool inIsInput, AudioChannelLayout& outChannelLayout) const;
    void                SetPreferredStereoChannels(bool inIsInput, AudioChannelLayout& inChannelLayout);
    UInt32              GetNumberRelatedAudioDevices() const;
    void                GetRelatedAudioDevices(UInt32& ioNumberRelatedDevices, AudioObjectID* outRelatedDevices) const;
    AudioObjectID       GetRelatedAudioDeviceByIndex(UInt32 inIndex) const;
 
//  Stream Stuff
public:
    UInt32              GetNumberStreams(bool inIsInput) const;
    void                GetStreams(bool inIsInput, UInt32& ioNumberStreams, AudioObjectID* outStreamList) const;
    AudioObjectID       GetStreamByIndex(bool inIsInput, UInt32 inIndex) const;
    UInt32              GetTotalNumberChannels(bool inIsInput) const;
    void                GetCurrentVirtualFormats(bool inIsInput, UInt32& ioNumberStreams, AudioStreamBasicDescription* outFormats) const;
    void                GetCurrentPhysicalFormats(bool inIsInput, UInt32& ioNumberStreams, AudioStreamBasicDescription* outFormats) const;
    
//  IO Stuff
public:
    bool                IsRunning() const;
    bool                IsRunningSomewhere() const;
    UInt32              GetLatency(bool inIsInput) const;
    UInt32              GetSafetyOffset(bool inIsInput) const;
    bool                HasClockDomain() const;
    UInt32              GetClockDomain() const;
    Float64             GetActualSampleRate() const;
    Float64             GetNominalSampleRate() const;
    void                SetNominalSampleRate(Float64 inSampleRate);
    UInt32              GetNumberAvailableNominalSampleRateRanges() const;
    void                GetAvailableNominalSampleRateRanges(UInt32& ioNumberRanges, AudioValueRange* outRanges) const;
    void                GetAvailableNominalSampleRateRangeByIndex(UInt32 inIndex, Float64& outMinimum, Float64& outMaximum) const;
    bool                IsValidNominalSampleRate(Float64 inSampleRate) const;
    bool                IsIOBufferSizeSettable() const;
    UInt32              GetIOBufferSize() const;
    void                SetIOBufferSize(UInt32 inBufferSize);
    bool                UsesVariableIOBufferSizes() const;
    UInt32              GetMaximumVariableIOBufferSize() const;
    bool                HasIOBufferSizeRange() const;
    void                GetIOBufferSizeRange(UInt32& outMinimum, UInt32& outMaximum) const;
    AudioDeviceIOProcID CreateIOProcID(AudioDeviceIOProc inIOProc, void* inClientData);
#if defined(__BLOCKS__) && (__MAC_OS_X_VERSION_MAX_ALLOWED > __MAC_10_6)
    AudioDeviceIOProcID CreateIOProcIDWithBlock(dispatch_queue_t inDispatchQueue, AudioDeviceIOBlock inIOBlock);
#endif
    void                DestroyIOProcID(AudioDeviceIOProcID inIOProcID);
    void                StartIOProc(AudioDeviceIOProcID inIOProcID);
    void                StartIOProcAtTime(AudioDeviceIOProcID inIOProcID, AudioTimeStamp& ioStartTime, bool inIsInput, bool inIgnoreHardware);
    void                StopIOProc(AudioDeviceIOProcID inIOProcID);
    void                GetIOProcStreamUsage(AudioDeviceIOProcID inIOProcID, bool inIsInput, bool* outStreamUsage) const;
    void                SetIOProcStreamUsage(AudioDeviceIOProcID inIOProcID, bool inIsInput, const bool* inStreamUsage);
    Float32             GetIOCycleUsage() const;
    void                SetIOCycleUsage(Float32 inValue);
    
//  Time Operations
public:
    void                GetCurrentTime(AudioTimeStamp& outTime);
    void                TranslateTime(const AudioTimeStamp& inTime, AudioTimeStamp& outTime);
    void                GetNearestStartTime(AudioTimeStamp& ioTime, bool inIsInput, bool inIgnoreHardware);
 
//  Controls
public:
    bool                HasVolumeControl(AudioObjectPropertyScope inScope, UInt32 inChannel) const;
    bool                VolumeControlIsSettable(AudioObjectPropertyScope inScope, UInt32 inChannel) const;
    Float32             GetVolumeControlScalarValue(AudioObjectPropertyScope inScope, UInt32 inChannel) const;
    Float32             GetVolumeControlDecibelValue(AudioObjectPropertyScope inScope, UInt32 inChannel) const;
    void                SetVolumeControlScalarValue(AudioObjectPropertyScope inScope, UInt32 inChannel, Float32 inValue);
    void                SetVolumeControlDecibelValue(AudioObjectPropertyScope inScope, UInt32 inChannel, Float32 inValue);
    Float32             GetVolumeControlScalarForDecibelValue(AudioObjectPropertyScope inScope, UInt32 inChannel, Float32 inValue) const;
    Float32             GetVolumeControlDecibelForScalarValue(AudioObjectPropertyScope inScope, UInt32 inChannel, Float32 inValue) const;
    
    bool                HasSubVolumeControl(AudioObjectPropertyScope inScope, UInt32 inChannel) const;
    bool                SubVolumeControlIsSettable(AudioObjectPropertyScope inScope, UInt32 inChannel) const;
    Float32             GetSubVolumeControlScalarValue(AudioObjectPropertyScope inScope, UInt32 inChannel) const;
    Float32             GetSubVolumeControlDecibelValue(AudioObjectPropertyScope inScope, UInt32 inChannel) const;
    void                SetSubVolumeControlScalarValue(AudioObjectPropertyScope inScope, UInt32 inChannel, Float32 inValue);
    void                SetSubVolumeControlDecibelValue(AudioObjectPropertyScope inScope, UInt32 inChannel, Float32 inValue);
    Float32             GetSubVolumeControlScalarForDecibelValue(AudioObjectPropertyScope inScope, UInt32 inChannel, Float32 inValue) const;
    Float32             GetSubVolumeControlDecibelForScalarValue(AudioObjectPropertyScope inScope, UInt32 inChannel, Float32 inValue) const;
    
    bool                HasMuteControl(AudioObjectPropertyScope inScope, UInt32 inChannel) const;
    bool                MuteControlIsSettable(AudioObjectPropertyScope inScope, UInt32 inChannel) const;
    bool                GetMuteControlValue(AudioObjectPropertyScope inScope, UInt32 inChannel) const;
    void                SetMuteControlValue(AudioObjectPropertyScope inScope, UInt32 inChannel, bool inValue);
    
    bool                HasSoloControl(AudioObjectPropertyScope inScope, UInt32 inChannel) const;
    bool                SoloControlIsSettable(AudioObjectPropertyScope inScope, UInt32 inChannel) const;
    bool                GetSoloControlValue(AudioObjectPropertyScope inScope, UInt32 inChannel) const;
    void                SetSoloControlValue(AudioObjectPropertyScope inScope, UInt32 inChannel, bool inValue);
    
    bool                HasStereoPanControl(AudioObjectPropertyScope inScope, UInt32 inChannel) const;
    bool                StereoPanControlIsSettable(AudioObjectPropertyScope inScope, UInt32 inChannel) const;
    Float32             GetStereoPanControlValue(AudioObjectPropertyScope inScope, UInt32 inChannel) const;
    void                SetStereoPanControlValue(AudioObjectPropertyScope inScope, UInt32 inChannel, Float32 inValue);
    void                GetStereoPanControlChannels(AudioObjectPropertyScope inScope, UInt32 inChannel, UInt32& outLeftChannel, UInt32& outRightChannel) const;
    
    bool                HasJackControl(AudioObjectPropertyScope inScope, UInt32 inChannel) const;
    bool                GetJackControlValue(AudioObjectPropertyScope inScope, UInt32 inChannel) const;
    
    bool                HasSubMuteControl(AudioObjectPropertyScope inScope, UInt32 inChannel) const;
    bool                SubMuteControlIsSettable(AudioObjectPropertyScope inScope, UInt32 inChannel) const;
    bool                GetSubMuteControlValue(AudioObjectPropertyScope inScope, UInt32 inChannel) const;
    void                SetSubMuteControlValue(AudioObjectPropertyScope inScope, UInt32 inChannel, bool inValue);
    
    bool                HasiSubOwnerControl(AudioObjectPropertyScope inScope, UInt32 inChannel) const;
    bool                iSubOwnerControlIsSettable(AudioObjectPropertyScope inScope, UInt32 inChannel) const;
    bool                GetiSubOwnerControlValue(AudioObjectPropertyScope inScope, UInt32 inChannel) const;
    void                SetiSubOwnerControlValue(AudioObjectPropertyScope inScope, UInt32 inChannel, bool inValue);
 
    bool                HasDataSourceControl(AudioObjectPropertyScope inScope, UInt32 inChannel) const;
    bool                DataSourceControlIsSettable(AudioObjectPropertyScope inScope, UInt32 inChannel) const;
    UInt32              GetCurrentDataSourceID(AudioObjectPropertyScope inScope, UInt32 inChannel) const;
    void                SetCurrentDataSourceByID(AudioObjectPropertyScope inScope, UInt32 inChannel, UInt32 inID);
    UInt32              GetNumberAvailableDataSources(AudioObjectPropertyScope inScope, UInt32 inChannel) const;
    void                GetAvailableDataSources(AudioObjectPropertyScope inScope, UInt32 inChannel, UInt32& ioNumberSources, UInt32* outSources) const;
    UInt32              GetAvailableDataSourceByIndex(AudioObjectPropertyScope inScope, UInt32 inChannel, UInt32 inIndex) const;
    CFStringRef         CopyDataSourceNameForID(AudioObjectPropertyScope inScope, UInt32 inChannel, UInt32 inID) const;
 
    bool                HasDataDestinationControl(AudioObjectPropertyScope inScope, UInt32 inChannel) const;
    bool                DataDestinationControlIsSettable(AudioObjectPropertyScope inScope, UInt32 inChannel) const;
    UInt32              GetCurrentDataDestinationID(AudioObjectPropertyScope inScope, UInt32 inChannel) const;
    void                SetCurrentDataDestinationByID(AudioObjectPropertyScope inScope, UInt32 inChannel, UInt32 inID);
    UInt32              GetNumberAvailableDataDestinations(AudioObjectPropertyScope inScope, UInt32 inChannel) const;
    void                GetAvailableDataDestinations(AudioObjectPropertyScope inScope, UInt32 inChannel, UInt32& ioNumberDestinations, UInt32* outDestinations) const;
    UInt32              GetAvailableDataDestinationByIndex(AudioObjectPropertyScope inScope, UInt32 inChannel, UInt32 inIndex) const;
    CFStringRef         CopyDataDestinationNameForID(AudioObjectPropertyScope inScope, UInt32 inChannel, UInt32 inID) const;
 
    bool                HasClockSourceControl() const;
    bool                ClockSourceControlIsSettable() const;
    UInt32              GetCurrentClockSourceID() const;
    void                SetCurrentClockSourceByID(UInt32 inID);
    UInt32              GetNumberAvailableClockSources() const;
    void                GetAvailableClockSources(UInt32& ioNumberSources, UInt32* outSources) const;
    UInt32              GetAvailableClockSourceByIndex(UInt32 inIndex) const;
    CFStringRef         CopyClockSourceNameForID(UInt32 inID) const;
    UInt32              GetClockSourceKindForID(UInt32 inID) const;
    
};
 
#endif