Audio in ARKit/AppDelegate.swift
/* |
Copyright (C) 2018 Apple Inc. All Rights Reserved. |
See LICENSE.txt for this sample’s licensing information |
Abstract: |
App Delegate for the ARKit with audio sample. |
*/ |
import UIKit |
import ARKit |
@UIApplicationMain |
class AppDelegate: UIResponder, UIApplicationDelegate { |
var window: UIWindow? |
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplicationLaunchOptionsKey : Any]? = nil) -> Bool { |
guard ARWorldTrackingConfiguration.isSupported else { |
fatalError(""" |
ARKit is not available on this device. For apps that require ARKit |
for core functionality, use the `arkit` key in the key in the |
`UIRequiredDeviceCapabilities` section of the Info.plist to prevent |
the app from installing. (If the app can't be installed, this error |
can't be triggered in a production scenario.) |
In apps where AR is an additive feature, use `isSupported` to |
determine whether to show UI for launching AR experiences. |
""") // For details, see https://developer.apple.com/documentation/arkit |
} |
return true |
} |
} |
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