PublicUtility/CAPThread.h

/*
     File: CAPThread.h 
 Abstract:  Part of CoreAudio Utility Classes  
  Version: 1.01 
  
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*/
#if !defined(__CAPThread_h__)
#define __CAPThread_h__
 
//==================================================================================================
//  Includes
//==================================================================================================
 
//  System Includes
#if !defined(__COREAUDIO_USE_FLAT_INCLUDES__)
    #include <CoreFoundation/CFBase.h>
#else
    #include <CFBase.h>
#endif
 
#if TARGET_OS_MAC
    #include <pthread.h>
    #include <unistd.h>
#elif TARGET_OS_WIN32
    #include <windows.h>
#else
    #error  Unsupported operating system
#endif
 
//==================================================================================================
//  CAPThread
//
//  This class wraps a pthread and a Win32 thread.
//  caution: long-running fixed priority threads can make the system unresponsive
//==================================================================================================
 
class   CAPThread
{
 
//  Types
public:
    typedef void*           (*ThreadRoutine)(void* inParameter);
 
//  Constants
public:
    enum
    {
#if TARGET_OS_MAC
                            kMinThreadPriority = 1,
                            kMaxThreadPriority = 63,
                            kDefaultThreadPriority = 31,
                            kMaxThreadNameLength = 64
#elif TARGET_OS_WIN32
                            kMinThreadPriority = 1,
                            kMaxThreadPriority = 31,
                            kDefaultThreadPriority = THREAD_PRIORITY_NORMAL,
                            kMaxThreadNameLength = 256
#endif
    };
 
//  Construction/Destruction
public:
                            CAPThread(ThreadRoutine inThreadRoutine, void* inParameter, UInt32 inPriority = kDefaultThreadPriority, bool inFixedPriority=false, bool inAutoDelete=false, const char* inThreadName = NULL);
                            CAPThread(ThreadRoutine inThreadRoutine, void* inParameter, UInt32 inPeriod, UInt32 inComputation, UInt32 inConstraint, bool inIsPreemptible, bool inAutoDelete=false, const char* inThreadName = NULL);
    virtual                 ~CAPThread();
 
//  Properties
public:
#if TARGET_OS_MAC
    typedef pthread_t       NativeThread;
 
    NativeThread            GetNativeThread() { return mPThread; }
    static NativeThread     GetCurrentThread() { return pthread_self(); }
    static bool             IsNativeThreadsEqual(NativeThread a, NativeThread b) { return (a==b); }
 
    bool                    operator==(NativeThread b) { return pthread_equal(mPThread,b); }
 
    pthread_t               GetPThread() const { return mPThread; }
    bool                    IsCurrentThread() const { return (0 != mPThread) && (pthread_self() == mPThread); }
    bool                    IsRunning() const { return 0 != mPThread; }
#elif TARGET_OS_WIN32
    typedef unsigned long   NativeThread;
    
    NativeThread            GetNativeThread() { return mThreadID; }
    static NativeThread     GetCurrentThread() { return GetCurrentThreadId(); }
    static bool             IsNativeThreadsEqual(NativeThread a, NativeThread b) { return (a==b); }
 
    bool                    operator ==(NativeThread b) { return (mThreadID==b); }
 
    HANDLE                  GetThreadHandle() const { return mThreadHandle; }
    UInt32                  GetThreadID() const { return mThreadID; }
    bool                    IsCurrentThread() const { return (0 != mThreadID) && (GetCurrentThreadId() == mThreadID); }
    bool                    IsRunning() const { return 0 != mThreadID; }
#endif
 
    bool                    IsTimeShareThread() const { return !mTimeConstraintSet; }
    bool                    IsTimeConstraintThread() const { return mTimeConstraintSet; }
 
    UInt32                  GetPriority() const { return mPriority; }
    UInt32                  GetScheduledPriority();
    static UInt32           GetScheduledPriority(NativeThread thread);
    void                    SetPriority(UInt32 inPriority, bool inFixedPriority=false);
 
    void                    GetTimeConstraints(UInt32& outPeriod, UInt32& outComputation, UInt32& outConstraint, bool& outIsPreemptible) const { outPeriod = mPeriod; outComputation = mComputation; outConstraint = mConstraint; outIsPreemptible = mIsPreemptible; }
    void                    SetTimeConstraints(UInt32 inPeriod, UInt32 inComputation, UInt32 inConstraint, bool inIsPreemptible);
    void                    ClearTimeConstraints() { SetPriority(mPriority); }
    
    bool                    WillAutoDelete() const { return mAutoDelete; }
    void                    SetAutoDelete(bool b) { mAutoDelete = b; }
    
    void                    SetName(const char* inThreadName);
 
#if CoreAudio_Debug 
    void                    DebugPriority(const char *label);
#endif
 
//  Actions
public:
    virtual void            Start();
 
//  Implementation
protected:
#if TARGET_OS_MAC
    static void*            Entry(CAPThread* inCAPThread);
    static UInt32           getScheduledPriority(pthread_t inThread, int inPriorityKind);
#elif TARGET_OS_WIN32
    static UInt32 WINAPI    Entry(CAPThread* inCAPThread);
#endif
 
#if TARGET_OS_MAC
    pthread_t               mPThread;
    UInt32                  mSpawningThreadPriority;
#elif TARGET_OS_WIN32
    HANDLE                  mThreadHandle;
    unsigned long           mThreadID;
#endif
    ThreadRoutine           mThreadRoutine;
    void*                   mThreadParameter;
    char                    mThreadName[kMaxThreadNameLength];
    SInt32                  mPriority;
    UInt32                  mPeriod;
    UInt32                  mComputation;
    UInt32                  mConstraint;
    bool                    mIsPreemptible;
    bool                    mTimeConstraintSet;
    bool                    mFixedPriority;
    bool                    mAutoDelete;        // delete self when thread terminates
};
 
#endif