ARDevice.cpp

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//==================================================================================================
//  Includes
//==================================================================================================
 
//  Self Include
#include "ARDevice.h"
 
//  Local Includes
#include "ARDebug.h"
#include "AREngine.h"
 
//  System Includes
#include <IOKit/audio/IOAudioDefines.h>
 
//==================================================================================================
//  Constants
//==================================================================================================
 
#define AUDIO_ENGINE_KEY    "AudioEngine"
 
//==================================================================================================
//  ARDevice
//==================================================================================================
 
OSDefineMetaClassAndStructors(ARDevice, IOAudioDevice)
 
bool ARDevice::initHardware(IOService* inProvider)
{
    bool theAnswer = false;
    
    if(IOAudioDevice::initHardware(inProvider))
    {
        //  set up some basic stuff about the device
        setDeviceName("DeviceName");
        setDeviceShortName("DeviceShortName");
        setManufacturerName("ManufacturerName");
        setDeviceModelName("Audio_Reflector");
        setDeviceTransportType('virt');
        setDeviceCanBeDefault(0);
        setConfigurationApplicationBundle("com.apple.audio.HALLab");
        
        // Setting this flag causes the HAL to use the strings passed to it as keys into the Localizable.strings file.
#if AR_Debug
        //  for debugging, use the location in the build results
        setProperty (kIOAudioDeviceLocalizedBundleKey, "../../../Path/To/Your/BuildProducts/AudioReflectorDriver.kext");
#else
        setProperty (kIOAudioDeviceLocalizedBundleKey, "AudioReflectorDriver.kext");
#endif
        
        theAnswer = CreateAudioEngine();
    }
    
    return theAnswer;
}
 
bool ARDevice::CreateAudioEngine()
{
    //  initialize some locals
    AREngine* theEngine = NULL;
    
    //  set the return value
    bool theAnswer = true;
    
    //  get the description of th engine to build
    OSDictionary* theEngineDictionary = OSDynamicCast(OSDictionary, getProperty(AUDIO_ENGINE_KEY));
    FailIfNULLWithAction(theEngineDictionary, theAnswer = false, Done, "ARDevice::CreateAudioEngines: couldn't get the engine description");
    
    //  create the engine
    theEngine = new AREngine;
    if(theEngine != NULL)
    {
        //  initialize the engine
        if(theEngine->init(theEngineDictionary))
        {
            //  activate the new engine, if initialization was successful
            activateAudioEngine(theEngine);
        }
        
        //  release the engine
        theEngine->release();
    }
    
Done:
    return theAnswer;
}