AudioTapProcessor/MYVolumeUnitMeterView.m

/*
     File: MYVolumeUnitMeterView.m
 Abstract: Volume unit meter view
  Version: 1.0.1
 
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 */
 
#import "MYVolumeUnitMeterView.h"
 
#import <QuartzCore/QuartzCore.h>
 
// This is an arbitrary calibration to define 0 db in the VU meter.
#define MYVolumeUnitMeterView_CALIBRATION 12.0f
 
#define DEGREE_TO_RADIAN M_PI / 180.0f
 
static CGFloat convertValueToNeedleAngle(CGFloat value);
 
@interface MYVolumeUnitMeterView ()
@property (readonly, strong, nonatomic) CALayer *needleLayer;
@end
 
@implementation MYVolumeUnitMeterView
 
- (id)initWithFrame:(CGRect)frame
{
    self = [super initWithFrame:frame];
    
    if (self)
    {
        [self setupLayerTree];
    }
    
    return self;
}
 
- (id)initWithCoder:(NSCoder *)aDecoder
{
    self = [super initWithCoder:aDecoder];
    
    if (self)
    {
        [self setupLayerTree];
    }
    
    return self;
}
 
#pragma mark -
 
- (void)setupLayerTree
{
    CGRect viewLayerBounds = self.layer.bounds;
    
    // Set layer background image.
    self.layer.contents = (id)[[UIImage imageNamed:@"VUMeterBackground"] CGImage];
    
    // Add shadow layer for needle.
    CALayer *shadowLayer = [CALayer layer];
    shadowLayer.shadowColor = [[UIColor blackColor] CGColor];
    shadowLayer.shadowOffset = CGSizeMake(0.0f, 6.0f);
    shadowLayer.shadowOpacity = 0.5f;
    shadowLayer.shadowRadius = 2.0f;
    [self.layer addSublayer:shadowLayer];
    
    // Add needle layer.
    UIImage *needleImage = [UIImage imageNamed:@"VUMeterNeedle"];
    CGSize needleImageSize = [needleImage size];
    _needleLayer = [CALayer layer];
    _needleLayer.affineTransform = CGAffineTransformMakeRotation(convertValueToNeedleAngle(-INFINITY));
    _needleLayer.anchorPoint = CGPointMake(0.5f, 1.0f);
    _needleLayer.bounds = CGRectMake(0.0f, 0.0f, needleImageSize.width, needleImageSize.height);
    _needleLayer.contents = (id)[needleImage CGImage];
    _needleLayer.position = CGPointMake(0.5f * CGRectGetWidth(viewLayerBounds), needleImageSize.height);
    [shadowLayer addSublayer:_needleLayer];
    
    // Add foreground layer.
    CALayer *foregroundLayer = [CALayer layer];
    foregroundLayer.anchorPoint = CGPointZero;
    foregroundLayer.bounds = viewLayerBounds;
    foregroundLayer.contents = (id)[[UIImage imageNamed:@"VUMeterForeground"] CGImage];
    foregroundLayer.position = CGPointZero;
    [self.layer addSublayer:foregroundLayer];
}
 
#pragma mark -
 
- (void)setValue:(float)value
{
    if (_value != value)
    {
        _value = value;
        
        // Convert RMS amplitude into dB (using some arbitrary calibration values).
        float valueDB = (20.0f * log10(value) + MYVolumeUnitMeterView_CALIBRATION);
        
        // Update needle layer.
        _needleLayer.affineTransform = CGAffineTransformMakeRotation(convertValueToNeedleAngle(valueDB));
    }
}
 
@end
 
#pragma mark Functions
 
// Note: This calculation is just an approximation to map the artwork.
static CGFloat convertValueToNeedleAngle(CGFloat value)
{
    float degree = (value * 5.0f + 20.0f);
    
    // The mapping from dB amplitude to angle is not linear on our VU meter.
    if (value < -7.0f && value >= -10.0f)
        degree = (-15.0f + (10.0f / 3.0f) * (value + 7.0f));
    else if (value < -10.0f)
        degree = (-25.0f + (13.0f / 10.0f) * (value + 10.0f));
    
    // Limit to visible angle.
    degree = MAX(-38.0f, MIN(degree, 43.0f));
    
    return (DEGREE_TO_RADIAN * degree);
}