AutoPilotHelicopter.m
/* |
File: AutoPilotHelicopter.m |
Abstract: AutoPilotHelicopter, a subclass of Helicopter. One of the interesting subclasses of GamePiece, implementing the demo helicopter. |
Version: 1.0 |
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*/ |
#import "AutoPilotHelicopter.h" |
#import "Background.h" |
#import "Helicopter.h" |
#import "Game.h" |
enum { |
AUTOPILOTSTARTTIME = 2000, /* ms */ |
AUTOPILOTTAKEOVERTIME = 4000, /* ms */ |
AUTOPILOTHELICOPTERSPEED = (MAXVELX * 3) / 4 |
}; |
@implementation AutoPilotHelicopter |
- (id)initInGame:(Game *)g { |
if (!(self = [super initInGame:g])) return nil; |
autopilotTakeoverTime = [game updateTime] + AUTOPILOTSTARTTIME; |
return self; |
} |
- (void)setCommand:(NSInteger)cmd { |
autopilot = NO; |
autopilotTakeoverTime = [game updateTime] + AUTOPILOTTAKEOVERTIME; |
[super setCommand:cmd]; |
} |
- (void)startFiring { |
autopilot = NO; |
autopilotTakeoverTime = [game updateTime] + AUTOPILOTTAKEOVERTIME * 10; |
[super startFiring]; |
} |
- (void)stopFiring { |
autopilot = NO; |
autopilotTakeoverTime = [game updateTime] + AUTOPILOTTAKEOVERTIME; |
[super stopFiring]; |
} |
- (BOOL)fireRequested { |
if (autopilot) { |
return [Game oneIn:50]; |
} else { |
return [super fireRequested]; |
} |
} |
- (void)updatePiece { |
if (!autopilot && [game updateTime] >= autopilotTakeoverTime) { |
autopilot = YES; |
[game markGameAsRunning]; |
[self setVelocity:NSMakeSize(AUTOPILOTHELICOPTERSPEED, 0.0)]; |
[self setAcceleration:NSMakeSize(0.0, 0.0)]; |
} |
[super updatePiece]; |
// Prevent a crash... |
NSRect rect = [[game background] clearRectFrom:pos.origin.x to:NSMaxX(pos) + 4.0]; |
if (NSMaxY(pos) >= NSMaxY(rect)) { // Oops, need to adjust |
[self setLocation:NSMakePoint(pos.origin.x, NSMaxY(rect) - pos.size.height - 1.0)]; |
} else if (pos.origin.y <= rect.origin.y) { // Oops, need to adjust |
[self setLocation:NSMakePoint(pos.origin.x, rect.origin.y + 1.0)]; |
} else { |
rect = [[game background] clearRectFrom:pos.origin.x to:NSMaxX(pos) + 20.0f]; |
if (NSMaxY(pos) >= NSMaxY(rect) - 2.0) { // Oops, need to adjust |
[self setLocation:NSMakePoint(pos.origin.x, pos.origin.y - 1.0)]; |
} else if (pos.origin.y < rect.origin.y + 2.0) { // Oops, need to adjust |
[self setLocation:NSMakePoint(pos.origin.x, pos.origin.y + 1.0)]; |
} else if (!autopilot && [Game oneIn:100]) { |
[self setLocation:NSMakePoint(pos.origin.x, pos.origin.y + [Game randInt:2] - 1.0)]; // random drift |
} |
} |
} |
@end |
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