Background.h
/* |
File: Background.h |
Abstract: Background. The background image for the game. Reads and maintains landscape info; computes collisions with the background. |
Version: 1.0 |
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*/ |
#import "GamePiece.h" |
@class Mine; |
@class HorizMine; |
#define MAXLEVELS 30 /* Changing this will make highscores incompatible! */ |
@interface Background:GamePiece { |
NSInteger maxLevelSpecs; /* Maximum number of code points in any level */ |
NSInteger numLandscapeSpecs; /* Number of code points specified in cur level (actually one less) */ |
NSInteger landscapeWidthInPixels; /* Total width of landscape, and hence the background image; numLandscapeSpecs * LANDSCAPEWIDTHPERSPEC */ |
NSRect gameRect; /* Rect describing the current level game area */ |
short *bottom; /* Describes the ceiling in the current level */ |
short *top; /* Describes the ground in the current level */ |
NSInteger bottomSpec; /* Location of current level bottom spec in levelData */ |
NSInteger topSpec; /* Location of current level top spec in levelData */ |
NSInteger gamePieces; /* Location of current level pieces spec in levelData */ |
NSString *levelDescription; |
NSString *levelFileIdentifier; |
NSData *levelDataAsData; |
NSInteger currentLevel; |
NSInteger numLevels; |
NSColor *groundColor; |
} |
- (BOOL)initializeLevelData:(NSData *)data; |
- (NSInteger)numLevels; |
- (void)setLevel:(NSInteger)level; |
- (NSString *)levelDescription; |
- (NSString *)levelFileIdentifier; // Non-nil only for custom level files |
- (NSRect)clearRectFrom:(CGFloat)startLoc to:(CGFloat)endLoc; |
- (NSRect)gameRect; |
- (void)createLandscape; |
- (void)drawLandscape; |
- (void)washToBlack:(NSColor *)color size:(NSSize)size; |
- (void)washToWhite:(NSColor *)color size:(NSSize)size; |
- (void)putMine:(Mine *)mine :(NSInteger)loc :(CGFloat)yVel; |
- (void)putMine:(Mine *)mine :(NSInteger)loc :(CGFloat)yVel :(CGFloat)locFromBottomPercentage; |
- (void)putHorizMine:(HorizMine *)mine :(NSInteger)loc :(CGFloat)yVel :(CGFloat)locFromBottomPercentage; |
@end |
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