SmartMissileBase.m
/* |
File: SmartMissileBase.m |
Abstract: SmartMissileBase, a subclass of GamePiece |
Version: 1.0 |
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*/ |
#import "SmartMissileBase.h" |
#import "SmartMissileBaseExplosion.h" |
#import "SmartMissile.h" |
#import "Helicopter.h" |
#import "Game.h" |
@implementation SmartMissileBase |
- (NSInteger)pieceType { |
return StationaryEnemyPiece; |
} |
- (id)initInGame:(Game *)g { |
if (!(self = [self initInGame:g imageName:@"smartmbase" numFrames:3])) return nil; |
[self setPerFrameTime:600]; |
return self; |
} |
- (BOOL)touches:(GamePiece *)obj { |
return NO; |
} |
- (void)explode { |
id exp = [[SmartMissileBaseExplosion alloc] initInGame:game]; |
[game addScore:MISSILEBASESCORE]; |
[self explode:exp]; |
} |
- (void)updatePiece { |
if ([self isWithin:SMARTMISSILEDISTANCE ofPiece:[game helicopter]] && curImage == 0 && [game updateTime] > nextFireTime) { |
GamePiece *missile = [[SmartMissile alloc] initInGame:game]; |
NSPoint bulletLocation = NSMakePoint(NSMidX(pos) - 3.0, NSMaxY(pos)); |
NSSize bulletVelocity = NSMakeSize(vel.width, vel.height + BULLETVEL); |
[missile setLocation:bulletLocation]; |
[missile setVelocity:bulletVelocity]; |
[game addGamePiece:missile]; |
[game playEnemyFireSound]; |
nextFireTime = [game updateTime] + TIMETORECHARGEMISSILE; |
} |
[super updatePiece]; |
} |
@end |
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