Switch.m
/* |
File: Switch.m |
Abstract: Switch, a subclass of GamePiece |
Version: 1.0 |
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*/ |
#import "Switch.h" |
#import "SwitchedVertGate.h" |
#import "Game.h" |
@implementation Switch |
- (id)initInGame:(Game *)g { |
if (!(self = [self initInGame:g imageName:@"switch" numFrames:1 numPoses:4])) return nil; |
[self setPerFrameTime:10000000]; |
return self; |
} |
- (void)explode { |
curPose = (curPose + 1) % numPoses; |
BOOL open = (curPose == numPoses - 1); |
NSInteger pieceType, cnt; |
for (pieceType = StationaryEnemyPiece; pieceType <= MobileEnemyPiece; pieceType++) { |
NSArray *pieces = [game piecesOfType:pieceType]; |
for (cnt = 0; cnt < [pieces count]; cnt++) { |
GamePiece *piece = [pieces objectAtIndex:cnt]; |
if ([piece isKindOfClass:[SwitchedVertGate class]]) { /* ??? instanceOf -> isKindOf ? */ |
if (open) { |
[(SwitchedVertGate *)piece openGate]; |
} else { |
[(SwitchedVertGate *)piece closeGate]; |
} |
} |
} |
} |
} |
@end |
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