ToughGoodSheep.m
/* |
File: ToughGoodSheep.m |
Abstract: ToughGoodSheep, a subclass of HorizMine |
Version: 1.0 |
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*/ |
#import "ToughGoodSheep.h" |
#import "Game.h" |
@implementation ToughGoodSheep |
- (id)initInGame:(Game *)g { |
if (!(self = [self initInGame:g imageName:@"sheep" numFrames:2 numPoses:4])) return nil; |
[self setPerFrameTime:300]; |
return self; |
} |
- (void)updatePiece { |
if ([game updateTime] > nextUpdateTime) { |
switch ([Game randInt:5]) { |
case 0: [self reverseVelocity]; break; |
case 1: curPose &= ~1; break; |
case 2: curPose |= 1; break; |
default: break; |
} |
nextUpdateTime = [game updateTime] + TIMETOADJUSTSHEEP; |
} |
[super updatePiece]; |
if (vel.width < 0) { |
curPose &= ~2; |
} else { |
curPose |= 2; |
} |
} |
- (void)explode { |
} |
- (NSInteger)pieceType { |
return OtherPiece; |
} |
- (BOOL)touches:(GamePiece *)obj { |
if (![super touches:obj]) return NO; /* Easy case */ |
return [obj touchesRect:NSMakeRect(pos.origin.x, pos.origin.y, pos.size.width, pos.size.height - 2.0)]; |
} |
- (BOOL)touchesRect:(NSRect)rect { |
if (![super touchesRect:rect]) return NO; /* Easy case */ |
return [GamePiece intersectsRects:rect :NSMakeRect(pos.origin.x, pos.origin.y, pos.size.width, pos.size.height - 2.0)]; |
} |
@end |
Copyright © 2012 Apple Inc. All Rights Reserved. Terms of Use | Privacy Policy | Updated: 2012-06-07