BoingView.h

//
// File:       BoingView.h
//
// Abstract:   Main View Header
//
// Version:    1.0
//
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#import <Cocoa/Cocoa.h>
 
typedef struct
{
    float x;
    float y;
    float z;
    float nx;
    float ny;
    float nz;
    float r;
    float g;
    float b;
    float a;
} Vertex;
 
@interface BoingView : NSOpenGLView
{
    Vertex boingData[8 * 16 * 4];
    float angle;
    float angleDelta;
    float r;
    float bgFade;       
    float xPos, yPos;
    float xVelocity, yVelocity;
    float lightFactor;
    float scaleFactor;
    
    BOOL doScale;
    BOOL doLight;
    BOOL bounceInsideWindow;
    BOOL didInit;
    BOOL doMultiSampleStuff;
    BOOL enableMultiSample;
    
    int doTransparency;
    
    NSRect screenBounds;
}
 
- (void)animate;
 
@end